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SPESHULz
The Southern Legion
35
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Posted - 2014.03.18 14:32:00 -
[1] - Quote
The hmg was my first love and i was still using it when mediums with ARs would win 1v1. But with increased rate of fire and selective weapon nerfing it will be joyous **** train central. I have always thought it ridiculous that you would be able to switch to a sidearm with a heavy weapon without dropping it but forge gunners would get smashed. As a heavy i think it would help balance if you have a hmg equiped you are unable to use a sidearm. Yes there is a longer reload but you asked for it with 425 bullets.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Chunky Munkey
Amarr Templars Amarr Empire
3535
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Posted - 2014.03.18 14:36:00 -
[2] - Quote
Maybe a reduction to weapon switch speed.
I've always been amused at how rapidly I can pull up a pistol from seemingly nowhere.
No.
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Cody Sietz
Bullet Cluster Legacy Rising
2711
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Posted - 2014.03.18 14:39:00 -
[3] - Quote
Chunky Munkey wrote:Maybe a reduction to weapon switch speed.
I've always been amused at how rapidly I can pull up a pistol from seemingly nowhere. Is it me or does it take to long to throw grenades when you have a heavy weapon out?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Reav Hannari
Red Rock Outriders
3272
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Posted - 2014.03.18 14:43:00 -
[4] - Quote
The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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TheD1CK
Dead Man's Game
993
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Posted - 2014.03.18 14:46:00 -
[5] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Maybe a reduction to weapon switch speed.
I've always been amused at how rapidly I can pull up a pistol from seemingly nowhere. Is it me or does it take to long to throw grenades when you have a heavy weapon out?
Thats due to your movement speed, the faster you are moving, the faster you can throw Well at least thats how I have found it to work
'D1CK by name'
'D1CK by nature'
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rpastry
The Rainbow Effect Negative-Feedback
133
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Posted - 2014.03.18 14:55:00 -
[6] - Quote
hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off .
makes perfect sense to be able to switch quickly to a handheld weapon.
light weapons are a different thing; a shoulder mounted hand-supported weapon would fall to the ground, or at the very least obstruct you, and you need to let go of a rifle and at least sling it round your shoulder before firing a sidearm is possible.
but you arent complaining about realism in those situations are you?
PS im not a heavy, I just think your contention is not valid.
[Removed ASCII Art - CCP Logibro]
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
118
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Posted - 2014.03.18 14:58:00 -
[7] - Quote
Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right.
What you're asking should be applied to everyone. Not just the heavy. So where exactly does the rifle go when you switch to your sidearm? If you're asking for this, all primary weapon carriers should be hampered by they're primary when using a secondary since it's supposed to be hanging from their bodies instead of just disappearing. Seems like everyone just wants to nerf the heavy. |
Master Smurf
Nos Nothi
225
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Posted - 2014.03.18 15:00:00 -
[8] - Quote
rpastry wrote:hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off .
makes perfect sense to be able to switch quickly to a handheld weapon.
light weapons are a different thing; a shoulder mounted hand-supported weapon would fall to the ground, or at the very least obstruct you, and you need to let go of a rifle and at least sling it round your shoulder before firing a sidearm is possible.
but you arent complaining about realism in those situations are you?
PS im not a heavy, I just think your contention is not valid.
But if you just drop it and pull your sidearm you would most likely topple over.
And yes the switch weapon animation is too fast for all.
I would prefer they re-nerf their turning speed and possibly slow down the switch animation for everyone.
"Shine bright like a diamond"
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Reav Hannari
Red Rock Outriders
3274
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Posted - 2014.03.18 15:02:00 -
[9] - Quote
Jake Diesel wrote:Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right. What you're asking should be applied to everyone. Not just the heavy. So where exactly does the rifle go when you switch to your sidearm? If you're asking for this, all primary weapon carriers should be hampered by they're primary when using a secondary since it's supposed to be hanging from their bodies instead of just disappearing. Seems like everyone just wants to nerf the heavy.
I'd like to see a Mass Effect style animation with the weapon stored somewhere visible. Really, where does that scout hide that Plasma Cannon? Wait, I'm not sure I want to know...
Adapt or Die // Republic Lance Commander // @ReesNoturana
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SPESHULz
The Southern Legion
35
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Posted - 2014.03.18 15:14:00 -
[10] - Quote
rpastry wrote:hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off .
makes perfect sense to be able to switch quickly to a handheld weapon.
light weapons are a different thing; a shoulder mounted hand-supported weapon would fall to the ground, or at the very least obstruct you, and you need to let go of a rifle and at least sling it round your shoulder before firing a sidearm is possible.
but you arent complaining about realism in those situations are you?
PS im not a heavy, I just think your contention is not valid.
The strap is to distribute some weight to shoulder not for switching. Perfect sense to quickly switch from a hmg to a sidearm. As someone who has carried a machine gun that would way less then dust version no way. Before you bring up heavies being bigger i am 195cm 110 kilos.
Oh bring up light weapons brilliant. because wearing a sling on assault rifles is actually used for switching to pistols
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Dauth Jenkins
Ultramarine Corp
251
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Posted - 2014.03.18 15:17:00 -
[11] - Quote
rpastry wrote:hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off .
makes perfect sense to be able to switch quickly to a handheld weapon.
light weapons are a different thing; a shoulder mounted hand-supported weapon would fall to the ground, or at the very least obstruct you, and you need to let go of a rifle and at least sling it round your shoulder before firing a sidearm is possible.
but you arent complaining about realism in those situations are you?
PS im not a heavy, I just think your contention is not valid.
The SMG used to have a sling...
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
69
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Posted - 2014.03.18 15:17:00 -
[12] - Quote
Have weapon draw/switch speed be a function of rank in Dropsuit Command.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Happy Violentime
OMFGZOMBIESRUN
265
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Posted - 2014.03.18 15:25:00 -
[13] - Quote
Weapon switch time is fine. |
Oxskull Duncarino
0uter.Heaven
498
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Posted - 2014.03.18 15:46:00 -
[14] - Quote
SPESHULz wrote:The hmg was my first love and i was still using it when mediums with ARs would win 1v1. But with increased rate of fire and selective weapon nerfing it will be joyous **** train central. I have always thought it ridiculous that you would be able to switch to a sidearm with a heavy weapon without dropping it but forge gunners would get smashed. As a heavy i think it would help balance if you have a hmg equiped you are unable to use a sidearm. Yes there is a longer reload but you asked for it with 425 bullets. Honestly, how in the hell do you think that is a good idea. I don't remember if the forge has it but the HMG is on a sling, and to think that the genetically modified, massively muscled, powered exoskeleton clone would have an issue with carrying/using a teeny tiny sidearm while the HMG is hanging from the sling is laughable . This idea is as bad as limited logis to just a sidearm. The graphics ingame aren't at a level to show this, but I'd hope we can see it in the future. Sorry if I'm a bit agro at your idea but................ |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
3524
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Posted - 2014.03.18 15:51:00 -
[15] - Quote
Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right.
Should this include reduced accuracy due to firing with one hand?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Oxskull Duncarino
0uter.Heaven
498
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Posted - 2014.03.18 15:53:00 -
[16] - Quote
Chunky Munkey wrote:Maybe a reduction to weapon switch speed.
I've always been amused at how rapidly I can pull up a pistol from seemingly nowhere. The weapon storage graphics ingame are non existent, but hopefully at some stage we will have the heavy with their sidearm displayed high on their chest, and when they switch, all that happens is the heavy weapon is dropped to hang from the sling and the sidearm is quickly deployed from the chest. Other suits would have a main weapon lock onto their back similar to Mass Effect through something like a magnetic clamp with the sidearm positioned somewhere else on the body. |
Master Smurf
Nos Nothi
226
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Posted - 2014.03.18 15:54:00 -
[17] - Quote
Reav Hannari wrote: I'd like to see a Mass Effect style animation with the weapon stored somewhere visible. Really, where does that scout hide that Plasma Cannon? Wait, I'm not sure I want to know...
As far back as Halo 3 had weapons viewable on player models. I'm sure someone can cite other games maybe even further back.
Yes - we should be able to see what people are carrying.
Technically it maybe an issue and we may not see it for years or on another platform. Experts in that area could chime in and let us know if possible.
"Shine bright like a diamond"
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Monkey MAC
Rough Riders..
2205
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Posted - 2014.03.18 15:57:00 -
[18] - Quote
Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right.
That would look insane. How about sidearm in left hand, heavy weapon suspended on strap and held away with right hand.
Also I hink if anyone the Assault should have the fastest switch speed, to sidearm (due to it being holstered on hip), but a slower change back to light weapon.
Commando Should then have fastest to light swap speed and scout should have fastest to cloak speed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2206
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Posted - 2014.03.18 15:59:00 -
[19] - Quote
Master Smurf wrote:Reav Hannari wrote: I'd like to see a Mass Effect style animation with the weapon stored somewhere visible. Really, where does that scout hide that Plasma Cannon? Wait, I'm not sure I want to know...
As far back as Halo 3 had weapons viewable on player models. I'm sure someone can cite other games maybe even further back. Yes - we should be able to see what people are carrying. Technically it maybe an issue and we may not see it for years or on another platform. Experts in that area could chime in and let us know if possible.
Shouldn't be too difficult the model is simply attached to the player model continously. However we would have to watch for additional lag from having all weapons constantly rendedred. WE migh have to consider low texture renders when holstered.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Oxskull Duncarino
0uter.Heaven
498
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Posted - 2014.03.18 16:03:00 -
[20] - Quote
Reav Hannari wrote:Jake Diesel wrote:Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right. What you're asking should be applied to everyone. Not just the heavy. So where exactly does the rifle go when you switch to your sidearm? If you're asking for this, all primary weapon carriers should be hampered by they're primary when using a secondary since it's supposed to be hanging from their bodies instead of just disappearing. Seems like everyone just wants to nerf the heavy. I'd like to see a Mass Effect style animation with the weapon stored somewhere visible. Really, where does that scout hide that Plasma Cannon? Wait, I'm not sure I want to know... Honest, I'm not happy to see ya and it's just my plasma cannon in my pocket |
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Master Smurf
Nos Nothi
226
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Posted - 2014.03.18 16:10:00 -
[21] - Quote
Monkey MAC wrote:Master Smurf wrote:Reav Hannari wrote: I'd like to see a Mass Effect style animation with the weapon stored somewhere visible. Really, where does that scout hide that Plasma Cannon? Wait, I'm not sure I want to know...
As far back as Halo 3 had weapons viewable on player models. I'm sure someone can cite other games maybe even further back. Yes - we should be able to see what people are carrying. Technically it maybe an issue and we may not see it for years or on another platform. Experts in that area could chime in and let us know if possible. Shouldn't be too difficult the model is simply attached to the player model continously. However we would have to watch for additional lag from having all weapons constantly rendedred. WE migh have to consider low texture renders when holstered.
That was my thinking - thanks for prompt response.
Would love it. It adds to immersion and tactics.
"Shine bright like a diamond"
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Ayures II
Subdreddit Test Alliance Please Ignore
559
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Posted - 2014.03.18 16:13:00 -
[22] - Quote
You're a cloned, immortal space warrior 21,000 years in the future firing laser, plasma, rail, and traditional projectile weapons in the safety of your full-body armored suit which is repaired by swarms of nanites and also protects you from very high falls by using complex inertial dampeners. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7607
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Posted - 2014.03.18 16:14:00 -
[23] - Quote
Reav Hannari wrote:The original switch speed was more realistic but someone decided to appease the COD crowd. I'd love to see it reduced and possibly based on suit type. When entering a 3 second fire fight you should pretty much be committed to what you have in your hand.
The Heavy animation should be changed so the Heavy continues to hold the main weapon with the off hand, supported by a strap, and you fire the sidearm with your right. One of the basic fundamental aspects of even carrying a sidearm is having something to quickly switch to if you need to reload your weapon but need firepower now. Maybe increase weapon swap speed a little, but it still needs to be faster than most reloads.
"You're not even Aero, you're just Aero's friend."
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SPESHULz
The Southern Legion
48
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Posted - 2014.03.19 14:26:00 -
[24] - Quote
Ayures II wrote:You're a cloned, immortal space warrior 21,000 years in the future firing laser, plasma, rail, and traditional projectile weapons in the safety of your full-body armored suit which is repaired by swarms of nanites and also protects you from very high falls by using complex inertial dampeners.
Problem?
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.03.19 14:30:00 -
[25] - Quote
Master Smurf wrote:rpastry wrote:hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off .
makes perfect sense to be able to switch quickly to a handheld weapon.
light weapons are a different thing; a shoulder mounted hand-supported weapon would fall to the ground, or at the very least obstruct you, and you need to let go of a rifle and at least sling it round your shoulder before firing a sidearm is possible.
but you arent complaining about realism in those situations are you?
PS im not a heavy, I just think your contention is not valid. But if you just drop it and pull your sidearm you would most likely topple over. And yes the switch weapon animation is too fast for all. I would prefer they re-nerf their turning speed and possibly slow down the switch animation for everyone.
Noooo nonono no no no nooooooo - no no nono, nope, no - aww hell no!
I can haz all your Officer Heavy weapons?
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Joey-Number1
Maniacal Miners INC No Safe Haven
70
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Posted - 2014.03.19 14:31:00 -
[26] - Quote
They are actually not holding the HMG, it s strapped to them so it would be actually faster to get the sidearm, they realisticlly shoot with sidearms while they have their HMG on them, they basiclly do not put HMG aside to get some small gun. They are not just holding it with hands. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.03.19 14:34:00 -
[27] - Quote
I like this, I think you're onto something with the weapon swapping mechanics, not necessarily a change >Nerf< but something like showing both weapons you are holding, and having an animation to show *putting away/holstering your rifle* and then getting your Pistol Robocop style from your inbuilt leg holster would be awesome!
Being a heavy myself, I'm sceptical for any changes to the race specifically but logically you also have a point about the bulk of the HMG/FG and the strap etc, so maybe just food for thought for the Dev teams for future improvements.
I can haz all your Officer Heavy weapons?
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