ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
593
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Posted - 2014.03.20 12:37:00 -
[1] - Quote
If a .75 is a mountain, then, dang, what the hell did I climb?
In chrome mine was a .42 (pure Logi with a Basic SMG). Since Uprising, with the help of an Assault suit early on and my beloved Python in 1.6 and my Incubus currently, I pulled myself out on the gutter and am now sitting at a semirespectable (I hope) 2.53.
As to does it matter? When I was that low when Uprising hit, yes, it did. I felt like I was pretty useless. My Heavy friend, with his 40+ games every time, however, made me realize that I was pretty handy to have around and did some great work.
Now, I could careless. Low KD? Let's figure out why and work off your strengths.
If I'm comparing people, I usually do more of a WP/K or WP/D ratio. WP/K is my favorite, because most top leaderboard people average around 80WP per kill (iirc) with the main exception (off the top of my head) being Doc DDD having somewhere around a 300WP per kill (While being a tanker would do that, most tankers aren't actually that good at tank busting, most just hunt infantry according to the math).
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
596
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Posted - 2014.03.20 15:23:00 -
[2] - Quote
Gauder Berwyck wrote:In a [maximum players] 16v16 scenario, then the guys with massive KDRs will win just about every time. Those who say that KDR doesn't matter are disillusioned and haven't seen the light yet.
KDR is an indication of how good you are at staying alive, while still killing. The less you die, the better you can do your job. The more you kill, the easier you make your own job. The two go hand in hand.
Until battles become something like 256v256 with three consecutive battles one after the other, all results interconnected, then and only MAYBE then will numbers start to matter. Try-hard clans won't be able to field the same numbers and still retain their killing superiority before they get burned out by the number of matches and opponents they face.
IMO, Dust is the one game that has gotten closest to this scenario, where numbers CAN outfight skill. But still no go. Slayers are still the most valuable team asset any team can have.
I will firmly, and respectfully, disagree withWinning by kills is only necessary in Ambush. In any game with a hackable item, you can be cloned to the extreme and still win. That's what I go for, the win.
If its me and 15 starter corps versus 9 Red Star (which does happen in FW a lot) I push for those objectives because it is pretty difficult to beat a full squad of guys that can work together, let alone 9 guys. The occasions where I (and my squad of 3 at best) beat supergroups, its because we throw isk and KD out the window to hack like the wind, avoiding enemies.
My KD is only 'good' because I've minimized my deaths (Rep Tanking my Gallente suits) and learned to play smarter. I use a plethora of weapons (6 at last check in the light weapon tree) the majority of the time. My KD pales in comparison to most players, and have shaky gungame usually (no AA since.. forever) but i can still win pretty often.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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