CELESTA AUNGM
Kang Lo Directorate Gallente Federation
127
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Posted - 2014.03.18 19:22:00 -
[1] - Quote
Takahiro Kashuken wrote:Ive used jihad
I stick enough remotes on it to blow every single tank i come across
It doesnt take skill or timing, i can hit when hardeners are on and kill it fine
Whack on enough remotes and its dead
If your in the tank radar generally doesnt help anyways, scanner can and so can your crew/squad
I find it easy to do and skillless, bit like pre 1.7 swarms/av nades
All the posts here are thought-provoking, but I think you're post Takahiro leads to the heart of what CCP may be thinking about, and caring about, the most.
Umm, there IS an important social issue inside the JLAV, in that the "J" represents using racial/religious or realworld theme as a slant to be tossed around lightly. Usually when people toss a word around lightly out of its context, it's assumed by other who are close to that subject to be a hurtful sign of callousness and contempt (...and we have to face it, that's one assumption that tends to be right---we are being uncaring and that hurts). I never saw the need to link remote toys on a make-believe car in a video game about non-earthly humaniods, and link it to a tedious human problem, in our soemtimes drag-down real world. ...We could have and SHOULD HAVE just called it what it is: an Improvised Explosive Vehicle, or Improvised Detonation Vehicle (and if the first person who came up with J-jeep had used an ounce of Cool, he would have called it the better names.)
....But I suspect CCP's driving interest is, that every device or weapon they introduce in Dust be used for the purpose of countering or balancing an RELATIVELY EQUAL opponent in the match. (Yikes, what did she just say?? Wha--??) Let me try to suggest it better. CCP allows and loves to see a certain amount of improvising from players (use a DS or LAV to catapult to unreachable ledges, road-killing with vehicles, etc). But they hope to see a high-investment, high-grind-to-earn vehicle defeated by one of the tools that take extra-skill-level or extra sacrafice in SP or fight-time to bring against that vehicle. In the future, "improvising two standard breach bolt pistols with three malitia damage mods to kill a Prototype Minmatar LAV" will be frowned on by CCP as a failure of the game design.... ...Today using five REs on a malitia taxi to incinerate a Proto, Skill-bonused, HAV is worth a frown too.
I agree with you, it's a GREAT improvisation, and a valid, fun combat tool (though I'll make sure you have trouble tryin' to ram my Grimsnes!) But I also agree with any changes CCP considers making in the name of curbing political issues, or keeping their battle tools operating within reasonable skill-required-for-success ratios, OR both, if that's their reason. |