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          Louis Domi 
          Pradox One Proficiency V.
  29
  
          
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        Posted - 2014.03.16 03:17:00 -
          [1] - Quote 
          
           
          i put this in the ideas section but i think more people will see it here:
  This is for enemies in the redline. Since insta death seems weird and **** How about keep the timer but have some warning like  " MCC is targetting leave the area within 20 seconds" After the 20 seconds is over the mcc will start bombarding you each shot should basically 1 hit kill you
  I think this would be better than the insta-no-explanation-death | 
      
      
      
          
          N1ck Comeau 
          Ahrendee Mercenaries General Tso's Alliance
  2319
  
          
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        Posted - 2014.03.16 03:18:00 -
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          would this waste mcc shooting at our mcc time?
 Tankers- 'Hit us when are hardeners are down" 
Proceeds to run three hardeners. 
Proud member of RND 
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          Forever ETC 
          703rd Ishuk-Raata Enforcement Directive
  135
  
          
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        Posted - 2014.03.16 03:21:00 -
          [3] - Quote 
          
           
          We could have AFKers manning turrets in the MCC for shooting Redliners.
 Well, time to go Commando. Fill the Ranks at 703rd. 
Love,Hate, and everything in between.- ETC 2013 
ETC- My Initials!! 
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          Louis Domi 
          Pradox One Proficiency V.
  29
  
          
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        Posted - 2014.03.16 03:22:00 -
          [4] - Quote 
          
           
          N1ck Comeau wrote:would this waste mcc shooting at our mcc time?  
  i would think an Mcc can dual task | 
      
      
      
          
          The Robot Devil 
          Molon Labe. General Tso's Alliance
  1972
  
          
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        Posted - 2014.03.16 03:43:00 -
          [5] - Quote 
          
           
          Add a timer in the MCC that has a random time between 30 and 60 seconds and when that time is up you have to press a random button thread of five or six buttons long.
  Do the same for the redline and if the team is totally redlined then the match should just end because the team is bad. I am bad at this game and I haven't been redlined in months.
  AFKers and redliners should be charged ISK for every second spent in those two areas after a certain time limit has been reached and if they fail to input the code then the clone should be terminated and kicked from the battle. But the players here won't go for it for whatever reason, probably because they are the ones AFKing and in the redline. People whom are actively engaged in the fight wouldn't even notice. In two years of playing I have only been redlined so bad I couldn't get out back in closed beta.
 "One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production." 
Raoul Duke 
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          Sgt Buttscratch 
          Condotta Rouvenor
  2045
  
          
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        Posted - 2014.03.16 03:53:00 -
          [6] - Quote 
          
           
          As the game goes on, MCC's take damage, as the MCC weakens so does its defensive field on the floor(redline), every tick is worth 10m of redline.
 
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans 
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          Harpyja 
          Molon Labe. General Tso's Alliance
  1278
  
          
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        Posted - 2014.03.16 04:07:00 -
          [7] - Quote 
          
           
          Forever ETC wrote:We could have AFKers manning turrets in the MCC for shooting Redliners.    I've had a similar suggestion some time ago:
  Remove the redline completely and add large turret installations on the sides of the MCC, with a coverage area that's only below the MCC and out to a certain distance. These turrets are also protected by the MCC's shield and armor, so they are indestructible. The consoles are inside the MCC to provide safe retaliation against redliners.
 "By His light, and His will"
- The Scriptures, Gheinok the First, 12:32 
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