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Atiim
Living Like Larry Schwag
5662
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Posted - 2014.03.13 16:39:00 -
[1] - Quote
Spectral Clone wrote:Im guessing this will go on for about 6 month from the day it was brought up, just like the no risk district locking.
An easy fix is to not give new players 250,000 ISK. They get cash when they graduate from the battle academy instead. But then they wouldn't be able to experiment with the MLT items whilist inside the Battle Academy.
The practical approach, would be to make the 250k ISK non-transferable.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5663
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Posted - 2014.03.13 16:55:00 -
[2] - Quote
Maken Tosch wrote: Please read my last post. They won't need the starter ISK if all they have to do to buy militia gear is to grind 2-3 matches in starter suits.
You make an interesting point, however I don't think that would be a good idea until we improve the NPE.
By the time 2-3 matches are played, the average player is already out of the Battle Academy, which puts him right where he would start, but pitted against full squads sporting the best gear available to the playerbase.
I believe that the best path would be to bring back the old battle academy, and then implement your idea.
But still make the ISK non-transferable.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5663
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Posted - 2014.03.13 17:01:00 -
[3] - Quote
DUST Fiend wrote:Whatever happens I hope they take a firm stance on this, perma ban the offenders and revert as much of the ISK as possible. I don't think perma-ban the offenders would be the right course of action.
If they perma-ban the people who were abusing this game mechanic to generate ISK from the academy, then they'd also have to perma-ban the people who were abusing game mechanics to generate ISK from DIstrict Locking as well.
So that would be what, 80% of the playerbase?
I'd say to remove the ISK of course, but don't perma-ban the players.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5670
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Posted - 2014.03.13 18:50:00 -
[4] - Quote
Rasatsu wrote: You have a weird interpretation of the word "practical"... Did you perhaps by accident look it up in the antonym thesaurus?
Please, explain how my suggestion is impractical.
Also:
Quote:Quote:Quote:(of an idea, plan, or method) likely to succeed or be effective in real circumstances; feasible. suitable for a particular purpose. so nearly the case that it can be regarded as so; virtual.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5670
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Posted - 2014.03.13 18:52:00 -
[5] - Quote
Alaika Arbosa wrote: Total Wealth reset for all?
All wealth Asset or liquid goes away (aside from things that can only be gained through salvage like Officer weapons) and nothing else gets changed (except for the broken mechanics that allowed the farming to happen).
Kiss Biomass Isk farm Isk goodbye Kiss Farmville Isk goodbye
Everyone gets a fresh start back to a 0 Wallet balance while retaining their SP, I think that would solve a lot of the problem.
Just don't do it until you've fixed the Farmville stupidity and improved NPE while taking away the starting Isk.
But that would punish those who were wise with their ISK, and earned it legitimately.
There's a much better way.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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