Testing Turbo wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy.
Fluxs aren't AV
They don't explode on contact and even if you hit with the first you need to wait for another 5 seconds for the 2nd to hit so basically you need to be within 10m of a shield Tank and hope he doesn't move at all .. even after losing half his shields ... and you need him to be unharderned and to not use a shield booster ...
Honestly the only tankers you'll get with this are noob sica's .. you'll never take a Gunnloggi out with SP invested into it
Okay so use brain before attacking and adjust strategy...
First up, shield hardener isn't on all the time (even if they have 2) make them waste it or get as many hits as you can before they can raise it...
If tank is still, easy throw 2 grenades (they make no noise and are hard to spot) as soon as you throw the second, get that forge charging, by the time the tank knows what's going on he's taken 2 fluxes and a forge blast, now he's gonna run, know the most likely route and get those 1-3 hits.
If tank is moving, you can either time the 1 grenade and then start firing or you can try to lodge a pair of grenades on the front of the tank (It can be done.)
You may not kill the tank if they don't get stuck or do something stupid, but if the tank does everything right then why should it be destroyed just because I pointed a gun at it?
No Flux is not AV... It's anti-shield, which is what this thread is about.
Also on a side note, if you're losing damage due to the damage mod nerf, it isn't the weapon that's losing damage, it's your 0 skill solution getting balanced... Next up large turrets and vehicle modules (hopefully.)