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Nothing Certain
Villore Sec Ops Gallente Federation
291
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Posted - 2014.03.10 16:06:00 -
[1] - Quote
Harpyja wrote:Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. So according to your logic, I should bumrush a proto sentinel with my medium suit and expect to win? Your logic is flawed; it's not however much AV it takes to take out a tank, the problem is the accessibility of tanks. We need all of our passive skills back as a starter: 5% shield/armor per level, 2%/3% turret damage per level, hell, even give us new skills like 5% acceleration and too speed per level, then CCP can nerf all of the attributes, then only level 5s will bring us back to what we are now. And keep prices as they are now. People complain that ISK shouldn't be a limiting factor; OK, I say SP should be the limiting factor. If you're not dedicated to something, you shouldn't receive the benefits.
Bum rush, no, but a proto medium should be able to kill a proto heavy or else the team with 16 heavies would always win. A militia av'er should be able to battle a militia tank and a proto Av'er should be able to battle a tank with proto fittings. It shouldn't be easy but it shouldn't be 10-1 in favor of the tank winning either.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
291
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Posted - 2014.03.10 16:18:00 -
[2] - Quote
Of course it is circumstantial, every suit and every fitting has it's strength and weaknesses, that is the point of having choices, but they all dropsuits can be beaten by another suit. Tanks right now can really only effectively be dealt with by tanks. Yes, good players can destroy bad tankers, but good tankers don't ever go 1-1 on their kdr, even against better players running AV.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
296
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Posted - 2014.03.10 23:55:00 -
[3] - Quote
Harpyja wrote:Atiim wrote:Patrick57 wrote:Atiim wrote:[quote=Patrick57]I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. Maybe, but two people to kill one tank is reasonable. You can't have some EZMODE AV weapon that destroys everything. That is only reasonable if it requires two people to operate as well. An AV weapon that destroys all vehicles is not "EZ-Mode". That's working as intended. AV users sacrifice their AI ability to be effective against vehicles. Furthermore, there are no "EZ-Mode" AV weapons; though, I am glad that you agree on nerfing the 80GJ Ion Cannons. LOL
*pats his SMG*
If there is an AV weapon that can kill any vehicle with just one person, then it'd have to be in one full clip. If all you need to do is shoot the vehicle four times in a row, I think that's EZ mode. Absolutely no strategy, no tactics, just make sure all rounds hit. Swarms will be ridiculously easy to use because it's just lock-fire-lock-fire.. etc, and that's me being a noob not knowing how to rapid fire the swarm and empty the clip in a few seconds. Forges take some more skill, but with their pinpoint accuracy and vehicles being big targets, it's not hard to master.
The current state of affairs requires more than one clip from a single AV weapon to destroy a tank, which is where it should be. A couple guys working together should effectively not need to reload. It seems to me that AV just doesn't want to get over the fact that they can no longer by themselves take out a tank without reloading.[/quo
Why, besides "it's a tank" does a tank fitting grant you these huge advantages? Why doesn't it take more than one clip for a tank to kill a clone on a dropsuit but it should be at least 10 times harder to kill a clone in a tank fitting?
Because, that's why.
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