Garrett Blacknova
Codex Troopers
4592
|
Posted - 2014.03.23 16:11:00 -
[1] - Quote
TYCHUS MAXWELL wrote:My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done.
Large Missle Turret: Lower splash damage to 1 meter making near direct hits mandatory, that combined with a slow rotation it already has means it can direct hit other vehicles but be rough at taking out infantry.
Rail Turret: Lower splash to 1 meter as well making direct hits where it's useful for taking out vehicles.
Blaster Turrets: Give them a massive spread on their shots while upping their damage so that they can compete for damage on large targets like vehicles but again be fairly ineffective when trying to mow down infantry. Rail Turret could do even less than 1m splash and still be useful for its role.
Missile Turrets I STRONGLY disagree with nerfing splash radius on, but I wouldn't object to the splash DAMAGE being reduced (not the radius). Make it so that Large Missiles deal high direct damage and a small amount of splash damage, but that splash still hits a wide radius.
And Blasters are MEANT to be anti-infantry. There are two ways Blaster Turrets can be balanced. The first option is to define them into the anti-infantry role they seem to be filling at the moment by treating them the same way as any other anti-infantry weapons. Nerf them against vehicles, give them a damage reduction effect. It might not be as harsh as what Assault Rifles get, but they shouldn't be hitting full force on another tank if they're meant to be anti-infantry. The other option is to make them the close-range specialist weapons that Gallente are famous for. Let them remain powerful, but only within an EXTREMELY limited range. |
Garrett Blacknova
Codex Troopers
4594
|
Posted - 2014.03.24 08:25:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Like I said and will say again, it has to be 1 to 1. If someone has an anti tank weapon it shouldn't require teamwork unless the tank requires teamwork. Making the Turrets Anti-vehicle was my suggestion to doing this but there are many others including making the large turret a weapon used by another occupant kind of like how the main guns in borderlands are not operated by the driver. IT HAS TO BE 1 TO 1.
I agree.
1 vs. 1, Tank vs. AV. Looking at Blasters.
If they make Blasters an anti-infantry weapon, then 1 vs. 1 with a Blaster Tank against an AV Tank, the Blaster will lose. Against AV infantry, if they balance things RIGHT, the winner should be either the more skilled player or the one with the larger ISK investment. This means a fell-fitted Blaster Tank SHOULD have a slight edge over AV infantry, but not enough to negate skill.
If they make Blasters a range-limited weapon and slow Tanks down (faster than LAVs was a stupid idea), then AV, whether vehicle or infantry, will be able to win by simply keeping out of range.
Again, this is assuming other things are fixed, not just the balance on turrets specifically.
I just don't see how a rapid fire weapon could be nerfed against infantry without it being a completely arbitrary and lore-breaking change to Blasters. I also don't see why it should be when nerfing it against vehicles makes so much more sense and would quickly reduce their prevalence on the battlefield. I agree they need a change, I just don't agree that reducing their anti-infantry capability is the right way to change them. |