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Gavr1Io Pr1nc1p
9
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Posted - 2014.03.13 23:52:00 -
[1] - Quote
Should it be changed to +1% move speed on kin cat modules per level? Discuss. It would still have stacking penalties like on the sprint speed bonus
Kills-Archduke Ferdinand
Balance!
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1405
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Posted - 2014.03.14 00:10:00 -
[2] - Quote
yes.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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mollerz
2760
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Posted - 2014.03.14 00:10:00 -
[3] - Quote
How about 2%?
You gotta hustle if you wanna make a dolla
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2263
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Posted - 2014.03.14 00:10:00 -
[4] - Quote
Hell, why not?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Gavr1Io Pr1nc1p
14
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Posted - 2014.03.14 00:11:00 -
[5] - Quote
mollerz wrote:How about 2%? you know what they say-the more the merrier
Kills-Archduke Ferdinand
Balance!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
484
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Posted - 2014.03.14 00:13:00 -
[6] - Quote
Gavr1Io Pr1nc1p wrote:mollerz wrote:How about 2%? you know what they say-the more the merrier
Except with STDs.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Gavr1Io Pr1nc1p
14
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Posted - 2014.03.14 00:16:00 -
[7] - Quote
ResistanceGTA wrote:Gavr1Io Pr1nc1p wrote:mollerz wrote:How about 2%? you know what they say-the more the merrier Except with STDs. good point-with 2% it would be possible to get a higher move bonus than a sprint bonus, however, I think 1 or 2% is fine, as long as they include the skill ill be happy
Kills-Archduke Ferdinand
Balance!
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 00:19:00 -
[8] - Quote
Yes, please make it less terrible. At Lv 5 it makes a Complex KinCat give 12.6% as opposed to the base 12%. Ooooh, 0.6% bonus. It's a freaking joke.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:29:00 -
[9] - Quote
Supernus Gigas wrote:Yes, please make it less terrible. At Lv 5 it makes a Complex KinCat give 12.6% as opposed to the base 12%. Ooooh, 0.6% bonus. It's a freaking joke. yeah, pretty much
Kills-Archduke Ferdinand
Balance!
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DozersMouse XIII
Ultramarine Corp
160
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Posted - 2014.03.14 01:25:00 -
[10] - Quote
I approve
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Gavr1Io Pr1nc1p
20
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Posted - 2014.03.14 01:43:00 -
[11] - Quote
come on devs, is it possible and balanced?
Kills-Archduke Ferdinand
Balance!
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Logi Bro
Brutor Vanguard Minmatar Republic
2996
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Posted - 2014.03.14 01:48:00 -
[12] - Quote
Lol, no thanks. We don't need anymore strafe speed than we already have.
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Gavr1Io Pr1nc1p
22
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Posted - 2014.03.14 01:54:00 -
[13] - Quote
Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some method of increasing it
Kills-Archduke Ferdinand
Balance!
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Logi Bro
Brutor Vanguard Minmatar Republic
2996
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Posted - 2014.03.14 01:58:00 -
[14] - Quote
Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some method of increasing it
They don't have the same strafe speed...
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 02:10:00 -
[15] - Quote
Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have.
wut
But you can't strafe while sprinting, which is the only thing KinCats affect. Sprinting speed...
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Gavr1Io Pr1nc1p
24
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Posted - 2014.03.14 02:11:00 -
[16] - Quote
Logi Bro wrote:Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some method of increasing it They don't have the same strafe speed... there strafe speed is almost equivalent because of such high strafing penalties being implemented on high movement speed suits, and not so much on low movement speed suits
Kills-Archduke Ferdinand
Balance!
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Logi Bro
Brutor Vanguard Minmatar Republic
2996
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Posted - 2014.03.14 02:13:00 -
[17] - Quote
Supernus Gigas wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. wut But you can't strafe while sprinting, which is the only thing KinCats affect. Sprinting speed...
He is suggesting that kincats also give movement speed, which DOES affect strafe speed.
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Logi Bro
Brutor Vanguard Minmatar Republic
2996
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Posted - 2014.03.14 02:15:00 -
[18] - Quote
Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some method of increasing it They don't have the same strafe speed... there strafe speed is almost equivalent because of such high strafing penalties being implemented on high movement speed suits, and not so much on low movement speed suits
Such high strafing penalties? Last I checked, strafe is 90% of movement. That makes it 5.08 for Minscout, and 4.09 for Amarrlogi. Not even close to being equal.
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 02:17:00 -
[19] - Quote
Logi Bro wrote:Supernus Gigas wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. wut But you can't strafe while sprinting, which is the only thing KinCats affect. Sprinting speed... He is suggesting that kincats also give movement speed, which DOES affect strafe speed.
Oh, well then, I'm in agreement with you. KinCats need to just affect sprint speed, nothing else. And they need to have a less crappy skill bonus.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Gavr1Io Pr1nc1p
24
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Posted - 2014.03.14 02:21:00 -
[20] - Quote
Logi Bro wrote:Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Gavr1Io Pr1nc1p wrote:Logi Bro wrote:Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some method of increasing it They don't have the same strafe speed... there strafe speed is almost equivalent because of such high strafing penalties being implemented on high movement speed suits, and not so much on low movement speed suits Such high strafing penalties? Last I checked, strafe is 90% of movement. That makes it 5.08 for Minscout, and 4.09 for Amarrlogi. Not even close to being equal. Im fairly certain they scale unequally, more like a logistical curve. I can strafe as fast in my amarr logi as i can in my min scout
Kills-Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3477
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Posted - 2014.03.14 02:53:00 -
[21] - Quote
No
68 inches above sea level...
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CRYPT3C W0LF
Auraxis Special Forces
442
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Posted - 2014.03.14 03:13:00 -
[22] - Quote
Kincats Need to increase you're base movement speed, strafe speed, hack speed, rate of fire speed, and reload speed. That should be pretty balanced
COOKIE MASTER RACE ^__^
Slayer Scout, I feast on you're proto remains (Nom Nom Nom)
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One Eyed King
Eyniletti Rangers Minmatar Republic
528
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Posted - 2014.03.14 03:47:00 -
[23] - Quote
ResistanceGTA wrote:Gavr1Io Pr1nc1p wrote:mollerz wrote:How about 2%? you know what they say-the more the merrier Except with STDs.
Excellent point, although that could be said for any disease.
Looking for the scout hangout?
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 03:55:00 -
[24] - Quote
Care to elaborate on your onion? At Lv 5, a Complex KinCat gains a 0.6% efficacy bonus. That's practically nothing. Compared to pretty much any other module efficacy bonus, it's just garbage.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3478
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Posted - 2014.03.14 04:08:00 -
[25] - Quote
Supernus Gigas wrote:Care to elaborate on your onion? At Lv 5, a Complex KinCat gains a 0.6% efficacy bonus. That's practically nothing. Compared to pretty much any other module efficacy bonus, it's just garbage. I don't have to
This is an obvious suggestion to make something the OP has better without regards to balance. @ proto a 5% buff is massive.
I don't care if y'all share gear with me or not, this is a plea to buff something for malicious intents
68 inches above sea level...
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 04:15:00 -
[26] - Quote
Bojo The Mighty wrote:Supernus Gigas wrote:Care to elaborate on your onion? At Lv 5, a Complex KinCat gains a 0.6% efficacy bonus. That's practically nothing. Compared to pretty much any other module efficacy bonus, it's just garbage. I don't have to This is an obvious suggestion to make something the OP has better without regards to balance. @ proto a 6% buff is massive. I don't care if y'all share gear with me or not, this is a plea to buff something for malicious intents
I'm assuming you meant 0.6%, not 6% because I'm not sure where you could have gotten 6% from.
That being said;
I really don't see how going from 12% to 12.6% is a massive buff.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3478
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Posted - 2014.03.14 04:40:00 -
[27] - Quote
Supernus Gigas wrote:Bojo The Mighty wrote:Supernus Gigas wrote:Care to elaborate on your onion? At Lv 5, a Complex KinCat gains a 0.6% efficacy bonus. That's practically nothing. Compared to pretty much any other module efficacy bonus, it's just garbage. I don't have to This is an obvious suggestion to make something the OP has better without regards to balance. @ proto a 6% buff is massive. I don't care if y'all share gear with me or not, this is a plea to buff something for malicious intents I'm assuming you meant 0.6%, not 6% because I'm not sure where you could have gotten 6% from. That being said; I really don't see how going from 12% to 12.6% is a massive buff. No I meant 5% but saw the .6% and accidentally wrote 6% Op wants an extra % on top per level so at level five you are adding five percent speed buff so the 12% module adds 17% speed
68 inches above sea level...
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Supernus Gigas
sNk Syndicate
459
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Posted - 2014.03.14 04:58:00 -
[28] - Quote
Bojo The Mighty wrote:Supernus Gigas wrote:Bojo The Mighty wrote:Supernus Gigas wrote:Care to elaborate on your onion? At Lv 5, a Complex KinCat gains a 0.6% efficacy bonus. That's practically nothing. Compared to pretty much any other module efficacy bonus, it's just garbage. I don't have to This is an obvious suggestion to make something the OP has better without regards to balance. @ proto a 6% buff is massive. I don't care if y'all share gear with me or not, this is a plea to buff something for malicious intents I'm assuming you meant 0.6%, not 6% because I'm not sure where you could have gotten 6% from. That being said; I really don't see how going from 12% to 12.6% is a massive buff. No I meant 5% but saw the .6% and accidentally wrote 6% Op wants an extra % on top per level so at level five you are adding five percent speed buff so the 12% module adds 17% speed
Well +1% per level would definitely be a great bonus, but yeah it's probably too much. What would you think about a 5% efficacy bonus per level? At Lv 5 it would be a 3% bonus to a complex KinCat, so a Complex KinCat would be 15% with bonuses. I don't think that's too bad of a compromise.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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