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God Hates Lags
Fatal Absolution General Tso's Alliance
986
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Posted - 2014.03.11 05:05:00 -
[1] - Quote
So the last of these posts generated a fair amount of controversy, but the overwhelming opinion seemed to be that it wasn't the heavy suits themselves that were OP, but the fact that the HMG wasn't getting nerfed along with the rifles. I would like to present a number of arguments as to why the HMG should not have been nerfed first and foremost.
1. The HMG is supposed to dominate CQC. You'll notice that the shotguns and nova knives aren't getting nerfed either. Why is this? Because they, like the HMG, have a very specific purpose and very limited range within which the function. HMG will still struggle to kill a shotgun scout within 10 meters and if knova knifed from behind, a heavy will die with one charged hit. There are counters to the HMG, including outranging it, or getting in very close and out maneuvering it. And yet it remains incredibly effective in it's one, albeit limited role.
2. The HMG's reticle is extremely limiting. Unlike other weapons, the HMG loses a lot of effectiveness if it is used on an enemy behind partial cover, or one at a distance. For this reason the HMG is even more range limited than other weapons, with exponential fall off even within its effective range. In addition, the limiting factor of partial cover offers an easy counter. If you let a heavy apply full damage on your more nimble assault suit it's your own damn fault.
3. Previously the other rifles were much more powerful than the HMG. The pre-nerf combat rifle had a 635 DPS, making it more powerful than the HMG WITH DOUBLE IT'S EFFECTIVE RANGE. This is just bad game design. The new stats give it 540 dps, still defeating the HMG outside of 25m or with cover factored in, but the combat rifle isn't inherently better than the HMG. As for the other rifles, the scrambler rifle and rail rifles are obviously not supposed to function ideally within the HMG's optimal but both still have a reasonably high DPS. The blaster rifle obviously shouldn't have been nerfed but that is a moot point.
Overall, HMG will do exactly what it is supposed to do in 1.8 and nothing more, while the rifle changes make the rifles effective within their own optimal ranges without dominating HMG territory. There are a huge number of counters to the HMG. Moreover an HMG heavy will dominate close quarters but it's incredibly specific ideal range will prevent it from being FOTM.
Doubles ISK
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God Hates Lags
Fatal Absolution General Tso's Alliance
987
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Posted - 2014.03.11 05:39:00 -
[2] - Quote
Nocturnal Soul wrote:A hmg useless at 10m? have you been killed by one recently or are you some god among us.
Didn't say useless, but Shotgun applies more damage faster at 5m than the HMG does.
Doubles ISK
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God Hates Lags
Fatal Absolution General Tso's Alliance
987
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Posted - 2014.03.11 05:41:00 -
[3] - Quote
LUGMOS wrote:God Hates Lags wrote:getting in very close and out maneuvering it. Not even... You can still turn around as fast as a scout. Otherwise, good points.
A scout can easily jump around a heavy faster than it can turn.
Doubles ISK
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God Hates Lags
Fatal Absolution General Tso's Alliance
992
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Posted - 2014.03.11 14:27:00 -
[4] - Quote
Mossellia Delt wrote:God Hates Lags wrote:LUGMOS wrote:God Hates Lags wrote:getting in very close and out maneuvering it. Not even... You can still turn around as fast as a scout. Otherwise, good points. A scout can easily jump around a heavy faster than it can turn. This is wrong, try using a mouse, instantly spins the heavy.
KBM is broken but that's not a problem with the heavy, it's a problem with those controls.
Doubles ISK
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