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Oxskull Duncarino
0uter.Heaven
493
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Posted - 2014.03.17 21:11:00 -
[1] - Quote
Cat Merc wrote:Chibi Andy wrote:well considering before the 10% dmg buff to the HMG, the HMG was just a giant BB gun that tickles the enemies armor.
so technically the HMG is fine where it is now.
unless of course everyone just wants a broken HMG so they can kill the heavies more easier. then you'll just see a surge of RR/CR/SCR heavies once the HMG is dead. They also decreased the accuracy, which was a major reason why the HMG was underperforming, it was too accurate. Remove that ROF buff and it would still be god mode. Ya might want to stop smoking whatever you're smoking if ya really think that removing a fifth of the HMG's rate of fire would leave the HMG with "god mode"
Until the patch notes come out, or a Dev posts in the meantime, we don't know if the shotgun is getting its proficiency changed. All that I've seen so far is that weapons that had both damage types increased due to proficiency were having that be changed to damage type specific. Lets hold our horses before seeing where we stand. |
Oxskull Duncarino
0uter.Heaven
493
|
Posted - 2014.03.17 22:20:00 -
[2] - Quote
Zahle Undt wrote:Mad Syringe wrote:Aeon Amadi wrote:Zahle Undt wrote:If point defense is all Sentinels could do...fine, but lets face the facts people have been using LAVs and other means to get around the heavy role forever and make it basically the most powerful infantry suit off an on since closed beta. Thus we have the cycle of heavy nerfs and buffs. There's also Kin Cat Heavies which move faster than some Logi's =P Minmatar Sentinel with those is going to be beast just because of the built in passive defense on the suit. Yepp, but with much less HP! I've been a logi so far. I tried to speed stamina tank most of my career. Then the new rifles hit and I had no choice, but to do the 1.7 credo: damage on the left and armor on the right. With the nerfed rifles, it will hopefully be possible to go towards speed/stamina again. And I plan to use the weakest heavy with an HMG and speed tank it. This means, that it will still be prey to the rifle users if they see me from afar. But if I get a jump on them they are easy prey hopefully. In the end we will see. If heavys are completely broken after the patch they will be nerfed again. If not they will be nerfed anyway, since the medium frame masterrace can't stand anything that kills it! Sadly, you are probably right. I want the Sentinel to be useful, even if I don't run them I have friends that do, and heck I run support logi so fat guys are my bread and butter. Yet I also don't think a game where Sentinels are only kill able by other Sentinels is good either. We'll see what happens in 1.8 but here's what I think need to be the "nerfs" to heavy: 1. Reduce the resistance from (at proto) 15% to racial enemy and 10% to racial ally to just the 15% to racial enemy 2. Give the HMG a damage nerf consistent with the reduced damage of rifles (so in the area of 10%) That's it, hardly role killing IMO Until all heavy AP weapons are in the game, no single heavy suit should be the only one that has a resistance to the only presently ingame heavy AP weapon, the HMG. Once they're all ingame, then I'd be well happy with reduction to just a single resistance.
Truth be told, I don't think there should have been all the weapon specific damage resistance introduced. It's to much to fast without seeing how a few tweaks work. All that should have been brought in for 1.8 was the splash resistance. I've been a heavy for a long time, but even though I benefit from the changes I'm uncomfortable with them for the general game balance |
Oxskull Duncarino
0uter.Heaven
495
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Posted - 2014.03.18 13:15:00 -
[3] - Quote
Atiim wrote:Kekklian Noobatronic wrote:Tell someone it should take multiple people to take down a single person in a tank, and everyone losses their minds.
Tell someone they should lose to a single heavy within 20m, and everyone loses their minds. Fixed. Lol. Poor auld Kekklian mustn't have been following the forums to much.
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Oxskull Duncarino
0uter.Heaven
496
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Posted - 2014.03.18 14:08:00 -
[4] - Quote
Scalesdini wrote:Christ you medium frames are stupid, whiny poofters. HMG is not OP in 1.7, it will not be OP in 1.8. Sentinels are not going to be OP in 1.8. This is not Zerg 514. Learn2tactics.
Amadi I'm going to kick you so hard you get a fatal error again for posting a **** thread like this. Your post is a total fail. Yes, the heavy HMG combo is not OP now, it is in an extremely nicely balanced position. But, on paper the 1.8 HMG heavy is getting a dose load of resistances with no HMG damage reduction while nearly all other light weapons are getting a reduction. The complex damage reduction is reducing the HMG's damage, but the resistances more than cancel that out, so there is a valid concern over them becoming OP post 1.8. I'm very much in the camp of wait and see as we haven't got all the change details, and aswell, until we actually get to play 1.8 we can't be sure.
The fear of having nearly entire teams made up of heavies post 1.8 is not an issue yet for me as most Scimish maps only have one or two sockets that heavies can lock done, with mediums etc. being able to control the other points. A few sockets that are in Dom and Tankbush will be a different story, but again, we won't now exactly how it will work until we get to dig into 1.8. |
Oxskull Duncarino
0uter.Heaven
496
|
Posted - 2014.03.18 14:11:00 -
[5] - Quote
Hollow M Ling wrote:Welp I haven't been on these forums in months and people want the HMG nerfed again....Fine looks like in 1.8 I'll give my Heavy an RR. If all us Heavies don't use the HMG in 1.8 it can't get called op so it can't get nerfed You're late to the party with your Railrifle heavy, but there's a big group of them there already to welcome you to the fold. I'll welcome you with my HMG when ya step just a bit closer |
Oxskull Duncarino
0uter.Heaven
497
|
Posted - 2014.03.18 14:28:00 -
[6] - Quote
Hollow M Ling wrote:Oxskull Duncarino wrote:Hollow M Ling wrote:Welp I haven't been on these forums in months and people want the HMG nerfed again....Fine looks like in 1.8 I'll give my Heavy an RR. If all us Heavies don't use the HMG in 1.8 it can't get called op so it can't get nerfed You're late to the party with your Railrifle heavy, but there's a big group of them there already to welcome you to the fold. I'll welcome you with my HMG when ya step just a bit closer Oh sure, but first can you just wait for me behind this supply depo I need to pick up an ol' friend Nay a bother, but ya might miss me when ya come back due to my rapid switch to my cloaked scout |
Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 14:41:00 -
[7] - Quote
noob cavman wrote:Oxskull Duncarino wrote:Hollow M Ling wrote:Oxskull Duncarino wrote:Hollow M Ling wrote:Welp I haven't been on these forums in months and people want the HMG nerfed again....Fine looks like in 1.8 I'll give my Heavy an RR. If all us Heavies don't use the HMG in 1.8 it can't get called op so it can't get nerfed You're late to the party with your Railrifle heavy, but there's a big group of them there already to welcome you to the fold. I'll welcome you with my HMG when ya step just a bit closer Oh sure, but first can you just wait for me behind this supply depo I need to pick up an ol' friend Nay a bother, but ya might miss me when ya come back due to my rapid switch to my cloaked scout your not ment to be skinny ox XD What? Have ya not seen the Gal heavy's head? The shine coming off that forehead will be my new secret weapon. I'll be flanking a group to have the sun in my face when I attack, and they'll be blinded by the the glorious rays off my headbutt machine. Praise the sun
Edit - Damn, I read shiny rather than skinny. ANyhow, with the distance I've run in the last 18 months I'm so thin I've been rattling around in my fat suit for two long. Time to get something more snug |
Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 14:42:00 -
[8] - Quote
Hollow M Ling wrote:Oxskull Duncarino wrote:Hollow M Ling wrote:Oxskull Duncarino wrote:Hollow M Ling wrote:Welp I haven't been on these forums in months and people want the HMG nerfed again....Fine looks like in 1.8 I'll give my Heavy an RR. If all us Heavies don't use the HMG in 1.8 it can't get called op so it can't get nerfed You're late to the party with your Railrifle heavy, but there's a big group of them there already to welcome you to the fold. I'll welcome you with my HMG when ya step just a bit closer Oh sure, but first can you just wait for me behind this supply depo I need to pick up an ol' friend Nay a bother, but ya might miss me when ya come back due to my rapid switch to my cloaked scout Sure it sounds like it will make a fun game of catch, oh I got a flux grenade we can use as a ball Lol, how about a plasma ball instead. Fluxes are so yesterday |
Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 14:46:00 -
[9] - Quote
noob cavman wrote:Your back looks like a glory hole collection brah! Im gonna die thanks to laughing to much at that back! Lol, I want prox chat so I can get some warning from your giggling before ya detonate a quad remote stack. I edited my last post by the way. My reading comprehension sucked. |
Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 14:57:00 -
[10] - Quote
SPESHULz wrote:Zahle Undt wrote:If point defense is all Sentinels could do...fine, but lets face the facts people have been using LAVs and other means to get around the heavy role forever and make it basically the most powerful infantry suit off an on since closed beta. Thus we have the cycle of heavy nerfs and buffs. lol heavies cant get into lavs or havs cause they are to fat would be brilliant and prevent hmgs jumping out to kill vulnerable infantry unfairly I'm happy with the LAVs and heavies, and honestly, it's not because I'm a heavy and am a bit addicted to anything that helps me move faster than a waddle For dropships and HAVs I'd love if only light suits were able to pilot them. The same concept as most armed forces where pilots need to be within certain size parameters to suit the vehicle design. Since we are all genetically designed for our roles, making a pilot skinny as feck so as to allow more space for the vehicle's gear sounds good. |
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Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 15:03:00 -
[11] - Quote
ReGnYuM wrote:TBH...
CCP really needs to keep a close eye on the Heavy and the HMG in 1.8
Current 1.7: Unless you're a heavy yourself, you should never engage a heavy in 1v1 duel (How it should be IMO). However, if you see a heavy with its back exposed , then by all means go for it.
1.8 Expectulation I was already worried about the resist, but the damage mod/ rifle nerf is just too much. Furthermore, the HMG is already a powerful force to be reckoned with. I just can't see how the heavy role will not be broken in 1.8 lol.
Yeh, hopefully if there is an issue they'll step up with changes fast. Lol, what am I saying.
On the thing of engaging a heavy in optimal only if you're a heavy I find it too black and white. It's the same as HAVs. Unless the player is an idiot they should never engage a HAV/heavy in their optimal face to face, as the HAV/heavy should always win unless they suck. But there is nothing wrong with engaging to their side or back and get those headshots in before taking cover and repositioning and/or allowing somebody else to blindside them. |
Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 15:08:00 -
[12] - Quote
noob cavman wrote:Oxskull Duncarino wrote:noob cavman wrote:Your back looks like a glory hole collection brah! Im gonna die thanks to laughing to much at that back! Lol, I want prox chat so I can get some warning from your giggling before ya detonate a quad remote stack. I edited my last post by the way. My reading comprehension sucked. With my shotty being rof nerfed(?) Im just gonna stab then bolt pistol. I'm still unconvinced that the prof of the SG is getting changed as I haven't seen anything to say so from CCP. All that has been said is that damage that used to be applied across the board to all damage types due to prof was getting changed to a single damage type aside from nova knives. Since the SG is the only one with a different prof. and I'm presuming/hoping it'll be left as is, the same as is.
I actually want the shotgun to stay as nasty as it is, even if it does mean more deaths for me
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Oxskull Duncarino
0uter.Heaven
498
|
Posted - 2014.03.18 15:27:00 -
[13] - Quote
Atiim wrote:Jastad wrote:Korvin Lomont wrote: How would you counter 16 heavies? Grab the high ground and KILL THEM. 3d Map are 3d for a reason. and watch them spawn in base and lose all the letters. So you expect me to believe that a team with 16 heavies won't carry at least 1 Forge Gun to prevent people from grabbing the high ground? I think that too many people that used a forge at sometime for AP were to reliant on splash and have never gotten to experience the pleasure of proper direct fire Forge gunning poor little infantry into oblivion. With a bit of patience to get a target to settle for a second, seeing that forge shot pound them into a red smear is sublime I don't do on my main alot as I prefer to get close with my HMG, but I do it alot on my alts as it's more easily accesable with low SP.
As to the potential 16 heavy red berry team, there are only a few instances where they would have control. A few Sirm and Dom map layouts would be an issue, but in the most part there are null cannons to suit all styles. And if people have a solid core then they should have a basic HMG heavy setup to help with such scenarios. And if it's a bunch of high spec heavies with a map that suits them with only basics/nothing on your side, well, tough luck. People have got to accept that in the randomness of pubs we'll have some combos will always beat others. PC and stacked FW will be the proper litmus test though. Fun times ahead. |
Oxskull Duncarino
0uter.Heaven
499
|
Posted - 2014.03.19 01:28:00 -
[14] - Quote
alten hilt wrote:Oxskull Duncarino wrote:SPESHULz wrote:Zahle Undt wrote:If point defense is all Sentinels could do...fine, but lets face the facts people have been using LAVs and other means to get around the heavy role forever and make it basically the most powerful infantry suit off an on since closed beta. Thus we have the cycle of heavy nerfs and buffs. lol heavies cant get into lavs or havs cause they are to fat would be brilliant and prevent hmgs jumping out to kill vulnerable infantry unfairly I'm happy with the LAVs and heavies, and honestly, it's not because I'm a heavy and am a bit addicted to anything that helps me move faster than a waddle For dropships and HAVs I'd love if only light suits were able to pilot them. The same concept as most armed forces where pilots need to be within certain size parameters to suit the vehicle design. Since we are all genetically designed for our roles, making a pilot skinny as feck so as to allow more space for the vehicle's gear sounds good. I would be fine with heavies and LAV's if there was an enter/exit animation that accounted for size. The instant pop in and pop out is BS. Ever tried bailing from a hummer in full battle rattle? I'm in full agreement with ya. I've never had the experience of bailing in full battle gear but it's not had to imagine that it's not a case of one second being happily ass planted in a seat and next second happily standing on two feet combat read. It's one of many changes that in my view need immediate implementation. |
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