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I-Shayz-I
I-----I
2637
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Posted - 2014.03.22 22:31:00 -
[31] - Quote
A. Light Weapons: 1. Rifles - Effective under 100 meters (CR, SCR, RR, AR) 2. Long-range rifles - Effective around/over 100 meters (Precision Rifle, Laser Rifle, Sniper Rifle, *Gallente long-range rifle*) 3. Launchers - Light AV (*Minmatar Launcher*, *Amarr Launcher*, Swarm Lancher, Plasma Cannon) 4. CQC weapons - (Mass Driver, *Amarr CQC*, *Caldari CQC*, Shotgun)
Not sure whether the Mass Driver goes with launchers or CQC... Back before the Plasma Cannon came out there would have just been a "specialty" group that would look like: Specialty weapons - (Mass Driver, Laser Rifle, Sniper Rifle, Shotgun) They fit the range profiles of each race...but the precision rifle and plasma cannon make things complicated.
B. Sidearms: 1. Pistols - (Flaylock, Scrambler, Bolt, Ion) 2. SMGs - (SMG, *Amarr SMG*, Magsec, *Gallente SMG*)
C. Heavy Weapons: 1. Heavy Anti-infantry - (HMG, *Amarr AI*, *Caldari AI*, *Gallente AI*) 2. Heavy AV - (*Minmatar AV*, *Amarr AV*, Forge Gun, *Gallente AV*) _____________________________________________________________________
My guesses at the missing weapons:
Gallente Long-range Rifle - Charge Rail (Much like charge sniper) Minmatar Precision Rifle - (Much like tactical sniper)
Minmatar Launcher - Mine layer (Like proxies, but much more ammo) Amarr Launcher - Not sure
Amarr CQC - Laser Burst (long-range shotgun, but charge up) Caldari CQC - Rocket Launcher (like the plasma cannon, but shoots straight and fast)
Really don't care about sidearms
Amarr AI - Scrambler HMG (A heavy version of the Assault Scrambler with high damage but quick overheat) Caldari AI - Rapid Missile launcher (Think of something like a rocket salvo) Gallente AI - Heavy shotgun
Minmatar AV - Flak Cannon (shreds armor) Amarr AV - Heavy Laser (either charge up like forge gun or possibly just an AV version of the standard laser rifle) Gallente AV - Drones? Please? Probably a heavy rail though.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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The Robot Devil
Molon Labe. General Tso's Alliance
2096
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Posted - 2014.03.22 22:34:00 -
[32] - Quote
J4yne C0bb wrote:The Robot Devil wrote:Heavy Laser for AI and AV SAW type weapon that rivals the HMG but can be carried by lights and mediums. Flux MD LR with different crystals that change the range and damage but works off of the same mechanic. Flux AV prox mines Active and passive webs Smoke grenades, a few different colors - just for fun. Tracking disruption that changes the rotation speed of turrets.
Many more variants of weapons, rifles that change the range and damage but also have different fitting costs so we can tweak out suits a little bit better. Have a standard AR with better range but higher fitting cost when compared to the standard and other things in that vein.
I'd love to see smoke grenades. I think they'd be great against tank spam -- just a whole squad chucking smoke grenades to provide temporary cover from blaster tanks. Flux MDs would be great for clearing rooms of equipment, or a room full of fatsuits. I'd skill into it just for that. The SAW weapon, meh. Honestly, the CR already kinda fills that role at the moment, though prolly less so after 1.7
With the SAW I was thinking medium ROF, damage and range with one magazine that allowed for mediums to put down cover fire. Not very accurate but good enough at the short-medium range to be a threat.
I also think that the smokes would help with vehicle deaths by covering infantry. The flux MD would also help us fight against shield based vehicles.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Iron Wolf Saber
Den of Swords
13620
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Posted - 2014.03.23 01:12:00 -
[33] - Quote
TheD1CK wrote:How about......
- Light Interaction from CPM on game changing issues, not naming issues - Medium responses from actual CCP staff responding to player worries - Heavy rage input from general public, but thats the Dust Forum way
Threads like this make reading the forum so pointless... Can we get more informed discussions on Gameplay, not naming We are blood thirsty Mercenaries, we don't care what you call it
A new section needs to be made on Forum for these issues
- Fan boy Discussion
\o/
Funny thing is that has been a highly common complaint over the link.
The label of mercenary is far too strong in this game and needs to go away.
We're freeguns if anything, if we sell it fine, if not oh well. Players should be more like eve players when it comes to what they want to do. Not shoehorned into this "Pay me and Ill blow it up for you" thats now how most of eve works.
This is quickly becoming a social issue that if not resolved and destroyed now will prevent future link attempts on behalf of eve pilots counter supporting the idea.
We need to be more likable by the pilots by being more useful to them.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Spectre-M
The Generals General Tso's Alliance
335
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Posted - 2014.03.23 01:35:00 -
[34] - Quote
Aurra Field wrote:Anything other than generic ADS Hitscan Rifles.
Things like the UT2004 Shock Rifle, Quake Rockets/Tribes Spinfusor, Planetside (the original) Lasher, etc. Weapons with actual depth to them.
I mean, this is supposed to be a Sci-Fi game yet the most complex weapon to use is a short range Grenade Launcher.
Love the idea of a disc weapon. Was fun in tribes and would make an interesting melee /short range weapon. The Amarr "halo".
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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LT SHANKS
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.23 01:44:00 -
[35] - Quote
LolGuns - Flaylocks, Plasma Cannons OPthings - RR, CR, Thales DaRest - The rest
Bear with me since this is quite a lot to take in. |
Iron Wolf Saber
Den of Swords
13623
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Posted - 2014.03.23 02:08:00 -
[36] - Quote
Anyways now that peeps had a chance to list theirs here's my list.
Side Arms
Melee
Knives - Paired Blades, Lightweight, fast, stealthy and deadly (Current Weapons Nova Knives)
Ranged
Service Pistol - Well rounded, fine handling, semi-automatic pistol with good range and sizable magazine and decent stopping power. (Scrambler and Ion) Operates on a single hand.
Magnum Pistol - Heavy hitting pistol with limited ammunition and slow cadence rate and becomes unwieldy if fired too fast. (Bolt Pistol) Operates on a single hand.
Heavy Pistol - A pistol firing well above pistol class munitions and packs a serious punch but lacks pistol finesse because of it. (Flaylock Pistol) (Subclasses AV and AP)
Machine Pistols - Upsized Service Pistols with full automatic mechanisms and larger magazines. (None) makes them useful for keeping people in cover in CQC situations. Focuses on high volume and pressure over damage and range. Operates on a single hand.
Sub Machine Guns - Downsized rifle weaponry designed for close quarters combat that is focused on getting better cqc range and destruction. (Mag Sec / SMG)
Carbines - Lightened rifle weaponry designed for back up rifle operations; while it suffers from rate of fire usually it makes up for it with accuracy and range. These suffer from reserve ammo amounts.
Tactical Shotguns - These downsized shotguns are more preferable for CQC situations and back up weapons in knife ranges. They however usually do not feature an extended magazine.
Medium Weapons
Melee
Long Blade - Gladius type blade, Slower, harder hitting melee weapon with longer reach.
Ranged
Assault Rifles - Standard issue weapons that are flexible and well rounded for many situations (Rail, Combat, Plasma, Scrambler)
Designated Marksman Rifles - Longer reach and slower fire makes it more ideal for scouts to use to take out lone targets in urban environments but performs poorly in short ranged combat. (Laser Rifle) They however suffer from lower magazine sizes.
Long Rifles - Used typically for squad support over long distances the coverage with these weapons and damage output allows for maximum assassination ability. (Rail Sniper)
Combat Shotguns - Standard Issued Shotgun that is well balanced with sustained fire and decent reach and magazine size.
Directed Launchers - These launchers have mechanisms that make them more ideal against vehicular targets such as locking mechanisms, proximity fuses, magnetism, and various other traits that makes them the perfect weapon against hardened and larger targets. (Swarm Launcher)
Grenade Launchers - The munition utility tools are often used to destroy equipment and suppress infantry positions and even threaten light vehicles. (Mass Driver)
Indirected Launcher - These launchers are not reliant on mechanism to deliver their payload but larger explosive force instead making it feasible for use in both anti vehicle and anti infantry but are somewhat more difficult to operate and guarantee results. (Plasma Cannon)
Squad Automatic - The heaviest rifle allowed by medium frames offers an impressive magazine size and damage but poor firing rate and accuracy as well as start up time.
(Sidearm Link) Allows operation of two single handed side arms at once and providing a bonus to both weapons such as magazine size, charge times, reserve ammo and accuracy.
Heavy
Melee
Hard Shield - These shields protect storm troops as they barge into a crowded space providing more protection than traditionally possible from drop suit defenses alone. These shields can be used in tandem with a single handed side arm to give an offensive option to the storm troopers. The shield can also bash and squash any nearby fools that wish to challenge the servo might of the heavy suits. (none)
Ranged
Assault Shotgun/Sweepers - These heavy CQC weapons are used for clearing out entire rooms without reload and can potentially damage vehicles but what they lack and exuberant reload times they make up with pressure and persistence. (Flamethrowers would count in this category)
Heavy Gun - These medium ranged anti infantry weapons are ideal for purging operations of entire hostile squads, due to their weight and unwieldiness makes them not easily as redeployable as needed in a highly mobile battlefield. (HMG)
Cannon - These weapons are designed for indirect firing at hostile vehicles with partial effect on infantry that get caught in the blast or attack. (Forge Gun)
Mortar - These indirect weapons are designed for area of denial operations and EOD in outside environments.
Heavy Rifle - These are assault classed rifles that have decent rate of fire and range making them deadly against infantry but suffer from low ammo reserve, magazine size, reload, and comparatively lower rate of fire and raw dps to most other anti infantry weapons however its the near lethal high alpha of the weapon that makes them scary. Can potentially damage light vehicles.
Heavy Launcher - These weapons are assisted munitions designs against vehicles and use various means to ensure accuracy and do less damage than the cannons and are highly ineffective against infantry.
Explosives
Remotes - Trigged over distance Proximity AV - Anti Vehicle mines Proximity Infantry - Directional and avoidable (and dodgeable) explosives that trigger on infantry. Timed Explosives - Placed explosives that detonate in a set time. AP Grenades - Designed for anti people and equipment. AV Grenades - Designed for anti vehicle uses Utility Grenades - Designed to help allies and confuse enemies.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
168
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Posted - 2014.03.23 02:10:00 -
[37] - Quote
Delanus Turgias wrote:Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP) + Special weapons IE Mass Driver
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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TheD1CK
Dead Man's Game
1000
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Posted - 2014.03.23 11:40:00 -
[38] - Quote
Nice evasion.... We are still mercenaries though, Title will never change that Your seeking names for a bunch of SOONtm, gear that may never be implemented
While there are big updates nearly out, but CCP is refusing to interact with the players On issues changing here and now, I'm not saying carry out the request of every Forum post But would it kill you to actually monitor your own server and player feedback...
'D1CK by name'
'D1CK by nature'
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Iron Wolf Saber
Den of Swords
13646
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Posted - 2014.03.23 19:52:00 -
[39] - Quote
TheD1CK wrote:Nice evasion.... We are still mercenaries though, Title will never change that Your seeking names for a bunch of SOONtm, gear that may never be implemented
While there are big updates nearly out, but CCP is refusing to interact with the players On issues changing here and now, I'm not saying carry out the request of every Forum post But would it kill you to actually monitor your own server and player feedback...
You sure about that? I wonder why a blue would pop corn in that thread.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1486
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Posted - 2014.03.23 20:03:00 -
[40] - Quote
1. Useless non-Rifle crap 2. Glorious Rifle Master Race 3. Weapons which have been made useless by newer Master Race Rifles.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Lightning xVx
R 0 N 1 N
470
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Posted - 2014.03.23 20:09:00 -
[41] - Quote
Shotgun (Mega Man's boom stick)
http://www.cracked.com/blogimages/2010/01/megaman.jpg |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1936
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Posted - 2014.03.23 20:25:00 -
[42] - Quote
Delanus Turgias wrote:Assault Rifles Precision Rifles (IE Snipers and Lasers) CQC (IE Shotgun) Anti-Vehicle Light (IE Swarms and PLC) Anti-Vehicle Heavy (IE forge guns) Anti-Infantry Heavy (Racial HMGs) Assault Sidearm (IE SMG and MSMG) Precision Sidearm (IE ScP, BP, IP)
This is perfect
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
13647
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Posted - 2014.03.23 21:30:00 -
[43] - Quote
No no no this is megaman's boom stick http://www.blogcdn.com/www.joystiq.com/media/2013/04/mmx.jpg
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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