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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1707
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Posted - 2014.03.12 01:29:00 -
[1] - Quote
I turned off my Aim Assist for about 15 matches. I discovered some very unexplainable things and it's worse than I thought.
First, I should state that DUST 514 is the first FPS I used AA on. I played it with KB/M when I first started, but my USB port broke, so I have to use a controller now. I've just always had AA on since 1.4. My internet speed is 0.8d/0.45u. I do not have an after market hard drive. I used an SCR and RR.
So, when I turned it off, I did extremely poor in pub matches(also because I was picking very select gunfights and situations to test my sight with). However, I would be shooting at people who were hacking an objective, standing still, from 10m away with my sight red over them, and I apparently was missing. Shots went everywhere except into the target. There was almost no hit detection what-so-ever. Anything beyond 30-35m was just plain impossible to hit. My shots would ghost right through players, even ones that were standing still.
It seems AA is also linked to hit detection. Its basically the game landing the shots for you. All aim is meaningless.
Another observation was ALL hitmarkers disappeared. I had no clue if I was landing shots or not. They'd either drop dead eventually, or a +25 Assist would pop up. I only knew if I was landing shots if I was close enough to see the impact of the shots fired.
My RR wasn't able to hit anything, because the kick and dispersion of the weapon was far to great. Shots that were dead-to-rights on target simply didn't hit and anything coming out of my muzzle. I'm rather sure that's how the game intended the weapon to work.
Lastly, something very strange, but my guns would fire noticeably faster without AA turned on. The response from pulling the trigger to the gun firing was substantial enough for me to notice and something I had to try and adapt to.
When I turned it back on, the same shots would register. My sight never pulled to an opponent (it never has done that, but that could be my slow internet and non-use of an after-market hard drive).
So, it is my conclusion that Aim Assist may be the wrong term for whatever mechanics are at work here. I believe the aim assist is nothing more than a mere bridge between players for shot registration. This is why fully-automatic weapons have reign supreme in this game, and blatant DPS is the dominate factor in this game. Spamming as much fire power in the general direction of an opponent, and allowing the game to decide whether or not you bullets hit or not, is how this game seems to be played at the offensive level.
This is no different than every other shooter made since 1995. However, the original scope of the gunplay in this game (or my understanding of it from dev blogs, etc) was that it was a slower paced tactical shooter. Fire, move up, fire, push up, etc. Working as a unit from landmark to landmark. What this game turned into was a total free-for-all of people jumping in mosh pits and spraying there weapons at one another, very much like a twitch shooter. Using uplinks to continually have direct access to the chaos. A very short TTK evolved. Thus, CCP attempting to slow down things in 1.8 and bringing back sound tactics. This however will fail is the absent hit detection problem isn't solved.
I ain't got time for dat sht!*
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1707
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Posted - 2014.03.12 01:31:00 -
[2] - Quote
Also, this experiment prompted ridiculous over-the-top rage from me. As in real, strict, and stern anger.
I ain't got time for dat sht!*
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1709
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Posted - 2014.03.12 01:42:00 -
[3] - Quote
ResistanceGTA wrote:Scheneighnay McBob wrote:I've never used aim assist, and I always do perfectly fine.
If you consider that I rarely use anything above standard, I'm doing ******* awesome for not using aim assist. Yea, I've still never ran with AA... I really feel like I'm missing out on something when these threads pop up.. But then I realize I give not even a single sh*t.
I'm rather sure it works better on some guns, and worse on others.
I ain't got time for dat sht!*
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1709
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Posted - 2014.03.12 02:12:00 -
[4] - Quote
Scheneighnay McBob wrote:8213 wrote:ResistanceGTA wrote:Scheneighnay McBob wrote:I've never used aim assist, and I always do perfectly fine.
If you consider that I rarely use anything above standard, I'm doing ******* awesome for not using aim assist. Yea, I've still never ran with AA... I really feel like I'm missing out on something when these threads pop up.. But then I realize I give not even a single sh*t. I'm rather sure it works better on some guns, and worse on others. I regularly use sniper rifles, shotguns, combat rifles (assault and normal), and SMGs. If anything, low-ROF weapons would have it the worst, but my shotgunning and sniping is fine. Shotguns don't need AA, they belt out one mass of damage. You're so close that you probably can't miss with them.
Snipers aren't real snipers. They have zero projectile travel time.
However, as afar as hit detection, those two guns have the worst in this game in my opinion.
I ain't got time for dat sht!*
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