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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7609
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Posted - 2014.03.21 15:32:00 -
[1] - Quote
Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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RECON BY FIRE
Imperfects Negative-Feedback
336
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Posted - 2014.03.21 15:44:00 -
[2] - Quote
Definitely. It's immersion breaking, illogical, and right out infuriating to deal with.
Stuff....?
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1807
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Posted - 2014.03.21 15:45:00 -
[3] - Quote
don't forget the sprinting bug.
Anime > EVERYTHING
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Spectral Clone
Dust2Dust. Top Men.
1809
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Posted - 2014.03.21 15:46:00 -
[4] - Quote
So, aim assist doesn't help in applying this snare effect? Hmmmm...
Drop it like its hat.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10074
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Posted - 2014.03.21 15:48:00 -
[5] - Quote
+1 I hate this mechanic.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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pseudosnipre
592
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Posted - 2014.03.21 15:49:00 -
[6] - Quote
That bullet magnetism, though.
Today is the sort of day where the sun only comes up to humiliate you.
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Cody Sietz
Bullet Cluster Legacy Rising
2786
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Posted - 2014.03.21 15:50:00 -
[7] - Quote
I'd say it's more in line with your guy box becoming bigger as you run and the bullet magnetism that pulls bullets to your body.
If it weren't for those 2 factors, Minmatar suits would have a interesting use on the battle field and be ultimate flanker suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rynoceros
Rise Of Old Dudes
3227
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Posted - 2014.03.21 15:50:00 -
[8] - Quote
+1
I GÖú Kittens.
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Spectral Clone
Dust2Dust. Top Men.
1809
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Posted - 2014.03.21 15:52:00 -
[9] - Quote
Is this slowdown mechanice related to the "improve hit detection"?
Me think so.
Drop it like its hat.
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Rynoceros
Rise Of Old Dudes
3227
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Posted - 2014.03.21 15:54:00 -
[10] - Quote
Cody Sietz wrote:I'd say it's more in line with your guy box becoming bigger as you run and the bullet magnetism that pulls bullets to your body.
If it weren't for those 2 factors, Minmatar suits would have a interesting use on the battle field and be ultimate flanker suits. He said "guy box"... Is that like a mangina?
I GÖú Kittens.
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Cody Sietz
Bullet Cluster Legacy Rising
2786
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Posted - 2014.03.21 15:55:00 -
[11] - Quote
Rynoceros wrote:Cody Sietz wrote:I'd say it's more in line with your guy box becoming bigger as you run and the bullet magnetism that pulls bullets to your body.
If it weren't for those 2 factors, Minmatar suits would have a interesting use on the battle field and be ultimate flanker suits. He said "guy box"... Is that like a mangina? XD I've been typing "Guy box" into google way too much lately.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1840
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Posted - 2014.03.21 16:30:00 -
[12] - Quote
RECON BY FIRE wrote:Definitely. It's immersion breaking, illogical, and right out infuriating to deal with.
Plus, it's full of cheese. Stinky cheese. You'd think CCP would be embarrased by it. Dunno.
I support SP rollover.
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Beren Hurin
Onslaught Inc RISE of LEGION
2292
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Posted - 2014.03.21 17:08:00 -
[13] - Quote
It's fine. It means the counter to speed tanking is high RoF weapons. The Assault variants of what are out there are like he equivalent of better tracking weapons in eve. Better RoF means slower targets but typically less accuracy and dps. |
CaoticFox
Axis of Chaos
181
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Posted - 2014.03.21 17:09:00 -
[14] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in. u mean the LAG-BULLETS? IKR! been bichin 'bout them since 1.5
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1109
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Posted - 2014.03.21 17:13:00 -
[15] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
While I do have a lot to say about aim assist I totally agree! The speed slow down when you are hit is a total pain in the ass and I honestly don't see why we need it.
Lets campaign to get it removed! It helps all of us, but most of all it helps scouts.
TranquilBiscuit ofVaLoR wrote: don't forget the sprinting bug.
That too! I didn't even see anything about this in the patch notes? Are they going to fix it.
While we are on the topic of bugs and such how about the ORANGE REPAIR GLOW! CCP devs said they knew it had been removed unintentionally, is it coming back?
See now that's what the patch notes are meant to tell us but you know CCP patch notes are just copy past 5 min jobs of stuff other devs already typed out....
Investigate 9/11
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Izlare Lenix
FREE AGENTS LP
241
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Posted - 2014.03.21 17:15:00 -
[16] - Quote
+1.
If my ass was getting shot I think I'd run faster not slower.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Trustworthy's slave
Mocking Bird Inc.
2
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Posted - 2014.03.21 17:21:00 -
[17] - Quote
Totally agree that it should leave this game forever but. Would it not be kind of realistic (I know it's a space shooter with laser guns) that a bullet makes you loose your balance? |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1013
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Posted - 2014.03.21 17:25:00 -
[18] - Quote
Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills.
Assassination is my thing.
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pseudosnipre
596
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Posted - 2014.03.21 17:29:00 -
[19] - Quote
Trustworthy's slave wrote:Totally agree that it should leave this game forever but. Would it not be kind of realistic (I know it's a space shooter with laser guns) that a bullet makes you loose your balance? About as realistic as falling through the surface of the planet, getting stuck when the incline of the ground changes, and mercenaries in several hundred pounds of armor warping out of tanks and jeeps.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
596
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Posted - 2014.03.21 17:30:00 -
[20] - Quote
TranquilBiscuit ofVaLoR wrote:don't forget the sprinting bug. Space polio
Today is the sort of day where the sun only comes up to humiliate you.
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Delta 749
Kestrel Reconnaissance
2685
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Posted - 2014.03.21 18:03:00 -
[21] - Quote
Smooth Assassin wrote:Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills.
Speed tanking should never be viable and its a broken idea, if everyone can run faster than we are mechanically able to track theres no point to playing at all since no one will kill anyone
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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GHOSTLY ANNIHILATOR
Ahrendee Mercenaries General Tso's Alliance
1154
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Posted - 2014.03.21 18:04:00 -
[22] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
Signed 1+
AMARR PROTO
DONUT PROFICIENCY 5
I MAKE DUST VIDEOS CLICK HERE FOR DONUTS :)
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Roy Ventus
Axis of Chaos
1440
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Posted - 2014.03.21 18:05:00 -
[23] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
Wait the CR and AcR does it o,o? What the Hell.
Bleh. I kinda like it but I prefer it only on the HMG. Makes sense that a wad of bullets would really slow me down.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7641
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Posted - 2014.03.21 18:08:00 -
[24] - Quote
Roy Ventus wrote:Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in. Wait the CR and AcR does it o,o? What the Hell. Bleh. I kinda like it but I prefer it only on the HMG. Makes sense that a wad of bullets would really slow me down. No, it would push you against the wall of bullets, not slow you down while you run away.
It's a broken mechanic as it kills speed tanking, nothing should have it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7642
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Posted - 2014.03.21 18:09:00 -
[25] - Quote
Delta 749 wrote:Smooth Assassin wrote:Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills. Speed tanking should never be viable and its a broken idea, if everyone can run faster than we are mechanically able to track theres no point to playing at all since no one will kill anyone When I say speed tanking, I mean being able to run away faster than someone can kill you, not dancing and being invincible.
This mechanic stops that from happening.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Roy Ventus
Axis of Chaos
1441
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Posted - 2014.03.21 18:10:00 -
[26] - Quote
Delta 749 wrote:Smooth Assassin wrote:Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills. Speed tanking should never be viable and its a broken idea, if everyone can run faster than we are mechanically able to track theres no point to playing at all since no one will kill anyone
There's plenty of ways to make speed tanking viable without making it OP.
From modules, to equipment, to limitations...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7642
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Posted - 2014.03.21 18:12:00 -
[27] - Quote
Beren Hurin wrote:It's fine. It means the counter to speed tanking is high RoF weapons. The Assault variants of what are out there are like he equivalent of better tracking weapons in eve. Better RoF means slower targets but typically less accuracy and dps. No, every weapon does that. High ROF weapons are just better because wall of bullets.
If high ROF weapons have this mechanic, they need to have lower DPS to compensate.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Delta 749
Kestrel Reconnaissance
2686
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Posted - 2014.03.21 18:12:00 -
[28] - Quote
Cat Merc wrote:Delta 749 wrote:Smooth Assassin wrote:Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills. Speed tanking should never be viable and its a broken idea, if everyone can run faster than we are mechanically able to track theres no point to playing at all since no one will kill anyone When I say speed tanking, I mean being able to run away faster than someone can kill you, not dancing and being invincible. This mechanic stops that from happening.
That implies running faster than the current tracking speed IE broken BS To me though the problem really lies in map design, theres no popping in and out of air ducts and narrow passages the other suits cant fit into for a scout and something like that would really shake up encounters
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1482
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Posted - 2014.03.21 18:40:00 -
[29] - Quote
I can support this motion. Even VALVE had trouble working out a 'slow' mechanic for TF2. They completely abandoned it for the Shortstop (and therefore killed the pun) and it took years to get the Natascha to even work at all (eventually leveling the slow Damage per Distance with an equivalent damage debuff). At the start the damn thing had 'tractor beams' which felt like horrible lag, and even now the gun is still being nerfed and buffed. Just two weeks ago, the second oldest weapon in the ENTIRETY OF TF2 was buffed.
Because PvP slow is hard to do RIGHT.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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NAV HIV
The Generals General Tso's Alliance
1210
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Posted - 2014.03.21 18:43:00 -
[30] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
Dont get shot may be ? |
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Cat Merc
Ahrendee Mercenaries
7678
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Posted - 2014.03.22 18:19:00 -
[31] - Quote
NAV HIV wrote:Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in. Dont get shot may be ? Yes. Don't get shot. In a frontline battle.
Go play PC and be an assault, your ROLE is to be a frontline combatant.
Good luck not being shot
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1843
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Posted - 2014.03.22 19:56:00 -
[32] - Quote
Delta 749 wrote:Cat Merc wrote:Delta 749 wrote:Smooth Assassin wrote:Speed tanking will only be viable if TTK and aim assist are gone. Aim assist causes those bullet magnets which gets you those corner kills. Speed tanking should never be viable and its a broken idea, if everyone can run faster than we are mechanically able to track theres no point to playing at all since no one will kill anyone When I say speed tanking, I mean being able to run away faster than someone can kill you, not dancing and being invincible. This mechanic stops that from happening. That implies running faster than the current tracking speed IE broken BS To me though the problem really lies in map design, theres no popping in and out of air ducts and narrow passages the other suits cant fit into for a scout and something like that would really shake up encounters No it does not imply running faster than tracking speed. The calculations have been done for all suits on these forums before - By Aeon iirc.
Easy to calculate: time rotation rate for suit+weapon, pick a range, and you'll see that no suit in the game can out strafe or out run gun tracking.
But some players can out-strafe other players by messing with their heads/expectations - the ability to do that is purely skill-based and does not happen without practice.
But speed-tanking as we're using it here is about getting from cover to cover and the ability to get the hell out of a bad spot pronto. That's it. The sloth mechanic is some magic slow spell that CCP applies whenever a suit is touched by an incoming round - it's flat out silly.
I support SP rollover.
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4419
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Posted - 2014.03.22 19:58:00 -
[33] - Quote
Once again: infantry should NOT be able to speed tank against other infantry. And this is coming from a scout.
Speed tanking should only work against slow-tracking turrets; in any other cases, it's just unrealistic and stupid.
I am your scan error.
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Rusty Shallows
1195
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Posted - 2014.03.22 20:12:00 -
[34] - Quote
pseudosnipre wrote:That bullet magnetism, though. Sssh keep quiet and stay three steps ahead everyone else.
Cody Sietz wrote:I'd say it's more in line with your guy box becoming bigger as you run and the bullet magnetism that pulls bullets to your body.
If it weren't for those 2 factors, Minmatar suits would have a interesting use on the battle field and be ultimate flanker suits. CODY! Stop, please stop. I'm begging you. The general public might make the connection with bullet magnetism and Sniper Rifle head-shots.
... ruh-roe... I've said too much.
Here, have some candy and a Like. :-)
Forums > Game
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Delta90212
Dust2Dust. Top Men.
362
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Posted - 2014.03.22 20:15:00 -
[35] - Quote
Scheneighnay McBob wrote:Once again: infantry should NOT be able to speed tank against other infantry. And this is coming from a scout.
Speed tanking should only work against slow-tracking turrets; in any other cases, it's just unrealistic and stupid. balance > realism
Oh and this game has plasma rifles, railguns etc. I think its safe to say this game wasn't realistic to begin with
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Gavr1Io Pr1nc1p
255
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Posted - 2014.03.22 20:29:00 -
[36] - Quote
yeah--theres no point in high move speed if you can get killed by a fool spraying until they hit you once so that you slow down and then lock onto you. HMG is by far the worst though. And glitches terrain is pretty ******* annoying too
Kills-Archduke Ferdinand
Balance!
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Tectonic Fusion
1271
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Posted - 2014.03.22 21:01:00 -
[37] - Quote
All I know is if the slow-down effect and bullet magnetism were removed, then I could easily dodge aim assisted weapons.
Solo Player
Squad status: Locked
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ROMULUS H3X
research lab
87
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Posted - 2014.03.22 21:08:00 -
[38] - Quote
Cat Merc wrote:Not, and I repeat, NOT aim assist.
It's the speed reduction on hit.
That's a stupid mechanic that HAS TO GO RIGHT NOW, like tomorrow, in a hotfix, gone, nobody will miss it. It gives high fire rate weaponry too much of an advantage, it makes it so that a single hit means your speedy suit is dead.
HMG, Combat Rifle, Assault Combat Rifle, they all become absurd when this mechanic is brought in.
I couldn't agree more. This mechanic ruins the gameplay. I even tried to make a thread like this the first week they introduced this and a CPM tried to tell me that there is no Impulse effect that slows us down and that i am imagining this or that I was lagging.......... shows you how much CPMs actually play this game..
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Ivy Zalinto
Bobbit's Hangmen
339
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Posted - 2014.03.22 21:12:00 -
[39] - Quote
We slow down when were hit? Is that why I die so much when i think im around a corner!?
Speed tanking should be a viable option in all honesty. Otherwise there really is no point in running a scout if everything is medium suit speed and slower.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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darkiller240
WarRavens League of Infamy
616
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Posted - 2014.03.22 21:16:00 -
[40] - Quote
remove ONLY ON SCOUTS!
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Tectonic Fusion
1275
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Posted - 2014.03.22 22:15:00 -
[41] - Quote
darkiller240 wrote:remove ONLY ON SCOUTS! So kin cats would be pointless on medium frames? -1
Solo Player
Squad status: Locked
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Haerr
Molon Labe. General Tso's Alliance
376
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Posted - 2014.03.22 22:29:00 -
[42] - Quote
Snaring effects, sprint bugs and terrain glitches, I hate them all. Please make them go away.
Fun fact! The sprint bug is easily reproducible through these steps:
Hold down shift. Hold down W. Press the right mouse button. Release the right mouse button.
Congratulations, you are now moving as fast as a heavy walks while your stamina is being drained! Oh this can happen when you fire a weapon or equipement as well. Fun stuff, fun stuff, no?
Before the "fix" to sprint-cancelling the post-fire animation of weapons and equipment (active scanners especially) you would just go back to sprinting.
Scanning Table for 1.8: LINK
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