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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7346
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Posted - 2014.03.13 04:27:00 -
[1] - Quote
REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
93
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Posted - 2014.03.13 04:28:00 -
[2] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY I know it is OP
I do this sometimes...but only when a tank is redlining or ruining the whole map
MASTER OF THE FLAYLOCK
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
414
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Posted - 2014.03.13 04:29:00 -
[3] - Quote
Lol serves you right for using dual hardeners. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7346
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Posted - 2014.03.13 04:32:00 -
[4] - Quote
Auris Lionesse wrote:Lol serves you right for using dual hardeners. Well. My original fit had a plate instead of a second hardener, but that redline rail tanker just cut through it, so I tried dual hardeners.
Didn't help much
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7500
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Posted - 2014.03.13 04:32:00 -
[5] - Quote
Oh how even the felines have fallen.
"You're not even Aero, you're just Aero's friend."
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Vitharr Foebane
Living Like Larry Schwag
742
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Posted - 2014.03.13 04:33:00 -
[6] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY Remember this is what the tankers wanted all along
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7351
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Posted - 2014.03.13 05:44:00 -
[7] - Quote
Vitharr Foebane wrote:Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY Remember this is what the tankers wanted all along :(
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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C Saunders
Tech Guard RISE of LEGION
538
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Posted - 2014.03.13 05:49:00 -
[8] - Quote
As far as I'm concerned, tanks ruin the game with their imbalance. So that rail tank kinda did everyone a favour.
Besides you cant complain about redline snipers/tanks if the only place they can spawn is the redline.
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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Arkena Wyrnspire
Fatal Absolution
10965
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Posted - 2014.03.13 07:18:00 -
[9] - Quote
I approve of rail tanks as long as they harvest tanker tears.
You have long since made your choice. What you make now is a mistake.
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Lorhak Gannarsein
Science For Death
2045
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Posted - 2014.03.13 07:59:00 -
[10] - Quote
Arkena Wyrnspire wrote:I approve of rail tanks as long as they harvest tanker tears.
Does Cat Merc constitute a tanker for the purposes of your approval? He's sure crying :P
See, this is why shield tanks are better, OP.
Fit double (or triple) hardeners and profit. Not even triple damage mods are killing that in a hurry.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Ghosts Chance
Inf4m0us
1294
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Posted - 2014.03.13 08:03:00 -
[11] - Quote
damage mods on tanks have always been broken and have dominated every other tank build since the beginging... this is old news |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1398
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Posted - 2014.03.13 08:16:00 -
[12] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY
Perhaps next time do not participate in threads asking for tanks to be buffed until they are BROKEN.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Derpty Derp
It's All Gone Derp
117
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Posted - 2014.03.13 08:36:00 -
[13] - Quote
Since I can't reach redline tanks with my dropship and everyone keeps 1-3 shotting me I've taken up noob tanking myself... I don't do it from the redline, unless someones parked a tank too close to it, but yes I've gone with 2 damage mods. and it's retardedly over powered... I hope the tankers like what they've caused, because I mostly ignore the dropships, there's been a lot of sneaking up on tanks and 2-3 shotting them... Funny how I can lose 3 of these and still pull a profit, meanwhile 1 dropship that takes a crap ton of ammo and skill to fly/aim is basically useless in comparison, while costing 5 times as much.
Also with all the stupid redliners looking up at the sky, it's very easy to 2 shot them from a distance... I hope everyone enjoys the seeds they have sown.
Might I suggest a DPS nerf on all large turrets? Large missiles shouldn't be able to single spam absolutely anything at close range... Blasters shouldn't be able to mow down infantry and still be viable against other vehicles so slow that fire rate down & rails need to ditch that stupid 0.5 sec refire. |
Meee One
The dyst0pian Corporation Zero-Day
515
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Posted - 2014.03.13 11:18:00 -
[14] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY A person using an OP tank complaining about losing it to an OP tank. Sweet delicious irony.
Only users lose drugs.
Time wounds all heels.
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Izlare Lenix
FREE AGENTS LP
206
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Posted - 2014.03.13 11:23:00 -
[15] - Quote
Large rail turret range should be reduced to 300m. On most maps this will greatly reduce red line rail tank sniping. It will at least prevent one tank from owning half the map while completely safe in his redline.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Chunky Munkey
Amarr Templars Amarr Empire
3437
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Posted - 2014.03.13 11:26:00 -
[16] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY
Lol, one OP cuts through another OP.
Karma can be a beautiful thing.
No.
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1727
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Posted - 2014.03.13 11:31:00 -
[17] - Quote
The stacked damage mod Particle Cannon is the tanker crutch. Instead of actually tanking (maneuvering, shooting, positioning) tankers just sit there with their 2-pop crutch.
Their is no hardening through it, unless you have triple shield hardeners.
You simply have to be aware of your field of battle. ADSes and tankers complain about redline RGs, but its mostly because they get popped and didn't even know that guy was sitting up there. Know his position, and his lines of sight.
Despite what Judge says, a rail gun can't lock down an entire map. Its only 5 shots he has to pop you. Being in a situation where a RG from 200-500m away got that good of an open shot on you is your mistake.
Don't just rely on hardeners and your build to do the work for you. Squad with actual tankers and ride along with them and learn tips of the trade.
I ain't got time for dat sht!*
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Lanius Pulvis
Bullet Cluster Legacy Rising
186
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Posted - 2014.03.13 12:02:00 -
[18] - Quote
8213 wrote:The stacked damage mod Particle Cannon is the tanker crutch. Instead of actually tanking (maneuvering, shooting, positioning) tankers just sit there with their 2-pop crutch.
Their is no hardening through it, unless you have triple shield hardeners.
You simply have to be aware of your field of battle. ADSes and tankers complain about redline RGs, but its mostly because they get popped and didn't even know that guy was sitting up there. Know his position, and his lines of sight.
Despite what Judge says, a rail gun can't lock down an entire map. Its only 5 shots he has to pop you. Being in a situation where a RG from 200-500m away got that good of an open shot on you is your mistake.
Don't just rely on hardeners and your build to do the work for you. Squad with actual tankers and ride along with them and learn tips of the trade. Right, because they're so easy to spot every time, flying around up there with blue sky as a back drop...wait, that's dropships, tanks are those things that blend into the ground at range and your hit markers are telling you are on the other side of you. My mistake, I always confuse the two...
Not new, just new to you.
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1213
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Posted - 2014.03.13 12:07:00 -
[19] - Quote
Do cats like popcorn?
I do...
CEO
Whiskey squad leader
Official Dust 514 movie style popcorn manufacturer and distributor.
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Doc DDD
TeamPlayers Negative-Feedback
155
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Posted - 2014.03.13 12:21:00 -
[20] - Quote
Yes CCP please take away anything that can counter OP tanks killing infantry and peasant dropship pilots that want to hover over objectives.
The redline is the problem. Fix the redline. Nerfing rails will lead to Nerfing blaster tanks will lead to Nerfing Dropships.
Nerf the REDLINE. |
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Paran Tadec
The Hetairoi
1962
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Posted - 2014.03.13 12:27:00 -
[21] - Quote
Egonz4 wrote:Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY I know it is OP I do this sometimes...but only when a tank is redlining or ruining the whole map
So you kill yourself? Dust, you're doing it right.
Bittervet Proficiency V
thanks logibro!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7351
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Posted - 2014.03.13 13:53:00 -
[22] - Quote
Arkena Wyrnspire wrote:I approve of rail tanks as long as they harvest tanker tears. But... I'm not a tanker.
That's like saying a tanker who is using a militia dropsuit to test it out "infantry".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Krixus Flux
Kang Lo Directorate Gallente Federation
87
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Posted - 2014.03.13 14:00:00 -
[23] - Quote
OP is a cream puff, no wonder he named himself cat. |
Marc Rime
312
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Posted - 2014.03.13 14:15:00 -
[24] - Quote
The problem isn't that glass cannon rail tanks can destroy tanks easily, it's that nothing else can.
...although they might be a tad too effective at it should alternative means for fighting tanks become available. |
Vitharr Foebane
Living Like Larry Schwag
749
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Posted - 2014.03.13 15:02:00 -
[25] - Quote
8213 wrote:The stacked damage mod Particle Cannon is the tanker crutch. Instead of actually tanking (maneuvering, shooting, positioning) tankers just sit there with their 2-pop crutch.
Their is no hardening through it, unless you have triple shield hardeners.
You simply have to be aware of your field of battle. ADSes and tankers complain about redline RGs, but its mostly because they get popped and didn't even know that guy was sitting up there. Know his position, and his lines of sight.
Despite what Judge says, a rail gun can't lock down an entire map. Its only 5 shots he has to pop you. Being in a situation where a RG from 200-500m away got that good of an open shot on you is your mistake.
Don't just rely on hardeners and your build to do the work for you. Squad with actual tankers and ride along with them and learn tips of the trade. LOL at riding along with a "tanker". I can count the number of small turrets I've seen on tanks with 0 hands
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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LAVALLOIS Nash
QcGOLD
26
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Posted - 2014.03.13 15:32:00 -
[26] - Quote
Everyone keeps calling the tanks OP. They are just as OP as a 12 man q-sinc proto squad running with stacked damage mods. Getting killed in 2 shots by a tank or getting killed in 2 shots by a proto stomper is virtually the same thing.
Red line tanks are caused by the same situation as snipers; Almost every map is in a bowl shape surrounded by mountains. Where would you rather be? On the top edge of the bowl or in its bottom? |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7353
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Posted - 2014.03.13 16:22:00 -
[27] - Quote
LAVALLOIS Nash wrote:Everyone keeps calling the tanks OP. They are just as OP as a 12 man q-sinc proto squad running with stacked damage mods. Getting killed in 2 shots by a tank or getting killed in 2 shots by a proto stomper is virtually the same thing.
Red line tanks are caused by the same situation as snipers; Almost every map is in a bowl shape surrounded by mountains. Where would you rather be? On the top edge of the bowl or in its bottom? Hmm, lets see.
12 man Q-sync: Requires 12 men Tank: Requires 1 man Seems legit.
Also, you forgot to mention how the tank is invulnerable to small arms fire. IT IS OP, just that the Rail is even more OP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Onesimus Tarsus
Bragian Order Amarr Empire
1538
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Posted - 2014.03.13 16:24:00 -
[28] - Quote
Cat Merc wrote:LAVALLOIS Nash wrote:Everyone keeps calling the tanks OP. They are just as OP as a 12 man q-sinc proto squad running with stacked damage mods. Getting killed in 2 shots by a tank or getting killed in 2 shots by a proto stomper is virtually the same thing.
Red line tanks are caused by the same situation as snipers; Almost every map is in a bowl shape surrounded by mountains. Where would you rather be? On the top edge of the bowl or in its bottom? Hmm, lets see. 12 man Q-sync: Requires 12 men Tank: Requires 1 man Seems legit. Also, you forgot to mention how the tank is invulnerable to small arms fire. IT IS OP, just that the Rail is even more OP.
I wish that tankers would just admit how afraid they are to meet infantry on an equal footing and leave it at that.
Unless you're just addicted to wetsuit paperdolls...
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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.03.13 16:26:00 -
[29] - Quote
Cat Merc wrote:REDLINE RAIL TANK WITH 3 DAMAGE MODS CUTS THROUGH MY DUAL HARDENERS LIKE BUTTER OH GOD OH GOD WHY Edit: My usual fit doesn't use dual hardeners, because I think they're OP. But I switched it around after losing a tank to that Rail Tanker. Didn't help much.
Certianely because Rail Turret is the Main AV turret in this Game. Blasters for Infantry. Rail for AV.
And because of the Damagers. Increasing the damage in the niche of a weapon.... |
DozersMouse XIII
Ultramarine Corp
159
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Posted - 2014.03.13 16:31:00 -
[30] - Quote
I support the 3x damage mod rails
these are the guys keeping those stubborn blaster tanks from harassing infantry and going 32-0
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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LAVALLOIS Nash
QcGOLD
26
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Posted - 2014.03.13 16:34:00 -
[31] - Quote
Cat Merc wrote:
12 man Q-sync: Requires 12 men Tank: Requires 1 man Seems legit.
Also, you forgot to mention how the tank is invulnerable to small arms fire. IT IS OP, just that the Rail is even more OP.
12 Av nades against a tank. 12 forge guns against a tank. Or even 6 proto AV nades against a tank. Or 6 people with 3 proto proximity explosives each.
Even if i was out on foot, they would still face me as a group. So the numbers a irrelevant. Its not like they would sit around waiting their turn while I fought them 1vs1.
And what would you consider small arms fire? I have killed/lost more tanks due to infantry AV then I killed/lost tanks to enemy heavy turrets. Does the forge guns count? Cause those things pack a serious punch.
Onesimus Tarsus wrote:
I wish that tankers would just admit how afraid they are to meet infantry on an equal footing and leave it at that.
Afraid? What fear is there to be had in a video game? Has everything to do with costs. Tanks can rack up WP pretty fast and can reduce the amount of clones lost, therefore increasing profit. |
Derpty Derp
It's All Gone Derp
124
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Posted - 2014.03.14 23:33:00 -
[32] - Quote
LAVALLOIS Nash wrote:Does the forge guns count? Cause those things pack a serious punch.
At least the forge gun has a charge time for it's damage, not that screwy I've charged my 2 second shot now I get to spam it twice every second with 0 recoil.
8213 wrote: Despite what Judge says, a rail gun can't lock down an entire map. Its only 5 shots he has to pop you. Being in a situation where a RG from 200-500m away got that good of an open shot on you is your mistake.
Clearly you aren't a pilot then, because if you were then you'd know barely any of the maps have anything you can really hide behind, most of which are so low that you might as well recall and go in on foot, or heck just grab a tank since it's so much more powerful & tanky & speedy & accurate & **** easy to use...
As someone who's started using these tanks to kill other tanks, all I can say is you can easily lock down half the map from the red zone... If I move to the other side of the map (along the edge where it's nice and safe, because no one comes to bother you) then you've got the whole map secured for your team as no one can call anything in.
& yes the turret is **** easy to use, no matter how fast something is moving you can just offset the turrets slow turn speed by turning your damn tank around with it... Even at max range the **** is an easy kill, so don't throw this bullshit around that it's my fault if I get shot down by this crap, I should have been out of it's sight, well the only way to be out of it's sight is to recall and not bother! |
SgtDoughnut
DUST University Ivy League
471
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Posted - 2014.03.14 23:52:00 -
[33] - Quote
So lets see here 1) tank players think they should be 100% untouchable by infantry 2) tank players whine until they get exactly what they want 3) said scrubs (if you need meter thick armor plates to make up for your lack of gun game your a scrub) start to farm infantry with blasters 4) someone discovers a militia fit rail tank is the best weapon to counter tanks (remember tankers you wanted this, the counter for a tank should be another tank) I don't see tanker's problem here, you wanted tanks to be the only viable method of killing tanks, well rail tanks with damage mods are the only viable way of killing tanks, so you got what you wanted. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7386
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Posted - 2014.03.14 23:57:00 -
[34] - Quote
SgtDoughnut wrote:So lets see here 1) tank players think they should be 100% untouchable by infantry 2) tank players whine until they get exactly what they want 3) said scrubs (if you need meter thick armor plates to make up for your lack of gun game your a scrub) start to farm infantry with blasters 4) someone discovers a militia fit rail tank is the best weapon to counter tanks (remember tankers you wanted this, the counter for a tank should be another tank) I don't see tanker's problem here, you wanted tanks to be the only viable method of killing tanks, well rail tanks with damage mods are the only viable way of killing tanks, so you got what you wanted. Too bad I am almost 100% infantry, having invested 27mil SP into tanks.
But yeah, totally, that's exactly what I wanted, tanks being untouchable by infantry
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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SgtDoughnut
DUST University Ivy League
471
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Posted - 2014.03.15 00:01:00 -
[35] - Quote
Cat Merc wrote:SgtDoughnut wrote:So lets see here 1) tank players think they should be 100% untouchable by infantry 2) tank players whine until they get exactly what they want 3) said scrubs (if you need meter thick armor plates to make up for your lack of gun game your a scrub) start to farm infantry with blasters 4) someone discovers a militia fit rail tank is the best weapon to counter tanks (remember tankers you wanted this, the counter for a tank should be another tank) I don't see tanker's problem here, you wanted tanks to be the only viable method of killing tanks, well rail tanks with damage mods are the only viable way of killing tanks, so you got what you wanted. Too bad I am almost 100% infantry, having invested 27mil SP into tanks. But yeah, totally, that's exactly what I wanted, tanks being untouchable by infantry
Not you in particular cat, but many of the "top teir" tankers that actually left because of these changes were screaming for them all day and night on the forums. |
Henchmen21
Planet Express LLC
747
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Posted - 2014.03.15 00:03:00 -
[36] - Quote
Playing ambush to get through my ten matches, tanks just ruin the whole game mode. I'd like to think it's worse then normal because of the event but some how I doubt it.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Temias Mercurial
ANGEL FLEET
11
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Posted - 2014.03.15 04:01:00 -
[37] - Quote
Doc DDD wrote:Yes CCP please take away anything that can counter OP tanks killing infantry and peasant dropship pilots that want to hover over objectives.
The redline is the problem. Fix the redline. Nerfing rails will lead to Nerfing blaster tanks will lead to Nerfing Dropships.
Nerf the REDLINE.
Well... until CCP makes any confirmation to changes to maps and/or the redline, rails really should be nerfed. As a pilot, it's just too damn infuriating. Forges do wonders by the way, against dropships and tanks. There won't be a need to nerfing anything other than the damn rail. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3449
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Posted - 2014.03.15 04:04:00 -
[38] - Quote
Serious question, did the swarm nerf help increase the redlining tanks? Were redlining tanks a problem prior to the swarm nerf?
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Temias Mercurial
ANGEL FLEET
12
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Posted - 2014.03.15 04:09:00 -
[39] - Quote
Michael Arck wrote:Serious question, did the swarm nerf help increase the redlining tanks? Were redlining tanks a problem prior to the swarm nerf?
They weren't so much of a problem then, just annoying. Rail installations were OP and still are. I was dying back then to swarms and forge guns. Now, before I even get close to infantry, my ship is already falling in a ball of fire. Thank you CCP... that really crushed what I hoped to being able to fly more often without losing millions upon millions... upon millions of isk. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3449
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Posted - 2014.03.15 04:11:00 -
[40] - Quote
Temias Mercurial wrote:Michael Arck wrote:Serious question, did the swarm nerf help increase the redlining tanks? Were redlining tanks a problem prior to the swarm nerf? They weren't so much of a problem then, just annoying. Rail installations were OP and still are. I was dying back then to swarms and forge guns. Now, before I even get close to infantry, my ship is already falling in a ball of fire. Thank you CCP... that really crushed what I hoped to being able to fly more often without losing millions upon millions... upon millions of isk.
Ok I was wondering because I don't remember the redline Tanks being a problem pre swarm/av nerf.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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