Meee One wrote:The assault class.
Whether it's QQing about logi slots saying essentially saying they want us to die more.
Near endless QQ about anyone out killing them.
Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played.
There is the standard SMG:
-Middle ground with no direct advantages (this represents logis and medium frames)
There is the breach:
-Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits)
There is the assault:
-Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses:
Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
Minmatar Assault: +5% to projectile light/sidearm clip size per level.
Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile.
Caldari are dangerous at long and medium range.
Gallente are dangerous in CQC and at medium range.
Minmatar are dangerous in extended gunfights.
Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't.
Assault means to attack,or to apply constant force to defeat defenses.
Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply.
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