| Pages: 1 [2]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  I-Shayz-I
 I-----I
 
 2637
 
 
      | Posted - 2014.03.22 22:31:00 -
          [31] - Quote 
 A. Light Weapons:
 1. Rifles - Effective under 100 meters (CR, SCR, RR, AR)
 2. Long-range rifles - Effective around/over 100 meters (Precision Rifle, Laser Rifle, Sniper Rifle, *Gallente long-range rifle*)
 3. Launchers - Light AV (*Minmatar Launcher*, *Amarr Launcher*, Swarm Lancher, Plasma Cannon)
 4. CQC weapons - (Mass Driver, *Amarr CQC*, *Caldari CQC*, Shotgun)
 
 Not sure whether the Mass Driver goes with launchers or CQC...
 Back before the Plasma Cannon came out there would have just been a "specialty" group that would look like:
 Specialty weapons - (Mass Driver, Laser Rifle, Sniper Rifle, Shotgun)
 They fit the range profiles of each race...but the precision rifle and plasma cannon make things complicated.
 
 B. Sidearms:
 1. Pistols - (Flaylock, Scrambler, Bolt, Ion)
 2. SMGs - (SMG, *Amarr SMG*, Magsec, *Gallente SMG*)
 
 C. Heavy Weapons:
 1. Heavy Anti-infantry - (HMG, *Amarr AI*, *Caldari AI*, *Gallente AI*)
 2. Heavy AV - (*Minmatar AV*, *Amarr AV*, Forge Gun, *Gallente AV*)
 _____________________________________________________________________
 
 My guesses at the missing weapons:
 
 Gallente Long-range Rifle - Charge Rail (Much like charge sniper)
 Minmatar Precision Rifle - (Much like tactical sniper)
 
 Minmatar Launcher - Mine layer (Like proxies, but much more ammo)
 Amarr Launcher - Not sure
 
 Amarr CQC - Laser Burst (long-range shotgun, but charge up)
 Caldari CQC - Rocket Launcher (like the plasma cannon, but shoots straight and fast)
 
 Really don't care about sidearms
 
 Amarr AI - Scrambler HMG (A heavy version of the Assault Scrambler with high damage but quick overheat)
 Caldari AI - Rapid Missile launcher (Think of something like a rocket salvo)
 Gallente AI - Heavy shotgun
 
 Minmatar AV - Flak Cannon (shreds armor)
 Amarr AV - Heavy Laser (either charge up like forge gun or possibly just an AV version of the standard laser rifle)
 Gallente AV - Drones? Please? Probably a heavy rail though.
 
 Links: 7162 wp with a Repair Tool! I make logistics videos! | 
      
      
        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 2096
 
 
      | Posted - 2014.03.22 22:34:00 -
          [32] - Quote 
 
 J4yne C0bb wrote:The Robot Devil wrote:Heavy Laser for AI and AVSAW type weapon that rivals the HMG but can be carried by lights and mediums.
 Flux MD
 LR with different crystals that change the range and damage but works off of the same mechanic.
 Flux AV prox mines
 Active and passive webs
 Smoke grenades, a few different colors - just for fun.
 Tracking disruption that changes the rotation speed of turrets.
 
 Many more variants of weapons, rifles that change the range and damage but also have different fitting costs so we can tweak out suits a little bit better. Have a standard AR with better range but higher fitting cost when compared to the standard and other things in that vein.
 
 
 I'd love to see smoke grenades. I think they'd be great against tank spam -- just a whole squad chucking smoke grenades to provide temporary cover from blaster tanks. Flux MDs would be great for clearing rooms of equipment, or a room full of fatsuits. I'd skill into it just for that. The SAW weapon, meh. Honestly, the CR already kinda fills that role at the moment, though prolly less so after 1.7 
 With the SAW I was thinking medium ROF, damage and range with one magazine that allowed for mediums to put down cover fire. Not very accurate but good enough at the short-medium range to be a threat.
 
 I also think that the smokes would help with vehicle deaths by covering infantry. The flux MD would also help us fight against shield based vehicles.
 
 "One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production." Raoul Duke | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 13620
 
 
      | Posted - 2014.03.23 01:12:00 -
          [33] - Quote 
 
 TheD1CK wrote:How about......
 - Light Interaction from CPM on game changing issues, not naming issues
 - Medium responses from actual CCP staff responding to player worries
 - Heavy rage input from general public, but thats the Dust Forum way
 
 Threads like this make reading the forum so pointless...
 Can we get more informed discussions on Gameplay, not naming
 We are blood thirsty Mercenaries, we don't care what you call it
 
 A new section needs to be made on Forum for these issues
 
 - Fan boy Discussion
 
 \o/
 
 Funny thing is that has been a highly common complaint over the link.
 
 The label of mercenary is far too strong in this game and needs to go away.
 
 We're freeguns if anything, if we sell it fine, if not oh well. Players should be more like eve players when it comes to what they want to do. Not shoehorned into this "Pay me and Ill blow it up for you" thats now how most of eve works.
 
 This is quickly becoming a social issue that if not resolved and destroyed now will prevent future link attempts on behalf of eve pilots counter supporting the idea.
 
 We need to be more likable by the pilots by being more useful to them.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Spectre-M
 The Generals
 General Tso's Alliance
 
 335
 
 
      | Posted - 2014.03.23 01:35:00 -
          [34] - Quote 
 
 Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
 Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
 
 I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher.
 
 Love the idea of a disc weapon. Was fun in tribes and would make an interesting melee /short range weapon. The Amarr "halo".
 
 Amarr Factional Warfare Loyalist Minnmatar in Amarr Armor I am a Wolf in Sheeps Clothing | 
      
      
        |  LT SHANKS
 Amarr Templars
 Amarr Empire
 
 1674
 
 
      | Posted - 2014.03.23 01:44:00 -
          [35] - Quote 
 LolGuns - Flaylocks, Plasma Cannons
 OPthings - RR, CR, Thales
 DaRest - The rest
 
 Bear with me since this is quite a lot to take in.
 | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 13623
 
 
      | Posted - 2014.03.23 02:08:00 -
          [36] - Quote 
 Anyways now that peeps had a chance to list theirs here's my list.
 
 Side Arms
 
 Melee
 
 Knives - Paired Blades, Lightweight, fast, stealthy and deadly (Current Weapons Nova Knives)
 
 Ranged
 
 Service Pistol - Well rounded, fine handling, semi-automatic pistol with good range and sizable magazine and decent stopping power. (Scrambler and Ion) Operates on a single hand.
 
 Magnum Pistol - Heavy hitting pistol with limited ammunition and slow cadence rate and becomes unwieldy if fired too fast. (Bolt Pistol) Operates on a single hand.
 
 Heavy Pistol - A pistol firing well above pistol class munitions and packs a serious punch but lacks pistol finesse because of it. (Flaylock Pistol) (Subclasses AV and AP)
 
 Machine Pistols - Upsized Service Pistols with full automatic mechanisms and larger magazines. (None) makes them useful for keeping people in cover in CQC situations. Focuses on high volume and pressure over damage and range. Operates on a single hand.
 
 Sub Machine Guns - Downsized rifle weaponry designed for close quarters combat that is focused on getting better cqc range and destruction. (Mag Sec / SMG)
 
 Carbines - Lightened rifle weaponry designed for back up rifle operations; while it suffers from rate of fire usually it makes up for it with accuracy and range. These suffer from reserve ammo amounts.
 
 Tactical Shotguns - These downsized shotguns are more preferable for CQC situations and back up weapons in knife ranges. They however usually do not feature an extended magazine.
 
 Medium Weapons
 
 Melee
 
 Long Blade - Gladius type blade, Slower, harder hitting melee weapon with longer reach.
 
 Ranged
 
 Assault Rifles - Standard issue weapons that are flexible and well rounded for many situations (Rail, Combat, Plasma, Scrambler)
 
 Designated Marksman Rifles - Longer reach and slower fire makes it more ideal for scouts to use to take out lone targets in urban environments but performs poorly in short ranged combat. (Laser Rifle) They however suffer from lower magazine sizes.
 
 Long Rifles - Used typically for squad support over long distances the coverage with these weapons and damage output allows for maximum assassination ability. (Rail Sniper)
 
 Combat Shotguns - Standard Issued Shotgun that is well balanced with sustained fire and decent reach and magazine size.
 
 Directed Launchers - These launchers have mechanisms that make them more ideal against vehicular targets such as locking mechanisms, proximity fuses, magnetism, and various other traits that makes them the perfect weapon against hardened and larger targets. (Swarm Launcher)
 
 Grenade Launchers - The munition utility tools are often used to destroy equipment and suppress infantry positions and even threaten light vehicles. (Mass Driver)
 
 Indirected Launcher - These launchers are not reliant on mechanism to deliver their payload but larger explosive force instead making it feasible for use in both anti vehicle and anti infantry but are somewhat more difficult to operate and guarantee results. (Plasma Cannon)
 
 Squad Automatic - The heaviest rifle allowed by medium frames offers an impressive magazine size and damage but poor firing rate and accuracy as well as start up time.
 
 (Sidearm Link) Allows operation of two single handed side arms at once and providing a bonus to both weapons such as magazine size, charge times, reserve ammo and accuracy.
 
 Heavy
 
 Melee
 
 Hard Shield - These shields protect storm troops as they barge into a crowded space providing more protection than traditionally possible from drop suit defenses alone. These shields can be used in tandem with a single handed side arm to give an offensive option to the storm troopers. The shield can also bash and squash any nearby fools that wish to challenge the servo might of the heavy suits. (none)
 
 Ranged
 
 Assault Shotgun/Sweepers - These heavy CQC weapons are used for clearing out entire rooms without reload and can potentially damage vehicles but what they lack and exuberant reload times they make up with pressure and persistence. (Flamethrowers would count in this category)
 
 Heavy Gun - These medium ranged anti infantry weapons are ideal for purging operations of entire hostile squads, due to their weight and unwieldiness makes them not easily as redeployable as needed in a highly mobile battlefield. (HMG)
 
 Cannon - These weapons are designed for indirect firing at hostile vehicles with partial effect on infantry that get caught in the blast or attack. (Forge Gun)
 
 Mortar - These indirect weapons are designed for area of denial operations and EOD in outside environments.
 
 Heavy Rifle - These are assault classed rifles that have decent rate of fire and range making them deadly against infantry but suffer from low ammo reserve, magazine size, reload, and comparatively lower rate of fire and raw dps to most other anti infantry weapons however its the near lethal high alpha of the weapon that makes them scary. Can potentially damage light vehicles.
 
 Heavy Launcher - These weapons are assisted munitions designs against vehicles and use various means to ensure accuracy and do less damage than the cannons and are highly ineffective against infantry.
 
 Explosives
 
 Remotes - Trigged over distance
 Proximity AV - Anti Vehicle mines
 Proximity Infantry - Directional and avoidable (and dodgeable) explosives that trigger on infantry.
 Timed Explosives - Placed explosives that detonate in a set time.
 AP Grenades - Designed for anti people and equipment.
 AV Grenades - Designed for anti vehicle uses
 Utility Grenades - Designed to help allies and confuse enemies.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Soldier Sorajord
 Subsonic Synthesis
 RISE of LEGION
 
 168
 
 
      | Posted - 2014.03.23 02:10:00 -
          [37] - Quote 
 
 Delanus Turgias wrote:Assault RiflesPrecision Rifles (IE Snipers
 and Lasers)CQC (IE Shotgun)
 Anti-Vehicle Light (IE Swarms and PLC)
 Anti-Vehicle Heavy (IE forge guns)
 Anti-Infantry Heavy (Racial HMGs)
 Assault Sidearm (IE SMG and MSMG)
 Precision Sidearm (IE ScP, BP, IP)
 + Special weapons IE Mass Driver
 
 Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 1000
 
 
      | Posted - 2014.03.23 11:40:00 -
          [38] - Quote 
 Nice evasion.... We are still mercenaries though, Title will never change that
 Your seeking names for a bunch of SOONtm, gear that may never be implemented
 
 While there are big updates nearly out, but CCP is refusing to interact with the players
 On issues changing here and now, I'm not saying carry out the request of every Forum post
 But would it kill you to actually monitor your own server and player feedback...
 
 
 
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 13646
 
 
      | Posted - 2014.03.23 19:52:00 -
          [39] - Quote 
 
 TheD1CK wrote:Nice evasion.... We are still mercenaries though, Title will never change thatYour seeking names for a bunch of SOONtm, gear that may never be implemented
 
 While there are big updates nearly out, but CCP is refusing to interact with the players
 On issues changing here and now, I'm not saying carry out the request of every Forum post
 But would it kill you to actually monitor your own server and player feedback...
 
 
 
 
 You sure about that? I wonder why a blue would pop corn in that thread.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Zero Harpuia
 Turalyon 514
 Turalyon Alliance
 
 1486
 
 
      | Posted - 2014.03.23 20:03:00 -
          [40] - Quote 
 1. Useless non-Rifle crap
 2. Glorious Rifle Master Race
 3. Weapons which have been made useless by newer Master Race Rifles.
 
 Shields as Weapons Zelda Dynasty Warriors is a real thing. | 
      
      
        |  Lightning xVx
 R 0 N 1 N
 
 470
 
 
      | Posted - 2014.03.23 20:09:00 -
          [41] - Quote 
 Shotgun (Mega Man's boom stick)
 
 http://www.cracked.com/blogimages/2010/01/megaman.jpg
 | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 1936
 
 
      | Posted - 2014.03.23 20:25:00 -
          [42] - Quote 
 
 Delanus Turgias wrote:Assault RiflesPrecision Rifles (IE Snipers and Lasers)
 CQC (IE Shotgun)
 Anti-Vehicle Light (IE Swarms and PLC)
 Anti-Vehicle Heavy (IE forge guns)
 Anti-Infantry Heavy (Racial HMGs)
 Assault Sidearm (IE SMG and MSMG)
 Precision Sidearm (IE ScP, BP, IP)
 
 This is perfect
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 13647
 
 
      | Posted - 2014.03.23 21:30:00 -
          [43] - Quote 
 
 
 No no no this is megaman's boom stick http://www.blogcdn.com/www.joystiq.com/media/2013/04/mmx.jpg
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
        |  |  | 
      
      
        | Pages: 1 [2]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |