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Arkena Wyrnspire
Fatal Absolution
11267
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Posted - 2014.03.17 19:19:00 -
[1] - Quote
I predict Heavy514 with a some scouts hiding under every other rock for 1.8.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
11267
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Posted - 2014.03.17 19:26:00 -
[2] - Quote
Beck Weathers wrote:My eyes will light up whenever i see a minmatar heavy and mow him down with his pathetic resists and hp
Considering a minimally tanked one will have 1200 EHP, you have fun with that.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
11275
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Posted - 2014.03.17 19:39:00 -
[3] - Quote
Chibi Andy wrote: if i remember correctly before the DMG buff to the HMG the proto was doing like 17dmg and that still takes a while to kill a medium frame and even more on a amarr heavy frame
17 damage... At 2000 RPM.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
11275
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Posted - 2014.03.17 19:48:00 -
[4] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:Most notably because all rifles will have a reduction in damage to accomodate a longer TTK but the HMG will not. IMO, it's already in a pretty good place and it's only intended counters in the CQC environment are the AR and the SG, both of which are getting some pretty hefty nerfs come 1.8
Fairly worried that the HMG will completely replace other CQC options as the new heavies gain in popularity and the subsequent nerfs occur. I kinda feel as though rifles were singled out in the TTK area in this aspect, some were obviously over-powering but there were others that were already falling short here in 1.7 (breach, burst and tactical AR, for instance).
I can't be the only one with this concern. no. scout suit , cloak . proto re on heavy +50 proto knifes on heavy +50 flux ,massdriver magsec to heavy back +50
Heavies can tank REs. Sometimes three, in edge cases. Proto knives are survivable for up to four strikes even if you charge initially. Flux will assist, but the only heavy it'll be really effective against will be the Minmatar one. And they all have a 25% blast resistance, so the mass driver is out the window.
All heavies can tank a full magsec clip.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
11278
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Posted - 2014.03.17 19:56:00 -
[5] - Quote
Mad Syringe wrote:Arkena Wyrnspire wrote:Heavies can tank REs. Sometimes three, in edge cases. Proto knives are survivable for up to four strikes even if you charge initially. Flux will assist, but the only heavy it'll be really effective against will be the Minmatar one. And they all have a 25% blast resistance, so the mass driver is out the window.
Some heavies can tank a full magsec clip. Direct hits with the MD still do full damage! So you need to aim, and not only spam the floor. In the end, the heavy will need teamwork to take down or a sneaky scout to prepare him...
That's nice.
It'll take you a full clip of direct hits to down a heavy, by the way.
Out of curiosity, how do you propose dealing with heavies with teamwork when they get spammed? If a lone heavy needs teamwork to kill, then straight away heavies become the most efficient use of clones and of manpower.
You have long since made your choice. What you make now is a mistake.
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