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jhon hartigan
Maphia Clan Corporation
167
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Posted - 2014.03.13 16:08:00 -
[1] - Quote
Light and speed suits or slow and brick tanked suit? An higher ttk is better for who is fast enough to avoid a lot of shots or for who has a ton of hp? |
Kasote Denzara
A Vulture
1855
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Posted - 2014.03.13 16:09:00 -
[2] - Quote
Depends on playstyle.
The brick tankers will get cocky and will never expect that the Scout behind them will stab them in the back with a Nova Knife because, well, they're too slow to respond to the ninja.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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NotWhoYou ThinkEyeAm
Expert Intervention Caldari State
11
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Posted - 2014.03.13 16:09:00 -
[3] - Quote
It's a buff for everybody.
All suits will benefit from this, even if it is only a little bit.
45 player match
I'm obviously not who you think I am
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Spectral Clone
Dust2Dust. Top Men.
1683
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Posted - 2014.03.13 16:22:00 -
[4] - Quote
Strafing got buffed.
Drop it like its hat.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1776
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Posted - 2014.03.13 16:23:00 -
[5] - Quote
jhon hartigan wrote:Light and speed suits or slow and brick tanked suit? An higher ttk is better for who is fast enough to avoid a lot of shots or for who has a ton of hp? Because light fast suits typically do not have much EHP, and because of the 'sloth mechanic' and also because of Aim Assist, any speed-tanked light suits will receive very little benefit from the TTK adjustments.
On the other hand, their heavier targets will be getting harder to kill.
So i'd say that the TTK adjustmetnt is most likely going to be a net nerf to light/fast suits.
I support SP rollover.
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jhon hartigan
Maphia Clan Corporation
167
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Posted - 2014.03.13 16:33:00 -
[6] - Quote
Looks Like it is not so easy to answer. |
Chunky Munkey
Amarr Templars Amarr Empire
3448
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Posted - 2014.03.13 17:12:00 -
[7] - Quote
jhon hartigan wrote:Light and speed suits or slow and brick tanked suit? An higher ttk is better for who is fast enough to avoid a lot of shots or for who has a ton of hp?
It's a buff to everyone. I know that sounds like a cop-out, but it basically means people will actually be able to respond to threats rather than immediately falling to them.
It makes kills & gameplay more about decision making, and less about reflexes.
Of course, I rarely use more than one damage mod, have about 400k in proficiency skills, and don't use the main rifles. So I'll be cutting through you all just like I always have
No.
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Zahle Undt
Bullet Cluster Legacy Rising
902
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Posted - 2014.03.13 17:12:00 -
[8] - Quote
Vrain Matari wrote:jhon hartigan wrote:Light and speed suits or slow and brick tanked suit? An higher ttk is better for who is fast enough to avoid a lot of shots or for who has a ton of hp? Because light fast suits typically do not have much EHP, and because of the 'sloth mechanic' and also because of Aim Assist, any speed-tanked light suits will receive very little benefit from the TTK adjustments. On the other hand, their heavier targets will be getting harder to kill. So i'd say that the TTK adjustmetnt is most likely going to be a net nerf to light/fast suits.
I believe this to be accurate. While on the surface increased TTK for all would seem to be equal benefit to all (leaving aside the huge advantage not nerfing the HMG and all these resistances based on previous rifle performance gives the sentinels) low TTK favors scouts because with lower TTK the stealthy scout can kill his enemy before they can respond. That is going to be more difficult to do with increased TTK, but I'm sure we'll adjust.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
473
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Posted - 2014.03.13 17:18:00 -
[9] - Quote
Well, you kind of have to look at how they are increasing TTK.
The way they are doing it, damage output is being reduced, and in more than one way.
First the damage mod nerf, this will benefit the noobs and their starter fits the most. The basic damage mods won't change, the adv will barely change, and the prototype will be cut in half. This is reduce the amount of damage prototype users are doing.
Second, proficiency nerf. Now proficiency will only affect armor or shield, also in effect becoming a 7.5% damage nerf. This nerf is also beneficial to noobs as they will not have any proficiency skills trained.
Third and lastly, the rifles are getting a damage nerf. This of course hits everyone who uses a rifle the same way, but leaves those of us who use non-rifle weapons as stronger in comparison.
So it looks like noobs are getting the most out of this buff, followed by non-rifle users.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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steadyhand amarr
TeamPlayers Negative-Feedback
2565
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Posted - 2014.03.13 17:22:00 -
[10] - Quote
Facepalm/ Headdesk headdesk headdesk
Thus proving their is such a thing as a stuiped question.
Edit: redacted im just gunna get pissed off trying to explain this. The answer is playstyles get effected not the suits themselves
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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ALPHA DECRIPTER
Dragon-Empire
821
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Posted - 2014.03.13 17:24:00 -
[11] - Quote
Fortunately I don't use proficiency or damage mods so I won't be feeling the nurf to those but I will be feeling the direct damage nurf to my SMG as well as the sentinels new found resistances. In other words the heavy is being buffed more than anything. The scout is going feel buffed as well as they will be able to take 1 or 2 more shots which can mean the difference in battle and mid frames will take longer to kill one another so they would be getting a nurf I suppose.
Scout Tactician
Dance puppets, DANCE!
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Grimmiers
0uter.Heaven
444
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Posted - 2014.03.13 17:25:00 -
[12] - Quote
The way I see it. Since the shorter ttk scouts have had a better chance at flanking and killing before being noticed which means they could do plenty of damage before even taking a shot. So a longer ttk is both good and bad for scouts. Heavies are also getting resistances so they'll be able to really take plenty of damage at a further range meaning players will have to fight them closer to ensure a kill. Hmg range is still much much shorter than a rail rifle, but the heavies job in this instance is to tank damage while another player tries to kill the attacker.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
998
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Posted - 2014.03.13 17:25:00 -
[13] - Quote
I see it as a buff to shotgun scouts :)
There will be a direct damage nerf to many other weapons that often kill me, plus the proficiency nerf by applying it only to the "strong" aspect of each weapon profile.
Shotgun buff by (potentially) allowing proficiency to apply to damage instead of RoF. I don't really care about this since I don't have points in shotguns at all, and the basic shotgun does enough damage as is that I didn't bother skilling up either operation or proficiency.
Damage mod nerf, which again don't really matter for shotguns as you will likely have to land the same number of hits per target with or without damage mods. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
758
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Posted - 2014.03.13 17:25:00 -
[14] - Quote
Regen tanks got a buff more than buffer tanks
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Yan Darn
Forsaken Immortals Top Men.
321
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Posted - 2014.03.13 17:43:00 -
[15] - Quote
Sana Rayya wrote:I see it as a buff to shotgun scouts :)
There will be a direct damage nerf to many other weapons that often kill me, plus the proficiency nerf by applying it only to the "strong" aspect of each weapon profile.
Shotgun buff by (potentially) allowing proficiency to apply to damage instead of RoF. I don't really care about this since I don't have points in shotguns at all, and the basic shotgun does enough damage as is that I didn't bother skilling up either operation or proficiency.
Damage mod nerf, which again don't really matter for shotguns as you will likely have to land the same number of hits per target with or without damage mods.
I'm with you on this - I'm 'lucky' that neither my shotgun or ScP got nerfed and I never used damage mods anyway. Also most deaths I suffer tend to be CRs and RRs both in CQC and outside my 50m passive range (so now I have a better chance of actually reaching cover when beig sniped by rifles).
Also take into account the base EHP buff (not seen numbers yet) and being able to fit about 10-20% more tank due to slot changes...I'm thinking I can get off an average at least one more shot before I get eaten by rifles (after they turn around from that first shot which may or may not register the proper damage...) than I can now.
The switch in prof will make using my ScP a bit more a pain against armour tankers, but overall...
Then there is heavies - already getting EHP buff and no nerf to HMG.
Two very different styles benefitting for different reasons.
The Ghost of Bravo
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Lv2spd2
Slow And Old
246
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Posted - 2014.03.13 17:54:00 -
[16] - Quote
Logis.
If you die slower, Logis get more time to rep you.
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Arkena Wyrnspire
Fatal Absolution
10981
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Posted - 2014.03.13 17:56:00 -
[17] - Quote
It's not a straight increase in TTK. Shotguns, and very notably, HMGs are unchanged, for example.
In particular I see the HMG doing horrifying things.
You have long since made your choice. What you make now is a mistake.
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Disturbingly Bored
Forum Warfare
2030
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Posted - 2014.03.13 17:58:00 -
[18] - Quote
Arkena Wyrnspire wrote:In particular I see the HMG doing horrifying things.
FATTIE514.
May 25.
It's coming.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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