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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1051
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Posted - 2014.03.16 03:55:00 -
[1] - Quote
Just now figured out how to read this list. Great info.
I will add that dampening/precision numbers seem to round to the nearest whole number, so if they round to the same number, precision wins and you are scanned or successfully scan your target. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1052
|
Posted - 2014.03.16 06:16:00 -
[2] - Quote
Beren Hurin wrote:Sana Rayya wrote:Just now figured out how to read this list. Great info.
I will add that dampening/precision numbers seem to round to the nearest whole number, so if they round to the same number, precision wins and you are scanned or successfully scan your target. That's interesting info if its true. Because it would actually mean that the gal logi PRO scanner could see a 4x damp scout among other things.
In 1.7, having a scan profile of 27.58 dB allows you to be scanned by proto scanners. I've also been able to detect single complex dampened mediums (33.75dB) despite my precision being higher (34.43 dB). I can only assume that the round rules will hold true in 1.8.
Still, I can't foresee a scenario where the focused scanner becomes problematic. It's rare to ever see one in 1.7 (though I think Samuel Carp uses one to troll scouts) and it's a crappy scanner even in 1.7 due to its long cooldown and short light up time. It'll be even worse in 1.8 when spin scans are removed. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1080
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Posted - 2014.03.17 15:03:00 -
[3] - Quote
Beren Hurin wrote: I'm anticipating the workaround for spin scans will be scan stacking. Just fit multiple scans on logis.
While I'm sure that we'll see an increase in the numbers of players stacking scanners, they still won't be nearly as effective as the spin scans.
If you think about it, in 1.7 one logi with a single scanner can spin scan 360* every 15 seconds or so, and their light up data will be constant.
In 1.8, to cover the same area you'd need six players with two scanners each, coordinating their scans in both direction and timing, to perfection.
So in 1.8, a player with a single scanner might be 1/12th as effective as that same player in 1.7. That means to get the most out of scanning, you'd better know that there are players in your scanning cone that are going to get lit up, before you light them up. Misfire scans will be very debilitating.
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