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Harpyja
Molon Labe. General Tso's Alliance
1252
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Posted - 2014.03.10 12:53:00 -
[1] - Quote
SPESHULz wrote:It used to take 2 people to kill a tank unless they screwed up pre 1.7. the problem is there are 3 times more tanks. Are you high? Anyone with a proto swarm or forge could solo a tank pre 1.7. Now it actually takes more than one. But the problem now is that CCP made tanks too accessible.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1253
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Posted - 2014.03.10 13:09:00 -
[2] - Quote
Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. So according to your logic, I should bumrush a proto sentinel with my medium suit and expect to win?
Your logic is flawed; it's not however much AV it takes to take out a tank, the problem is the accessibility of tanks. We need all of our passive skills back as a starter: 5% shield/armor per level, 2%/3% turret damage per level, hell, even give us new skills like 5% acceleration and too speed per level, then CCP can nerf all of the attributes, then only level 5s will bring us back to what we are now.
And keep prices as they are now. People complain that ISK shouldn't be a limiting factor; OK, I say SP should be the limiting factor. If you're not dedicated to something, you shouldn't receive the benefits.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1253
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Posted - 2014.03.10 13:25:00 -
[3] - Quote
Deltahawk Durango wrote:of course they'll fix it in the next patch... that's what have CPMs for...
i predict damage buff to AV nades and swarm launchers... would also like to see increased fitting costs for hardeners so running two will require sacrifices elsewhere... That's not the way to go about hardeners because it will punish those who only run one on tight fitting. My fitting is extremely tight with max skills and I have just one hardener; you want to nerf me as well simply because I have one hardener?
Also, I don't think that stacked hardeners are much of a problem. You are already giving up a module slot for that hardener, so you're going to be short either on damage or raw shield HP. For me, I must have my damage amp, otherwise I can't single-volley most tanks. So if I give up my shield extender for a second hardener, that means that it takes one rail or forge shot when I'm unhardened to screw me over, as all the resists in the world won't save me with several hundred shield left.
There are ways to deal with stacked hardeners. Tanks are much weaker on cooldown with stacked hardeners than those with just one; I've managed to destroy blaster Somas and even Madrugars while my hardener was on cooldown because I had a damage amp and shield extender to provide me with enough gank.
A triple hardener Gunnlogi that's cycling it's hardeners to become perma-hardened is extremely weak to a railgun because it lacks the extra HP and damage to deal with it.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1253
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Posted - 2014.03.10 13:39:00 -
[4] - Quote
Jack McReady wrote:Harpyja wrote:SPESHULz wrote:It used to take 2 people to kill a tank unless they screwed up pre 1.7. the problem is there are 3 times more tanks. Are you high? Anyone with a proto swarm or forge could solo a tank pre 1.7. Now it actually takes more than one. But the problem now is that CCP made tanks too accessible. I have bad news for you but you are the perfect example of someone that tried out tanking once and gave up instantly, aka zero clue scrub. in 1.6 tanking required alot of SP, was expensive and it scaled too slow. on the other hand it took 1 week of play to get into proto AV, it scaled too fast and too well and this was a problem. you also could not just press a button and cross the whole map in a few seconds. once you got some map awareness and maxed out that tank SP you became hard to kill. it took 20 seconds of a single tripple modded proto swarm to kill a maximized ARMOR tank without any cover. instead of fixing the scaling & isk cost CCP instead decided to forgoe math and common sense and turned it around. now AV does not scale at all, no matter how much SP you throw into it, the gains are marginal. the tanks scales too well, even a tank with zero SP is now super effective. I'm the perfect example of what...? Dude, I've been tanking since my days in Chromosome.
And you're talking about armor tanks *cough*Madrugars*cough*. Those things were actually balanced. As for shield tanks, it only took one proto forge to sneeze a few times at them and they went down.
Also, AV scales just as fast as it did previously. Is a 50% damage gain from militia to proto not enough for you? I wish my hardener scaled up like that from militia to proto (with proto being 60% resists); I think that's the only way to balance things out again: bring back tiered modules. 0 SP and no dedication should not give you the same benefits as 10 million invested and dedicated SP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1254
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Posted - 2014.03.10 18:12:00 -
[5] - Quote
Atiim wrote:Patrick57 wrote:Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. Maybe, but two people to kill one tank is reasonable. You can't have some EZMODE AV weapon that destroys everything. That is only reasonable if it requires two people to operate as well. An AV weapon that destroys all vehicles is not "EZ-Mode". That's working as intended. AV users sacrifice their AI ability to be effective against vehicles. Furthermore, there are no "EZ-Mode" AV weapons; though, I am glad that you agree on nerfing the 80GJ Ion Cannons. LOL
*pats his SMG*
If there is an AV weapon that can kill any vehicle with just one person, then it'd have to be in one full clip. If all you need to do is shoot the vehicle four times in a row, I think that's EZ mode. Absolutely no strategy, no tactics, just make sure all rounds hit. Swarms will be ridiculously easy to use because it's just lock-fire-lock-fire.. etc, and that's me being a noob not knowing how to rapid fire the swarm and empty the clip in a few seconds. Forges take some more skill, but with their pinpoint accuracy and vehicles being big targets, it's not hard to master.
The current state of affairs requires more than one clip from a single AV weapon to destroy a tank, which is where it should be. A couple guys working together should effectively not need to reload. It seems to me that AV just doesn't want to get over the fact that they can no longer by themselves take out a tank without reloading.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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