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Bormir1r
Fatal Absolution General Tso's Alliance
155
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Posted - 2014.03.09 23:47:00 -
[1] - Quote
Clearly the Swarms are UP, only Packed AV nades work and Forge Guns are viable up to a certain point, but even then Tanks can take on anything without dying. In addition to their powerful modules their speed makes it easier for them to evade all AV weapons. Will CCP fix this in 1.8?
"One does not simply" look for a scout, it looks for you.
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Bormir1r
Fatal Absolution General Tso's Alliance
156
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Posted - 2014.03.09 23:56:00 -
[2] - Quote
Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. But even that's limited because you have to be in a Heavy suit....
"One does not simply" look for a scout, it looks for you.
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Bormir1r
Fatal Absolution General Tso's Alliance
159
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Posted - 2014.03.10 16:08:00 -
[3] - Quote
Nothing Certain wrote:Harpyja wrote:Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. So according to your logic, I should bumrush a proto sentinel with my medium suit and expect to win? Your logic is flawed; it's not however much AV it takes to take out a tank, the problem is the accessibility of tanks. We need all of our passive skills back as a starter: 5% shield/armor per level, 2%/3% turret damage per level, hell, even give us new skills like 5% acceleration and too speed per level, then CCP can nerf all of the attributes, then only level 5s will bring us back to what we are now. And keep prices as they are now. People complain that ISK shouldn't be a limiting factor; OK, I say SP should be the limiting factor. If you're not dedicated to something, you shouldn't receive the benefits. Bum rush, no, but a proto medium should be able to kill a proto heavy or else the team with 16 heavies would always win. A militia av'er should be able to battle a militia tank and a proto Av'er should be able to battle a tank with proto fittings. It shouldn't be easy but it shouldn't be 10-1 in favor of the tank winning either.
I have to say that this would be circumstantial, where if the medium suit gets the drop on the heavy, it should have a greater chance of defeating him, however if both the medium and heavy suit see each other and go at it full on, the heavy should have a better chance winning. This of course requires that there's no other outside forces interfere.
"One does not simply" look for a scout, it looks for you.
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Bormir1r
Fatal Absolution General Tso's Alliance
159
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Posted - 2014.03.10 16:21:00 -
[4] - Quote
Nothing Certain wrote:Of course it is circumstantial, every suit and every fitting has it's strength and weaknesses, that is the point of having choices, but they all dropsuits can be beaten by another suit. Tanks right now can really only effectively be dealt with by tanks. Yes, good players can destroy bad tankers, but good tankers don't ever go 1-1 on their kdr, even against better players running AV.
Of course, we're definitely in agreement, the question is how CCP will go about balancing the role of tanks v. infantry?
"One does not simply" look for a scout, it looks for you.
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