Draco Cerberus wrote:Malkai Inos wrote:No one's supposed to run above ADV in pubs with any kind of konsistency, so you're not that far off going slightly negative with full ADV fits. I can barely maintain an equilibrium with my ADV fit, but only if i'm carefull not to overcommit.
The problem, as you rightly pointed out, is outside funding and a general lack of significant ISK sinks for vets. This means that losing fits doesn't matter to them since they don't care about the ISK and there's no important use for PRO outside of PC anyways, so they're just used for k/d padding.
Increasing payouts, however, will do nothing to solve this issue. It will only further dilute the initial purpose of tiered gear and makes not running PRO, when you have the skills, even less justifiable.
Either cost or power scaling across the tiers, specifically prototype, needs to be adjusted. Frankly, doubling your eHP should either increase price by three orders of magnitude or not be possible at all.
Edit: One last thing. Stompers do get a good chunk of the payouts but, with every occasional death, they also contribute the largest part to the pool.
Just out of curiosity, who do you think you are? I am a CB Vet and understand the problem quite well. Without having the blocks of planets some of the big corps have and being able to pay your players for their participation in corp, there is no way to get isk other than Pubs, meanwhile this wouldn't be a problem if Eve had more of an impact on Dust and vice versa, supporting one another rather than just being in separate universes with a minute tangible link.
What do we need, more isk. How should we be able to get it? By pub payouts, by selling salvage, by doing trades and some manner of isk generation other than what we have now. Hurry up CCP...fix this broken game.
I'm a Mordu's Legion vet, playing since around august 2012 and decidedly corp-less most of the time. Not that any of it matters...
Since running ADV almost all day long is pretty achievable already, increasing Pub Payouts enough to further make a difference against stompers will just establish full-PRO as the undeniable base line for even casual play. This means new players have no business even firing up the game until they aquired some 8m SP for a full, well supported proto fit, assuming they actually get it right the first time. It might help you, me and OP who have mostly enough SP but not quite the ISK, but will make the NPE even worse, reduce build variety and leave us with one, instead of three, tiers that are actually of any use.
There's also little point dealing with higher end content when even the lowest common denominator is designed to give you access to the best gear eventually. This means even more PRO stomping pubs instead of playing PC et al.
There will be pretty much no economy around STD/ADV items either, since no one will use any of it, once they went past it. Why have this stuff anyways, when the game is specifically designed for it to be useless by default?
The problem has never been that too few people can afford PRO in pubs. It's that way too many people actually can while the game hasn't been designed for it.
I fully agree on the economy/salvage as that would mean that veteran's ISK would actually be passed down the food chain. Just generating more of it, however, will lead to inflation once item prices start to be dictated by the economy and not CCP's arbitrary seeding prices.