Korvin Lomont
United Pwnage Service RISE of LEGION
691
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Posted - 2014.03.11 09:01:00 -
[1] - Quote
God Hates Lags wrote:So the last of these posts generated a fair amount of controversy, but the overwhelming opinion seemed to be that it wasn't the heavy suits themselves that were OP, but the fact that the HMG wasn't getting nerfed along with the rifles. I would like to present a number of arguments as to why the HMG should not have been nerfed first and foremost.
1. The HMG is supposed to dominate CQC. You'll notice that the shotguns and nova knives aren't getting nerfed either. Why is this? Because they, like the HMG, have a very specific purpose and very limited range within which the function. HMG will still struggle to kill a shotgun scout within 10 meters and if knova knifed from behind, a heavy will die with one charged hit. There are counters to the HMG, including outranging it, or getting in very close and out maneuvering it. And yet it remains incredibly effective in it's one, albeit limited role.
Thats simply not true first the MHG is greater than 10m and the shotguns optimal is way less than 10m. Secondly the HMG is a very powerful weapon. Third the SG got a nerf they changes the RoF bonu to a damage to sh9ield bonus in that case this IS a huge nerf on an already underperforming weapon. Sure NK's don't get nerfed, but they are only great on the minni scout with 25% damage boos on all other suits they are troll weapons and won't be able to kill a heavy in a single strike...
God Hates Lags wrote: 2. The HMG's reticle is extremely limiting. Unlike other weapons, the HMG loses a lot of effectiveness if it is used on an enemy behind partial cover, or one at a distance. For this reason the HMG is even more range limited than other weapons, with exponential fall off even within its effective range. In addition, the limiting factor of partial cover offers an easy counter. If you let a heavy apply full damage on your more nimble assault suit it's your own damn fault.
Wrong ads anything within the recticle gets hit when I fire the HMG this thing is great, sure its not a precision weapon but it was never meant to be one. If you now look to the SG, the SG has a similar recticle but the SG will only hit if the Target is dead in the center. This is such a drawbacj that some put a note on their TV where the center is.
God Hates Lags wrote: 3. Previously the other rifles were much more powerful than the HMG. The pre-nerf combat rifle had a 635 DPS, making it more powerful than the HMG WITH DOUBLE IT'S EFFECTIVE RANGE. This is just bad game design. The new stats give it 540 dps, still defeating the HMG outside of 25m or with cover factored in, but the combat rifle isn't inherently better than the HMG. As for the other rifles, the scrambler rifle and rail rifles are obviously not supposed to function ideally within the HMG's optimal but both still have a reasonably high DPS. The blaster rifle obviously shouldn't have been nerfed but that is a moot point.
Here I agree the CR is quite powerfull BUT it has merely enough ammo to kill a tanked heavy (and this will be worse in 1.8) The HMG has enough ammo in one clip to kill several medium frames. The HMG will have close to double the DPS compared to the AR thats clearly OP. Especially since both weapons are CQC weapons with similar optimals.
God Hates Lags wrote: Overall, HMG will do exactly what it is supposed to do in 1.8 and nothing more, while the rifle changes make the rifles effective within their own optimal ranges without dominating HMG territory. There are a huge number of counters to the HMG. Moreover an HMG heavy will dominate close quarters but it's incredibly specific ideal range will prevent it from being FOTM.
The HMG already do what it is supposed to do, for this heavy event I just started using the Heavy HMG combo and this is already a very powerful combo. In 1.8 this will become clearly an OP combo. Whoever thaougt it is cleaver to give the highest DPS weapon to the highest eHP suit needs to get fired.
The Heavy HMG combo will sure be a FOTM's alongside with HAVs.
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