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Mad Syringe
ReDust Inc.
214
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Posted - 2014.03.17 19:20:00 -
[1] - Quote
If you look into the barrels of an HMG, you're supposed to die... It will finally be as it's supposed.
If you want to get that heavie on the node, engage from a distance if possible, and for those CQC situations, grenades will still help, you just need some hives. Massdrivers will see a comeback for those situations. But mostly, CQC is heavy and sneaky scout territory.
But there are enough places on the maps where mediums will still be the suits to use. |
Mad Syringe
ReDust Inc.
214
|
Posted - 2014.03.17 19:36:00 -
[2] - Quote
Aeon Amadi wrote:Mad Syringe wrote:If you look into the barrels of an HMG, you're supposed to die... It will finally be as it's supposed.
If you want to get that heavie on the node, engage from a distance if possible, and for those CQC situations, grenades will still help, you just need some hives. Massdrivers will see a comeback for those situations. But mostly, CQC is heavy and sneaky scout territory.
But there are enough places on the maps where mediums will still be the suits to use. And the Gallente Assault with the Assault Rifle is where.. in that equation..? The Gallente assault is supposed to die as well, if it looks into an HMG wielded by a Gallente heavy.
Medium frames are not the masterrace, that can anihilate everything else on the battlefield. The Gallente assault should be the frame that moves betwheen nodes in city maps to reinforce others. The suit for digging in is the heavy. Assault should be the conquerors, moving fast in packs to overwhelm enemy forces by sheer numbers. As is in real life, standard infantry is the expendeble cannonfodder. Infantry in all wars has been shoved into meatgrinders all over the world. BTW, I think Assault suits should be cheaper than all other suits, by at least 20%.
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Mad Syringe
ReDust Inc.
216
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Posted - 2014.03.17 19:43:00 -
[3] - Quote
noob cavman wrote:I hear that my shotgun is the counter to heavies. But if the prof skill is being changed to shield damage and not keeping the rof bonus. I see alot of death on my horizon from not being able to get that 4 shot off... If the shotgun isn't good enough to give a sneaky scout the chance to kill that heavy, it needs to be buffed. Sneaky scouts should be able to take down a heavy, but only if undetected... and it still needs to be close (strafing involved and every shot connects). |
Mad Syringe
ReDust Inc.
216
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Posted - 2014.03.17 19:53:00 -
[4] - Quote
Arkena Wyrnspire wrote:Heavies can tank REs. Sometimes three, in edge cases. Proto knives are survivable for up to four strikes even if you charge initially. Flux will assist, but the only heavy it'll be really effective against will be the Minmatar one. And they all have a 25% blast resistance, so the mass driver is out the window.
Some heavies can tank a full magsec clip. Direct hits with the MD still do full damage! So you need to aim, and not only spam the floor. In the end, the heavy will need teamwork to take down or a sneaky scout to prepare him... |
Mad Syringe
ReDust Inc.
216
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Posted - 2014.03.17 19:55:00 -
[5] - Quote
Aeon Amadi wrote:And what's to stop Heavies from moving in packs..?
Well if they move in packs, they need to cross open ground, where the mediums can take advantage of their superior range...
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Mad Syringe
ReDust Inc.
217
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Posted - 2014.03.17 21:54:00 -
[6] - Quote
Aeon Amadi wrote:Zahle Undt wrote:If point defense is all Sentinels could do...fine, but lets face the facts people have been using LAVs and other means to get around the heavy role forever and make it basically the most powerful infantry suit off an on since closed beta. Thus we have the cycle of heavy nerfs and buffs. There's also Kin Cat Heavies which move faster than some Logi's =P Minmatar Sentinel with those is going to be beast just because of the built in passive defense on the suit. Yepp, but with much less HP! I've been a logi so far. I tried to speed stamina tank most of my career. Then the new rifles hit and I had no choice, but to do the 1.7 credo: damage on the left and armor on the right. With the nerfed rifles, it will hopefully be possible to go towards speed/stamina again. And I plan to use the weakest heavy with an HMG and speed tank it. This means, that it will still be prey to the rifle users if they see me from afar. But if I get a jump on them they are easy prey hopefully. In the end we will see. If heavys are completely broken after the patch they will be nerfed again. If not they will be nerfed anyway, since the medium frame masterrace can't stand anything that kills it!
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Mad Syringe
ReDust Inc.
217
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Posted - 2014.03.17 22:08:00 -
[7] - Quote
ARF 1049 wrote:But at 40m away the HMG shouldn't be effective, if you want to reduce TTK on everything else they have to edit the HMG just reduce it's ROF and optimal range... Sure the heavies will b**** but let them suffer like every other suit! heavies sipping around and back pedaling to get out of my shotguns 6 foot range and they are fine, same with RR buff the shotty or nerf the HMG then they can truly be skill matched not just the heavy back pedaling and winning.
That's exactly it, at 40m in the hands of a caldari assault, the HMG will probably still be beat by the RR. The shotgun definitely needs to be powerful enough to give a scout the chance for a successfull surprise attack (in skilled hands).
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Mad Syringe
ReDust Inc.
230
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Posted - 2014.03.20 10:48:00 -
[8] - Quote
One thing everybody seems to forget when you talk about the splash damage resistance, is the 25% buff to Mass Driver damage. And that's to splash and direct damage. If you put that Mass Driver on a Minmatar commando suit, you'll end up with a 10% better MD towards heavies than now. You than can further increase the damage output towards armor, and you will damage grouped heavies all at once... This is definitely the way to go to fight entrenched heavys. The MD should also help to get rid of those pesky repping bumblebees...
Im pretty sure that the Min commando is one of the keys to a successfull assault on enemy heavies. Mix that with gallente commandos/assaults with assault rifles and you should be very effective. Move in fast from all angles and you will take down even groups of heavies.
Also, since all those heavies will likely have a lot of resistances towards projectile and rail rifles, the assault rifle will have a better role in the future. Maybe try the tac AR for a change, I've been running with some guys who used them very effectively just yesterday... (takes gungame though)...
I will go heavy and counter heavy coming next build... It will be awesome!
And just to further deepen my theory, there may be something in the works for the gallente commando...
Halleluja! Breach Plasma cannon and Assault Plasma cannon found in SDE |
Mad Syringe
ReDust Inc.
231
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Posted - 2014.03.20 11:06:00 -
[9] - Quote
CommanderBolt wrote:While I agree the hopping in and out of LAV antics kinda defeats the downside of any heavy HMGer.... lets be honest guys they should be able to shoot it out the window and do drive bys (As should all weapons be able to shoot out the window with hip fire accuracy) but if we had that - it would be even worse than it is now.
Well I disagree. As far as I know, CCP was contemplating the possibility to implement passenger shooting. But hopefully they just give assaults that possibillity. Lets be honest, an hmg is fired from the hip, where is your hip in a car? Yes its below the dashboard. So no HMG firing from pessenger seat plz. Also dropship firing, I'd like to see that, but only with the blast shields down and only for light/medium suits. So you can easily counter it with MD/PLC round in the passenger compartment. This should btw do +50% damage to the dropship (hitting the inside of the DS).
Enter/Exit animations should be implemented asap!
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Mad Syringe
ReDust Inc.
231
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Posted - 2014.03.20 11:44:00 -
[10] - Quote
+1
Just a tip in general, do not arrive in clusters when you engage heavies, since that makes the HMG even stronger. |
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