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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Goro Scornshard
 DUST University
 Ivy League
 
 65
 
 
      | Posted - 2014.03.22 03:03:00 -
          [1] - Quote 
 So if someone cloaked runs, that'll create visible distortion but if one is hit by a stray shot or even bumped into by another merc will that cause distortion?
 
 Also I'm unclear whether cloaked mercs are hidden even from proto scanners.
 
 We'll need to know these things whether we're using them or trying to defend against them.
 
 Finally the full set of racially aligned suits; but still not one with a tie | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2244
 
 
      | Posted - 2014.03.22 03:06:00 -
          [2] - Quote 
 Cloaked mercs are possibly hidden from proto scanners .
 
 The shimmer increases as you move faster.
 
 You are never entirely invisible.
 
 If I remember correctly, your cloak breaks if shot.
 
 Go read the devblog, it answers all yor questions.
 
 ak.0 4 LYFE Large Missile Turrets: the real unicorns of DUST. | 
      
      
        |  Asha Starwind
 DUST University
 Ivy League
 
 549
 
 
      | Posted - 2014.03.22 03:08:00 -
          [3] - Quote 
 
 Goro Scornshard wrote:So if someone cloaked runs, that'll create visible distortion but if one is hit by a stray shot or even bumped into by another merc will that cause distortion?
 Also I'm unclear whether cloaked mercs are hidden even from proto scanners.
 
 We'll need to know these things whether we're using them or trying to defend against them.
 
 Yes, proto scanners precision can beat cloaked profiles if you aren't dampened enough.
 
 Mad Bomber Now with 50% less profile | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3604
 
 
      | Posted - 2014.03.22 03:10:00 -
          [4] - Quote 
 
 Goro Scornshard wrote:So if someone cloaked runs, that'll create visible distortion but if one is hit by a stray shot or even bumped into by another merc will that cause distortion?
 Also I'm unclear whether cloaked mercs are hidden even from proto scanners.
 
 We'll need to know these things whether we're using them or trying to defend against them.
 
 The stats on each of the cloaks shows by how much they will reduce your scan profile. So you will be able to work your mathematical noggin & find out which scanners you can dodge.
 
 No. | 
      
      
        |  Berserker007
 Imperfects
 Negative-Feedback
 
 509
 
 
      | Posted - 2014.03.22 03:11:00 -
          [5] - Quote 
 I believe, most/all scouts will be hidden even from Gal logi proto focused scanners while cloaked, if I am reading the cloaking active affect properly (with it stacking on top of dampeners and passive damp skilling).
 
 If uncloaked and just running dampeners; I believe only the Gal scout will be undetectable.
 
 Closed Beta Vet Mordu's Trials Winner Original IMP | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7716
 
 
      | Posted - 2014.03.22 03:14:00 -
          [6] - Quote 
 They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks.
 
 Amarr Victor | 
      
      
        |  jerrmy12 kahoalii
 
 585
 
 
      | Posted - 2014.03.22 03:15:00 -
          [7] - Quote 
 
 Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2
 
 Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus. | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7719
 
 
      | Posted - 2014.03.22 03:29:00 -
          [8] - Quote 
 
 jerrmy12 kahoalii wrote:Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2 The cloak is designed for safely traversing land, that is a use (and thus not useless). Of course in any competitive game people will take anything and use it to help kill, so you try to discourage that. I'm not sure if the big decloak flare and sound effect will be enough though
  
 Wait and see I suppose, it's almost here.
 
 Amarr Victor | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 7562
 
 
      | Posted - 2014.03.22 03:34:00 -
          [9] - Quote 
 
 Aero Yassavi wrote:jerrmy12 kahoalii wrote:Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2 The cloak is designed for safely traversing land, that is a use (and thus not useless). Of course in any competitive game people will take anything and use it to help kill, so you try to discourage that. I'm not sure if the big decloak flare and sound effect will be enough though   Wait and see I suppose, it's almost here.  
 It will make a noise and you can't shoot from cloak without first disabling the cloak. You can melee from cloak at least but that will decloak you anyways.
 
 Dedicated Scout // Ninja Knifer Everything I know about the Caldari I learned at Nouvelle Rouvenor | 
      
      
        |  Asha Starwind
 DUST University
 Ivy League
 
 549
 
 
      | Posted - 2014.03.22 03:36:00 -
          [10] - Quote 
 
 jerrmy12 kahoalii wrote:Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2 
 I'm sorry, cloak useless in tf2? You were doing it wrong.
 
 Mad Bomber Now with 50% less profile | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7720
 
 
      | Posted - 2014.03.22 03:41:00 -
          [11] - Quote 
 
 Maken Tosch wrote:Aero Yassavi wrote:jerrmy12 kahoalii wrote:Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2 The cloak is designed for safely traversing land, that is a use (and thus not useless). Of course in any competitive game people will take anything and use it to help kill, so you try to discourage that. I'm not sure if the big decloak flare and sound effect will be enough though   Wait and see I suppose, it's almost here.  It will make a noise and you can't shoot from cloak without first disabling the cloak. You can melee from cloak at least but that will decloak you anyways. Of course, I stated as such. But you can still start firing your gun immediately after decloaking, which is pretty powerful.
 
 Again, with the update coming in just a few days might as well wait and see now.
 
 Amarr Victor | 
      
      
        |  jerrmy12 kahoalii
 
 590
 
 
      | Posted - 2014.03.22 04:17:00 -
          [12] - Quote 
 
 Asha Starwind wrote:jerrmy12 kahoalii wrote:Aero Yassavi wrote:They should of taken lessens from EVE. After turning off the cloak there should be a small time penalty in which you cannot do anything but move around, and If someone gets too close then cloak breaks. No, last thing we need is a useless cloak like tf2 I'm sorry, cloak useless in tf2? You were doing it wrong. Nope
 Decloak wait an unbalanced 4 seconds
 Try to shoot with crappy pistol (from behind)
 Die
 The cloak is useless as its delay is too long
 
 Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus. | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 4087
 
 
      | Posted - 2014.03.22 04:50:00 -
          [13] - Quote 
 A good question is seeing if flux grenades make it flicker or shimmer, there will be a lot of testing done.
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  Shion Typhon
 Intara Direct Action
 Caldari State
 
 447
 
 
      | Posted - 2014.03.22 09:42:00 -
          [14] - Quote 
 People have no idea how crazy cloaks are going to be with those durations. Having come from Planetside 2 and knowing the crazy amazing things I could do with a 10s cloak, 60+ second duration cloaks are going to be ridiculous.
 
 They should halve the listed durations or I guarantee you, no one will play anything but scout in a month's time.
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