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Django Quik
Dust2Dust.
2416
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Posted - 2014.03.19 12:05:00 -
[1] - Quote
Patch notes seem devoid of bug fixes but that can't possibly be the case, can it?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1868
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Posted - 2014.03.19 12:17:00 -
[2] - Quote
They fixed some bugs causing lag on maps with lots of installations. |
Dreniella
Expert Intervention Caldari State
32
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Posted - 2014.03.19 12:20:00 -
[3] - Quote
They usually don't include bug fixes at all because there is too many of them and they are too technical sometimes in patch notes - check older patch notes, most of them don't mention things fixed. |
Django Quik
Dust2Dust.
2421
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Posted - 2014.03.19 13:40:00 -
[4] - Quote
Dreniella wrote:They usually don't include bug fixes at all because there is too many of them and they are too technical sometimes in patch notes - check older patch notes, most of them don't mention things fixed.
CCP Logibro wrote:Uprising 1.7 Patch Notes... Bug fixes and polish Fixed:
- Multiple RDV navigation issues around sockets.
- Multiple high drop off problems with the RDV.
- Camera drift on the Move.
- Explosive damage error that sometimes resulted in too much damage being dealt.
- Crash related to MKB weapon switching.
- Aim assist problems on vehicles and turrets (certain aspects were not working correctly).
- Issue that allowed players to rapid fire shotguns and mass drivers.
- SMG crosshair going blue instead of red on enemies.
- Issue with HP bars not being displayed properly when using turrets.
- GÇÿInvisible weaponGÇÖ bug.
- GÇÿDouble weaponGÇÖ bug (two items in hand at once).
- Impact effect culling issues with large turrets.
- Issues where having multiple nanite injectors equipped would cause auto revive to not work.
- Issues with nanite injectors auto switch feature causing you to switch back when you donGÇÖt want to.
- Issues with nanite injector prompt vanishing if you switch directly to nanite injector.
- Issue with drop uplinks that (sometimes) prevents valid drop uplinks from being displayed.
- Bug that caused effects to become dissociated with the muzzle of the repair tool.
- Some errors with the scan feedback messages being displayed for long periods of time.
- Revive icon being displayed for non nanite users.
- Weapon reloading loop that could occur in high lag situations.
- Bug that was causing errors in view distance rendering for vehicles.
- Bug with vehicle module cooldown UI that was giving incorrect feedback.
- Issues with full screen hit indication to ensure it is always based on firing location.
Uprising 1.6 Patch Notes... Bug fixes and polish
- Battle finder now shows a correct clone reserve count for corporation battles.
- Fixed missing hints on create button in Squad Finder.
- Applied fixes to vehicle turrets.
- Several graphical fixes regarding SSAO and Shadows.
- Fixed an issue where players would hang at the Show Info window if closed rapidly.
- Fixed an issue where players were not able to see server name and player count during server VIP mode.
- Further improvements to overall hit detection.
- Specific improvements made to shotgun hit detection.
- Specific improvements made to Nova Knife hit detection.
- Fixed a bug where players were getting stuck on the front of the HAV.
- Fixed a bug that caused strange behavior with third person mesh when killed in a turret.
- Fixed a bug that caused the third person mesh to sometimes 'freeze' if killed whilst crouching.
- Fixed a bug that caused equipment to slide on the base of the null cannon.
- Fixed a bug with visual corruption on wreck materials.
Uprising 1.5 Patch Notes... Bug fixes and polish
- Network library has been optimized for better network performance.
- Improved server-client performance.
- Rendering fixes.
- Fixed melee exploit that allowed multiple fast melee strikes.
- Fixed issue with drop uplinks that (sometimes) prevents valid drop uplinks from being displayed.
- Fixed RDV navigation issues around sockets in almost all situations.
Uprising 1.4 Patch Notes... Bug fixes and polish
- Fixed a bug on vehicles that prevented them from using the correct view distance at certain angles
- More hit detection improvements
- Various visual effect bug fixes
- Resolved voice chat connectivity issues related to Vivox
Uprising 1,3 Patch Notes... Bug fixes and polish
- Fixed an issue that could cause deployable equipment to become unusable
- Fixed an issue by which changing seats in a vehicle could cause the player to become invisible
- Fixed an issue wherein the player could be killed by a flux grenade
- Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
- Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon
- unable to shoot
- Fixed a low level issue that was causing several infrequent crashes and hangs
- Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder
- Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder
- Removed shadow artifacts appearing on flat surfaces
- Smoothed out the animation of players in the distance
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2430
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Posted - 2014.03.20 08:36:00 -
[5] - Quote
Anyone going to add bug fixes to the patch notes then, CCP? There must be some; pretty sure they've been talked about in the bugs section over the last few months.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1129
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Posted - 2014.03.20 10:02:00 -
[6] - Quote
I guess CCP covered all the bugs to fixed in their Bi-Weekly Dust 514 Bug Updates thread.
Oh wait... |
J0LLY R0G3R
Imperfects Negative-Feedback
636
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Posted - 2014.03.20 22:51:00 -
[7] - Quote
Django Quik wrote:Patch notes seem devoid of bug fixes but that can't possibly be the case, can it?
I know of one RE bug that is "possibly" being corrected for the 1.8 patch. I kinda think they are trying fix stuff in 1.8 but don't want to actually go out on a limb and put it in a list. More along the lines of "oh hey we also fixed this, this, and this.
XD Indeed, chase me friend XD
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