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Iron Wolf Saber
Den of Swords
13616
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Posted - 2014.03.22 19:59:00 -
[1] - Quote
So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
299
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Posted - 2014.03.22 20:02:00 -
[2] - Quote
Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP)
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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ALPHA DECRIPTER
Dragon-Empire
855
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Posted - 2014.03.22 20:04:00 -
[3] - Quote
Hunter (bows :P)
Scout Tactician
Dance puppets, DANCE!
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2014.03.22 20:06:00 -
[4] - Quote
Iron Wolf Saber wrote:So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514.
How about we get every race gets all of their racial weapons before we make new suggestions.
Each class should have SR, Pistol, AA, Rifle, NK, Shotgun, SMG, HMG.
When every class has its racial weapon, then work on vehicles, then maybe we can discuss mods to weapons (grips, silencers, scopes, crosshairs). No where can I see adding crazy ideas to an incomplete category can be useful or productive. |
J4yne C0bb
Molon Labe. General Tso's Alliance
268
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Posted - 2014.03.22 20:07:00 -
[5] - Quote
Delanus Turgias wrote:Anti-Infantry Heavy This is one I'd like to see. I forget who it was, but somebody in the last week posted an Idea for 'rocket pods', an anti-infantry heavy weapon. Long load time and small clip, but devastating explosive damage. Death from above!
Min Logi | aka Punch R0ckgroin, Fatsuit
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2423
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Posted - 2014.03.22 20:07:00 -
[6] - Quote
Op Crap Why does this exist CCP Logic I'm on my phone so I can't and won't put the guns into their category out of pure laziness.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Aurra Field
Goonfeet Special Planetary Emergency Response Group
46
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Posted - 2014.03.22 20:09:00 -
[7] - Quote
Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher. |
Reav Hannari
Red Rock Outriders
3399
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Posted - 2014.03.22 20:10:00 -
[8] - Quote
Cotsy8 wrote:Iron Wolf Saber wrote:So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514. How about we get every race gets all of their racial weapons before we make new suggestions. Each class should have SR, Pistol, AA, Rifle, NK, Shotgun, SMG, HMG. When every class has its racial weapon, then work on vehicles, then maybe we can discuss mods to weapons (grips, silencers, scopes, crosshairs). No where can I see adding crazy ideas to an incomplete category can be useful or productive.
I think the point of this is to help define those weapon classes and identify what is missing.
For example, are Mass Driver, Plasma Cannon and Laser Rifle all in the same category or are there two, maybe three classes there?
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
302
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Posted - 2014.03.22 20:10:00 -
[9] - Quote
J4yne C0bb wrote:Delanus Turgias wrote:Anti-Infantry Heavy This is one I'd like to see. I forget who it was, but somebody in the last week posted an Idea for 'rocket pods', an anti-infantry heavy weapon. Long load time and small clip, but devastating explosive damage. Death from above! Yeah, I'd always wanted there to be a Caldari weapon that's missile-based, and a missile pod like what was in Halo 3 would be a fantastic choice. I also just want to make things go boom without using filthy Matari gear.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2423
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Posted - 2014.03.22 20:10:00 -
[10] - Quote
Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher. Shazbot!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
302
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Posted - 2014.03.22 20:11:00 -
[11] - Quote
Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher. If we could get awesome weapons like the Resistance series has in the the Augur and Bullseye, that'd be great.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Iron Wolf Saber
Den of Swords
13617
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Posted - 2014.03.22 20:13:00 -
[12] - Quote
Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher.
You're going have to explain 'those classes' because chances are a simple shock rifle can be nothing more than a hitscan rifle with pretty effects.
For example we know the Spinfusor is classed as a grenade/mine launcher.
Lasher for all intents and purposes was a shotgun albit slow one at that.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1019
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Posted - 2014.03.22 20:19:00 -
[13] - Quote
Delanus Turgias wrote:Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP) You forgot rail rifle for precision.
Assassination is my thing.
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Joel II X
Dah Gods O Bacon
1847
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Posted - 2014.03.22 20:24:00 -
[14] - Quote
Rifles Ranged Rifles (Snipers) Anti-Vehicle Light (Plasma Cannon, Swarm, Mass Driver) Pistols SMGs CQC (shotgun) Melee (Knives) Heavy AV Heavy AI Grenades Demolition Special Weapons (Laser Rifle, Flaylock?) These have no racial variants and its functions are unique to the race.
I know the Flaylock could be the racial Pistol, but it's the only Pistol that doesn't work much like a pistol should so maybe it's special? |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4420
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Posted - 2014.03.22 20:28:00 -
[15] - Quote
They should be classified with their intended role; yes, they can be in more than 1.
Shock: ARs, Shotgun, PLC, etc Area-denial: Mass driver, laser rifle, sniper rifle, HMG, forge gun etc Scout: Shotgun, sniper rifle, plasma cannon, etc AV: Swarm, forge, PLC, etc
I am your scan error.
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Mossellia Delt
Militaires Sans Jeux
1077
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Posted - 2014.03.22 20:32:00 -
[16] - Quote
Assault rifles Designated marksman rifle Sniper rifle Shotguns Pistol SMG Light AV Heavy AV Melee / knives Specialist weapons - mass driver for example Heavy anti personal close quarters Heavy anti personal long range.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Cody Sietz
Bullet Cluster Legacy Rising
2797
|
Posted - 2014.03.22 20:36:00 -
[17] - Quote
Cotsy8 wrote:Iron Wolf Saber wrote:So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514. How about we get every race gets all of their racial weapons before we make new suggestions. Each class should have SR, Pistol, AA, Rifle, NK, Shotgun, SMG, HMG. When every class has its racial weapon, then work on vehicles, then maybe we can discuss mods to weapons (grips, silencers, scopes, crosshairs). No where can I see adding crazy ideas to an incomplete category can be useful or productive. But should it? Maybe the Gallente get a shotgun because they skirmish.
Maybe the Amarr should only get a LR.
Maybe the Caldari should only get a SR.
Maybe the Minmatar should only get a area denial weapon(MD)
Maybe, just maybe this would reflect each races individual attributes.
Yes, we have racial rifles and pistols, but maybe that's all we need.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aurra Field
Goonfeet Special Planetary Emergency Response Group
46
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Posted - 2014.03.22 20:37:00 -
[18] - Quote
Iron Wolf Saber wrote:Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher. You're going have to explain 'those classes' because chances are a simple shock rifle can be nothing more than a hitscan rifle with pretty effects. For example we know the Spinfusor is classed as a grenade/mine launcher. Lasher for all intents and purposes was a shotgun albit slow one at that.
The UT2004 Shock Rifle had two firing modes, one on each mouse button. Left click fired a small beam of light that looked similar to Dust's Scramble Rifle rounds, it did very little damage and was not the primary use of the weapon. Right click fired a relatively slow moving orb that traveled through the air with a small hit box in the middle. If you shot that hitbox with the beam the orb would detonate in a large radius. Misc Youtube demonstration: https://www.youtube.com/watch?v=uxgvz-Mntkc (not my vid)
And calling the Lasher a shotgun is a massive disservice, it fired a single orb at a time and Shotguns don't cause chain-lightning style effects when enemies are clumped. The effect was later moved to the Maelstrom's alt-fire grenade mode but meh, the original Lasher <3
As far as 'classifying' weapons like these, I can't really think of any common attributes other than the fact all of them you aim them predicatively (where is my target going to be?) rather than reactively (where is my target now). |
Leovarian L Lavitz
NECROM0NGERS Caps and Mercs
989
|
Posted - 2014.03.22 20:39:00 -
[19] - Quote
Delanus Turgias wrote:J4yne C0bb wrote:Delanus Turgias wrote:Anti-Infantry Heavy This is one I'd like to see. I forget who it was, but somebody in the last week posted an Idea for 'rocket pods', an anti-infantry heavy weapon. Long load time and small clip, but devastating explosive damage. Death from above! Yeah, I'd always wanted there to be a Caldari weapon that's missile-based, and a missile pod like what was in Halo 3 would be a fantastic choice. I also just want to make things go boom without using filthy Matari gear. Most of the missiles in eve were developed by the matari and adopted by the caldari.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Reav Hannari
Red Rock Outriders
3400
|
Posted - 2014.03.22 20:42:00 -
[20] - Quote
The term rifle has a specific technical meaning which has been generalized into a new category. I think I'd rename it to something like Infantry Assault or Frontline Assault.
Here's a rough stab at the challenge:
Infantry Assault: This represents the primary infantry weapon. This class is currently complete but I could see variations added later.
Infantry Defense: The submachine gun style weapons provide a light assault weapon with the fitting requirements of a sidearm. Future weapons don't need to be SMGs but instead fill this role. I don't necessarily like this name but Light Assault is confusing with the DUST slot categorization.
Sidearm: A very light, usually self defense weapon. This is now complete but can be expanded later.
Infantry Support: A weapon that supports the frontline troops used to soften groups or reach targets that the traditional frontline weapon has trouble with. I'd include the Mass Driver, Plasma Cannon, Swarm Launcher and Laser Rifle in this category. This category has the most potential for introducing new and unusual designs. I can see anti-infantry missiles, drones and sentry guns fitting this.
Special Forces Assault: These are weapons suited to special tactics such as Shotgun Scouts that rush in undetected and kill quickly.
Special Forces Support: This class represents long range, and generally covert, destruction of high value targets, equipment and personnel. Future weapons don't necessarily need to be sniper rifles to fill this role. Remotely guided small missiles, invisible (X-ray) lasers, and various forms of drone technology can fill this role.
Heavy Infantry: HMG
Heavy Support: Heavy AV, such as the Forge Gun
The upcoming Precision Rifle could fall into multiple categories.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Arx Ardashir
Imperium Aeternum
694
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Posted - 2014.03.22 20:47:00 -
[21] - Quote
Iron Wolf Saber wrote:"Long Rifle", "Combat Shotgun' and the like. What uh, what other use would we have for a shotgun, if not combat? One that opens doors?
Knives Pistols SMGs/"Streamer" side arm (any side arm that constantly spits out damage) Fine Rifle Precision (Sniper Rifle, Laser Rifle, Precision Rifle) Support (Mass Driver, Shotgun) Light AV Heavy AV Heavy AI
I say both Heavy AV and Heavy AI because heavies shouldn't be limited to 4 weapons, especially if people want to make them unable to wield Light weapons.
I also don't think there's any need for anything else, and I don't think every race needs a grenade launcher or a shotgun.
Let's just make sure they adhere to the Weapon Manifesto.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2014.03.22 20:56:00 -
[22] - Quote
Reav Hannari wrote:Cotsy8 wrote:Iron Wolf Saber wrote:So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514. How about we get every race gets all of their racial weapons before we make new suggestions. Each class should have SR, Pistol, AA, Rifle, NK, Shotgun, SMG, HMG. When every class has its racial weapon, then work on vehicles, then maybe we can discuss mods to weapons (grips, silencers, scopes, crosshairs). No where can I see adding crazy ideas to an incomplete category can be useful or productive. I think the point of this is to help define those weapon classes and identify what is missing. For example, are Mass Driver, Plasma Cannon and Laser Rifle all in the same category or are there two, maybe three classes there?
The point was he wanted us to come up with ridiculous weapons like the shotgun flamethrower or the shotgun plasma exploder. The categories of weapons are mostly listed in picture, i cant find it, but there's a SS of each weapon and they are placed in corresponding horizontal lists.
Laser rifle is a rifle. Plasma cannon is AA. Mass driver is launcher so it is also AA.
That wasn't his question, but i think i answered yours. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2014.03.22 20:59:00 -
[23] - Quote
Cody Sietz wrote:Cotsy8 wrote:Iron Wolf Saber wrote:So if you had to define classes of weapons in dust 514 what sorts would you pick?
Weapon classes being "Long Rifle", "Combat Shotgun' and the like.
I have my own extensive list but won't share it until others had a chance at thiers.
Go crazy.Show me your list of weapon classes or weapon classes you'd like to see make it into Dust 514. How about we get every race gets all of their racial weapons before we make new suggestions. Each class should have SR, Pistol, AA, Rifle, NK, Shotgun, SMG, HMG. When every class has its racial weapon, then work on vehicles, then maybe we can discuss mods to weapons (grips, silencers, scopes, crosshairs). No where can I see adding crazy ideas to an incomplete category can be useful or productive. But should it? Maybe the Gallente get a shotgun because they skirmish. Maybe the Amarr should only get a LR. Maybe the Caldari should only get a SR. Maybe the Minmatar should only get a area denial weapon(MD) Maybe, just maybe this would reflect each races individual attributes. Yes, we have racial rifles and pistols, but maybe that's all we need.
Again, there is a list. Each weapon fits into its races specific category. The LR is a rifle, the SR is a long range rifle but i expect SR variants later, much like Nk will have racial variants.
Each class gets its on weapon in a specific catageory, you don't make **** up. |
The Robot Devil
Molon Labe. General Tso's Alliance
2095
|
Posted - 2014.03.22 21:03:00 -
[24] - Quote
Heavy Laser for AI and AV SAW type weapon that rivals the HMG but can be carried by lights and mediums. Flux MD LR with different crystals that change the range and damage but works off of the same mechanic. Flux AV prox mines Active and passive webs Smoke grenades, a few different colors - just for fun. Tracking disruption that changes the rotation speed of turrets.
Many more variants of weapons, rifles that change the range and damage but also have different fitting costs so we can tweak out suits a little bit better. Have a standard AR with better range but higher fitting cost when compared to the standard and other things in that vein.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2014.03.22 21:03:00 -
[25] - Quote
http://i.imgur.com/xSxlftZ.png
Every race has its only LAV HaV and drop ship.
This is the same for weapons. http://i.imgur.com/IeaUIzU.jpg
Stop making stupid posts about what is this and what is that.
Until every race has its racial weapon for each category there should be no reason to do a thread such as this one.
Wait until all equipment, vehicles, weapons for each class is released. Wait until weapon mods and scopes and crosshairs and even suit pain is released and then we can have such a discussion. |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1533
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Posted - 2014.03.22 21:12:00 -
[26] - Quote
OP UP meh
Who wants some?
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Iron Wolf Saber
Den of Swords
13617
|
Posted - 2014.03.22 21:46:00 -
[27] - Quote
Cotsy8 wrote:http://i.imgur.com/xSxlftZ.png Every race has its only LAV HaV and drop ship. This is the same for weapons. http://i.imgur.com/IeaUIzU.jpgStop making stupid posts about what is this and what is that. Until every race has its racial weapon for each category there should be no reason to do a thread such as this one. Wait until all equipment, vehicles, weapons for each class is released. Wait until weapon mods and scopes and crosshairs and even suit pain is released and then we can have such a discussion.
The thing is we can be potentially wrong here too
What if I told you I think this game has 3 pistol classes?
Service Pistols - Scrambler and Ion Magnum Pistols - Bolt Heavy Pistols - Flaylock
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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J4yne C0bb
Molon Labe. General Tso's Alliance
269
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Posted - 2014.03.22 21:55:00 -
[28] - Quote
The Robot Devil wrote:Heavy Laser for AI and AV SAW type weapon that rivals the HMG but can be carried by lights and mediums. Flux MD LR with different crystals that change the range and damage but works off of the same mechanic. Flux AV prox mines Active and passive webs Smoke grenades, a few different colors - just for fun. Tracking disruption that changes the rotation speed of turrets.
Many more variants of weapons, rifles that change the range and damage but also have different fitting costs so we can tweak out suits a little bit better. Have a standard AR with better range but higher fitting cost when compared to the standard and other things in that vein.
I'd love to see smoke grenades. I think they'd be great against tank spam -- just a whole squad chucking smoke grenades to provide temporary cover from blaster tanks.
Flux MDs would be great for clearing rooms of equipment, or a room full of fatsuits. I'd skill into it just for that.
The SAW weapon, meh. Honestly, the CR already kinda fills that role at the moment, though prolly less so after 1.7
Min Logi | aka Punch R0ckgroin, Fatsuit
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3603
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Posted - 2014.03.22 22:05:00 -
[29] - Quote
Rifles Special Grenades AV Shoulder thing Heavy anti infantry Heavy AV
There should not be a gallente sniper nor a caldari shotgun.ass driver shotgun laser rifle and shotgun would be categorized as special. Mass driver should not be classified amongst swarm launcher and plasma cannon
68 inches above sea level...
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TheD1CK
Dead Man's Game
999
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Posted - 2014.03.22 22:16:00 -
[30] - Quote
How about......
- Light Interaction from CPM on game changing issues, not naming issues - Medium responses from actual CCP staff responding to player worries - Heavy rage input from general public, but thats the Dust Forum way
Threads like this make reading the forum so pointless... Can we get more informed discussions on Gameplay, not naming We are blood thirsty Mercenaries, we don't care what you call it
A new section needs to be made on Forum for these issues
- Fan boy Discussion
\o/
'D1CK by name'
'D1CK by nature'
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I-Shayz-I
I-----I
2637
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Posted - 2014.03.22 22:31:00 -
[31] - Quote
A. Light Weapons: 1. Rifles - Effective under 100 meters (CR, SCR, RR, AR) 2. Long-range rifles - Effective around/over 100 meters (Precision Rifle, Laser Rifle, Sniper Rifle, *Gallente long-range rifle*) 3. Launchers - Light AV (*Minmatar Launcher*, *Amarr Launcher*, Swarm Lancher, Plasma Cannon) 4. CQC weapons - (Mass Driver, *Amarr CQC*, *Caldari CQC*, Shotgun)
Not sure whether the Mass Driver goes with launchers or CQC... Back before the Plasma Cannon came out there would have just been a "specialty" group that would look like: Specialty weapons - (Mass Driver, Laser Rifle, Sniper Rifle, Shotgun) They fit the range profiles of each race...but the precision rifle and plasma cannon make things complicated.
B. Sidearms: 1. Pistols - (Flaylock, Scrambler, Bolt, Ion) 2. SMGs - (SMG, *Amarr SMG*, Magsec, *Gallente SMG*)
C. Heavy Weapons: 1. Heavy Anti-infantry - (HMG, *Amarr AI*, *Caldari AI*, *Gallente AI*) 2. Heavy AV - (*Minmatar AV*, *Amarr AV*, Forge Gun, *Gallente AV*) _____________________________________________________________________
My guesses at the missing weapons:
Gallente Long-range Rifle - Charge Rail (Much like charge sniper) Minmatar Precision Rifle - (Much like tactical sniper)
Minmatar Launcher - Mine layer (Like proxies, but much more ammo) Amarr Launcher - Not sure
Amarr CQC - Laser Burst (long-range shotgun, but charge up) Caldari CQC - Rocket Launcher (like the plasma cannon, but shoots straight and fast)
Really don't care about sidearms
Amarr AI - Scrambler HMG (A heavy version of the Assault Scrambler with high damage but quick overheat) Caldari AI - Rapid Missile launcher (Think of something like a rocket salvo) Gallente AI - Heavy shotgun
Minmatar AV - Flak Cannon (shreds armor) Amarr AV - Heavy Laser (either charge up like forge gun or possibly just an AV version of the standard laser rifle) Gallente AV - Drones? Please? Probably a heavy rail though.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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The Robot Devil
Molon Labe. General Tso's Alliance
2096
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Posted - 2014.03.22 22:34:00 -
[32] - Quote
J4yne C0bb wrote:The Robot Devil wrote:Heavy Laser for AI and AV SAW type weapon that rivals the HMG but can be carried by lights and mediums. Flux MD LR with different crystals that change the range and damage but works off of the same mechanic. Flux AV prox mines Active and passive webs Smoke grenades, a few different colors - just for fun. Tracking disruption that changes the rotation speed of turrets.
Many more variants of weapons, rifles that change the range and damage but also have different fitting costs so we can tweak out suits a little bit better. Have a standard AR with better range but higher fitting cost when compared to the standard and other things in that vein.
I'd love to see smoke grenades. I think they'd be great against tank spam -- just a whole squad chucking smoke grenades to provide temporary cover from blaster tanks. Flux MDs would be great for clearing rooms of equipment, or a room full of fatsuits. I'd skill into it just for that. The SAW weapon, meh. Honestly, the CR already kinda fills that role at the moment, though prolly less so after 1.7
With the SAW I was thinking medium ROF, damage and range with one magazine that allowed for mediums to put down cover fire. Not very accurate but good enough at the short-medium range to be a threat.
I also think that the smokes would help with vehicle deaths by covering infantry. The flux MD would also help us fight against shield based vehicles.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Iron Wolf Saber
Den of Swords
13620
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Posted - 2014.03.23 01:12:00 -
[33] - Quote
TheD1CK wrote:How about......
- Light Interaction from CPM on game changing issues, not naming issues - Medium responses from actual CCP staff responding to player worries - Heavy rage input from general public, but thats the Dust Forum way
Threads like this make reading the forum so pointless... Can we get more informed discussions on Gameplay, not naming We are blood thirsty Mercenaries, we don't care what you call it
A new section needs to be made on Forum for these issues
- Fan boy Discussion
\o/
Funny thing is that has been a highly common complaint over the link.
The label of mercenary is far too strong in this game and needs to go away.
We're freeguns if anything, if we sell it fine, if not oh well. Players should be more like eve players when it comes to what they want to do. Not shoehorned into this "Pay me and Ill blow it up for you" thats now how most of eve works.
This is quickly becoming a social issue that if not resolved and destroyed now will prevent future link attempts on behalf of eve pilots counter supporting the idea.
We need to be more likable by the pilots by being more useful to them.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Spectre-M
The Generals General Tso's Alliance
335
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Posted - 2014.03.23 01:35:00 -
[34] - Quote
Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher.
Love the idea of a disc weapon. Was fun in tribes and would make an interesting melee /short range weapon. The Amarr "halo".
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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LT SHANKS
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.23 01:44:00 -
[35] - Quote
LolGuns - Flaylocks, Plasma Cannons OPthings - RR, CR, Thales DaRest - The rest
Bear with me since this is quite a lot to take in. |
Iron Wolf Saber
Den of Swords
13623
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Posted - 2014.03.23 02:08:00 -
[36] - Quote
Anyways now that peeps had a chance to list theirs here's my list.
Side Arms
Melee
Knives - Paired Blades, Lightweight, fast, stealthy and deadly (Current Weapons Nova Knives)
Ranged
Service Pistol - Well rounded, fine handling, semi-automatic pistol with good range and sizable magazine and decent stopping power. (Scrambler and Ion) Operates on a single hand.
Magnum Pistol - Heavy hitting pistol with limited ammunition and slow cadence rate and becomes unwieldy if fired too fast. (Bolt Pistol) Operates on a single hand.
Heavy Pistol - A pistol firing well above pistol class munitions and packs a serious punch but lacks pistol finesse because of it. (Flaylock Pistol) (Subclasses AV and AP)
Machine Pistols - Upsized Service Pistols with full automatic mechanisms and larger magazines. (None) makes them useful for keeping people in cover in CQC situations. Focuses on high volume and pressure over damage and range. Operates on a single hand.
Sub Machine Guns - Downsized rifle weaponry designed for close quarters combat that is focused on getting better cqc range and destruction. (Mag Sec / SMG)
Carbines - Lightened rifle weaponry designed for back up rifle operations; while it suffers from rate of fire usually it makes up for it with accuracy and range. These suffer from reserve ammo amounts.
Tactical Shotguns - These downsized shotguns are more preferable for CQC situations and back up weapons in knife ranges. They however usually do not feature an extended magazine.
Medium Weapons
Melee
Long Blade - Gladius type blade, Slower, harder hitting melee weapon with longer reach.
Ranged
Assault Rifles - Standard issue weapons that are flexible and well rounded for many situations (Rail, Combat, Plasma, Scrambler)
Designated Marksman Rifles - Longer reach and slower fire makes it more ideal for scouts to use to take out lone targets in urban environments but performs poorly in short ranged combat. (Laser Rifle) They however suffer from lower magazine sizes.
Long Rifles - Used typically for squad support over long distances the coverage with these weapons and damage output allows for maximum assassination ability. (Rail Sniper)
Combat Shotguns - Standard Issued Shotgun that is well balanced with sustained fire and decent reach and magazine size.
Directed Launchers - These launchers have mechanisms that make them more ideal against vehicular targets such as locking mechanisms, proximity fuses, magnetism, and various other traits that makes them the perfect weapon against hardened and larger targets. (Swarm Launcher)
Grenade Launchers - The munition utility tools are often used to destroy equipment and suppress infantry positions and even threaten light vehicles. (Mass Driver)
Indirected Launcher - These launchers are not reliant on mechanism to deliver their payload but larger explosive force instead making it feasible for use in both anti vehicle and anti infantry but are somewhat more difficult to operate and guarantee results. (Plasma Cannon)
Squad Automatic - The heaviest rifle allowed by medium frames offers an impressive magazine size and damage but poor firing rate and accuracy as well as start up time.
(Sidearm Link) Allows operation of two single handed side arms at once and providing a bonus to both weapons such as magazine size, charge times, reserve ammo and accuracy.
Heavy
Melee
Hard Shield - These shields protect storm troops as they barge into a crowded space providing more protection than traditionally possible from drop suit defenses alone. These shields can be used in tandem with a single handed side arm to give an offensive option to the storm troopers. The shield can also bash and squash any nearby fools that wish to challenge the servo might of the heavy suits. (none)
Ranged
Assault Shotgun/Sweepers - These heavy CQC weapons are used for clearing out entire rooms without reload and can potentially damage vehicles but what they lack and exuberant reload times they make up with pressure and persistence. (Flamethrowers would count in this category)
Heavy Gun - These medium ranged anti infantry weapons are ideal for purging operations of entire hostile squads, due to their weight and unwieldiness makes them not easily as redeployable as needed in a highly mobile battlefield. (HMG)
Cannon - These weapons are designed for indirect firing at hostile vehicles with partial effect on infantry that get caught in the blast or attack. (Forge Gun)
Mortar - These indirect weapons are designed for area of denial operations and EOD in outside environments.
Heavy Rifle - These are assault classed rifles that have decent rate of fire and range making them deadly against infantry but suffer from low ammo reserve, magazine size, reload, and comparatively lower rate of fire and raw dps to most other anti infantry weapons however its the near lethal high alpha of the weapon that makes them scary. Can potentially damage light vehicles.
Heavy Launcher - These weapons are assisted munitions designs against vehicles and use various means to ensure accuracy and do less damage than the cannons and are highly ineffective against infantry.
Explosives
Remotes - Trigged over distance Proximity AV - Anti Vehicle mines Proximity Infantry - Directional and avoidable (and dodgeable) explosives that trigger on infantry. Timed Explosives - Placed explosives that detonate in a set time. AP Grenades - Designed for anti people and equipment. AV Grenades - Designed for anti vehicle uses Utility Grenades - Designed to help allies and confuse enemies.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
168
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Posted - 2014.03.23 02:10:00 -
[37] - Quote
Delanus Turgias wrote:Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP) + Special weapons IE Mass Driver
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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TheD1CK
Dead Man's Game
1000
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Posted - 2014.03.23 11:40:00 -
[38] - Quote
Nice evasion.... We are still mercenaries though, Title will never change that Your seeking names for a bunch of SOONtm, gear that may never be implemented
While there are big updates nearly out, but CCP is refusing to interact with the players On issues changing here and now, I'm not saying carry out the request of every Forum post But would it kill you to actually monitor your own server and player feedback...
'D1CK by name'
'D1CK by nature'
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Iron Wolf Saber
Den of Swords
13646
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Posted - 2014.03.23 19:52:00 -
[39] - Quote
TheD1CK wrote:Nice evasion.... We are still mercenaries though, Title will never change that Your seeking names for a bunch of SOONtm, gear that may never be implemented
While there are big updates nearly out, but CCP is refusing to interact with the players On issues changing here and now, I'm not saying carry out the request of every Forum post But would it kill you to actually monitor your own server and player feedback...
You sure about that? I wonder why a blue would pop corn in that thread.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1486
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Posted - 2014.03.23 20:03:00 -
[40] - Quote
1. Useless non-Rifle crap 2. Glorious Rifle Master Race 3. Weapons which have been made useless by newer Master Race Rifles.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Lightning xVx
R 0 N 1 N
470
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Posted - 2014.03.23 20:09:00 -
[41] - Quote
Shotgun (Mega Man's boom stick)
http://www.cracked.com/blogimages/2010/01/megaman.jpg |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1936
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Posted - 2014.03.23 20:25:00 -
[42] - Quote
Delanus Turgias wrote:Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP)
This is perfect
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
13647
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Posted - 2014.03.23 21:30:00 -
[43] - Quote
No no no this is megaman's boom stick http://www.blogcdn.com/www.joystiq.com/media/2013/04/mmx.jpg
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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