The Black Jackal
The Southern Legion League of Infamy
1045
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Posted - 2014.03.13 09:41:00 -
[1] - Quote
1. What would you do to help newer players? A running tuturial series denoting how, why, when, and what do do about gameplay situations with a voice over explaining what actions in said scenarios do what.
For example, the 'Stage 1' Tutuorial could be movement, firing weapons, throwing grenades. pretty much the 'basics' with a pre-fitted suit for demonstration purposes.
Stage 2 would involve Supply Depots. Switching fits both at them, and after respawn, when to do this 'optimally' and why certain weapons are better at certain functions. Stage 3 would cover customised fitting. Still done within the framework of the tutorial map, so that the New Player feels as though they are actually progressing.
2. Do you have incentives for new players to stick it out? Incentives are a big part of any NPE. Something as simple as a 'stay with us for X number of weeks and hey, we'll give you a small cache of your fav weapon / suit... Offering incentives to 'stick around' is mostly about content, however, and a clear delineation of what they can expect to come.
3. How do you feel about increasing the starting amount of SP by say, two to three million? I believe that earning those first few million SP is integral to the start of the game. And helps the New Players recover from bad choices. Increasing the Starter SP could potentially cause them to continually reroll their characters and redo the SP investment. And most New players want to get in on fast action, not spend hours (or days if you bugger up 3 characters in a row) 'fixing' something.
4. Any thoughts on removing the weekly cap for a players first month and/or until a certain amount of SP is attained? A removal on the cap until x amount of SP is great, so long as you can still use AUR boosters and not have them effect the 'New Player' Starting cap. around 2-3 million would give new players most of what they'd need to compete, but still give them something to aim for.
5. Do you think the Battle Academy still serves a purpose, if so what? The Battle Academy is over too fast, and doesn't offer the New Players a full 'potential' experience. I believe it needs to be expanded upon with several ideas. Firstly, increasing the amount of time spent there... up to a week for a Casual Player and possible a few days for the Hard Core Players. Secondly, while in the Academy, you shouldn't HAVE to spend SP. You should have access to all suits and modules currently in game as if you had lvl 5 across the board. Along with these a set of 'tutorial BPOs' that, like the all access pass, are with you ONLY for your Academy Stay. This allows players to actually get a feel for what they want to do end game, play with different fits, weapons, suits, vehicles, without sinking SP into something they wont want once it gets to proto level for whatever reason. Thus primarily allows them to set goals for themselves once the academy is finished, and they know better what direction they want to take.
6. Do you think it would be both wise and possible to add a Militia variant to every type of gun? (Sure you can get basic with one level but at such a low level, every skill point matters) So long as they aren't BPOs (with the exception of Racial Starter Fits that should be fitted with Race-specific weapons). However, if the above Expanded academy idea comes into play, we could ditch Militia items altogether, since their main purpose is to allow players to 'try before you sink sp into them'.
Once you go Black, you just never go back!
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