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Rusty Shallows
1140
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Posted - 2014.03.17 20:32:00 -
[1] - Quote
The current Big-Four Rifles are still better, including inside any HMG optimal. The December patch just closed the difference so they aren't easy +50s anymore. If the HMG was in such a good place people still wouldn't be flocking to rifles instead using a heavy weapon as the Sentinel Frame was intended. It is really annoying to hear someone who just stopped using an HMG to brag on the headset about his new rising kill-board scores.
I am concerned on the buffer somewhat. I am concerned whenever buffing and nerfing are done at the same time. In the case of the stacking damage mod nerf and the groundbreaking changes to what was this game's Sacred Cows the original hit-point total might have been better. It is hard to tease out an answer since foot work is about to become far more important for everyone. People who can already shield skirmish against HMG Sentinels are getting a big buff.
If the HMG does need a change for once in CCP's history I pray it is a rebalance. Nerfing a terrible design approach, rarely fixes anything, makes the game developers look lazy and incompetent regardless of the facts. Outright nerfing should be a last resort not a knee-jerk reaction. That being said I'm not sure what tweaks could be done for a close-quarters bullet-hose. Maybe lower damage and remove overheat with a magazine increase to make it a suppression weapon? Lower damage and increase range for better area denial? If there are any perceived issues with the HMGs I'm seriously begging people to think on how the weapon is supposed to viably fit into this game.
My concerns right now are for shotguns which may end up being indirectly nerfed into weak-sauce come Uprising 1.8 the reckoning. I haven't even touched them since Chrome so there isn't any self-interest involved.
Here, have some candy and a Like. :-)
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Rusty Shallows
1140
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Posted - 2014.03.17 20:45:00 -
[2] - Quote
Chibi Andy wrote:well we never asked for a ROF buff just a dmg buff but you know how CCP is, always doing things their way However it did make sense for the change to the HMG Operation skill. Which originally was a harsh and pointless nerf that left allot of us scratching our heads.
Here, have some candy and a Like. :-)
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Rusty Shallows
1142
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Posted - 2014.03.18 03:48:00 -
[3] - Quote
Tectonic Fusion wrote:DeadlyAztec11 wrote:Yeah, the HMG should be nerfed 5%, damage wise. You got 1 like WTF? When I said that everybody raged at me. We all love DeadlyAtec11 no matter what he says.
Here, have some candy and a Like. :-)
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Rusty Shallows
1153
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Posted - 2014.03.18 21:08:00 -
[4] - Quote
jerrmy12 kahoalii wrote:I-Shayz-I wrote:Damage mods are still getting nerfed. And proficiency. You seriously can't do anything with just a HMG.
I want to say 99% of heavies use damage mods.
Shouldn't be that bad. I never use damage mods yet I instakill Just admit it Jerrmy you have mad-skillZ.
Shayz isn't kidding you. A complex damage mod is a required fitting for anyone taking the Fatty Path. We had players go to the middle of the Basic Heavy Frames so they could fit two. The Advanced Sentinel Frame was les effective than the Basic Frame version, let that one sink in for a minute.
To think some people called me crazy for never spending SP in Dropsuit Command. Who's laughing now? Bwahahahhahaha.
Here, have some candy and a Like. :-)
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