TL;DR is in post
5Original format,
Google DocTTK TableThe shotgun in DUST 514 is a terrible weapon. There are many reason for this, from people having 100% movement speed walking backwards to damage profile when facing armor tanked or dual tanked suits, or how all the new maps have virtually 0 cover in between medium range complexes like long, narrow hallways... Although in the perfect settings it can be used to great effect
Coming in 1.8 the proficiency skill is being changed from +3% to RoF to +X% to shield damage per level. But IGÇÖll show here why change proficiency to damage without affecting the shotgunGÇÖs innate RoF is detrimental to this weapon far more than anything else.
Let us first take a magical place, we call this GÇ£The White Room.GÇ¥ Within the white room, all weapons are shooting each other within optimal ranges and bullets never miss. Getting into the nuances of how many pellets miss, how often people get behind cover or however unlikely, a weapon has enough dispersion to actually miss a target without error from the user >_>
But before we start firing these weapons weGÇÖll need some dummies. Consider we start with the comparison of the Assault Rifle and Shotgun, both Gallente Hybrid Blaster profiles weGÇÖll face them off against their nemeses, the Caldari.
First off, weGÇÖll pit our fellows against 2 friends in Assault C-1. Perhaps one player is teaching another and has decided to use the same tier suit but the guy on the right had just specGÇÖd into Assault and only has minimal skills, while the guy on the right has maxed out their core skills and role suits.
The guy on the right has 2 basic shield extender, a basic armor plate, and a basic armor repairer. He has level 1 in appropriate Upgrade skills to unlock the extender, plate, and repairer and has skilled into each at level 1.
The guy on the left is running a complex shield extender, a basic shield extender and 2 basic reactive plates
The newbie is going to have 192 armor and 265 shields. against a blaster profile that means he has (192/0.9)+(265/1.1) = 454 EHP
This good fellow, teaching his little buddy, has 227 armor and 359 shields, so (227/.9)+(359/1.1)= 651EHP
Lets look at a basic Assault Rifle, 30 damage a bullet with 750 RPM. ItGÇÖll take 16 bullets to kill the first guy and 22 to kill the second. 750 RPM = 12.5 per second. or 1 bullet every 0.08 seconds.
16/12.5 = 1.28 seconds
22/12.5= 1.76 seconds
The basic shotgun does 40 damage per pellet and shoots 12 pellets. each round does 480 damage. It fires off 85.7 RPM or 1.4 rounds a second or 1 round every 0.7 seconds.
Wow, though, in 0.7 seconds or as soon as the shot fires the shotgun OHKOs newbie and take 1.4 seconds to kill the seconds guy. The shotgun sounds great! Sure that optimal range may be a problem, but if I get in it IGÇÖll win!