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Atiim
Living Like Larry Schwag
5564
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Posted - 2014.03.10 13:00:00 -
[1] - Quote
Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5566
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Posted - 2014.03.10 13:43:00 -
[2] - Quote
Harpyja wrote:Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. So according to your logic, I should bumrush a proto sentinel with my medium suit and expect to win? Your logic is flawed; it's not however much AV it takes to take out a tank, the problem is the accessibility of tanks. We need all of our passive skills back as a starter: 5% shield/armor per level, 2%/3% turret damage per level, hell, even give us new skills like 5% acceleration and too speed per level, then CCP can nerf all of the attributes, then only level 5s will bring us back to what we are now. And keep prices as they are now. People complain that ISK shouldn't be a limiting factor; OK, I say SP should be the limiting factor. If you're not dedicated to something, you shouldn't receive the benefits. If you have a Six Kin Assault Combat Rifle, Boundless Combat Rifle, Allotek Plasma Cannon, CreoDron Shotgun, or a Remote Explosive, then of course you can 1v1 a heavy.
My logic, going 1v1 you should be able to win if you use a weapon designed for the job. The term bum rush never came from my mouth, nor is it an extension of my logic. You could barely bum-rush a medium frame and win.
No, SP should not return you to this current state. You cannot purchase an imbalance through the use of SP (or any form of XP & currency for that matter). If a tanker with max skills can be imbalanced, then you'd have to allow every-other role in the game to do the same.
For example, the ever-so infamous Slayer Logi gets to keep their insane amount of Tank & Gank abilities, a Conventional Rifle at Level V & Proficiency V gets the same TTK as it does now, and my Swarm Launcher would kill every vehicle in sight because I maxed all of my skills (except Ammo & Specialization)
Now do you see the problem with granting an imbalance through SP?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5575
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Posted - 2014.03.10 17:57:00 -
[3] - Quote
Patrick57 wrote:Atiim wrote:Patrick57 wrote:I doubt it.
Maybe they'll get to it next year, it depends on their vacation schedule...
Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same tank could almost take him out.
Also, Assault Forge Guns are very effective at taking out Militia Tanks. Two people to kill one person is not effective. Maybe, but two people to kill one tank is reasonable. You can't have some EZMODE AV weapon that destroys everything. That is only reasonable if it requires two people to operate as well.
An AV weapon that destroys all vehicles is not "EZ-Mode". That's working as intended. AV users sacrifice their AI ability to be effective against vehicles.
Furthermore, there are no "EZ-Mode" AV weapons; though, I am glad that you agree on nerfing the 80GJ Ion Cannons.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5575
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Posted - 2014.03.10 18:29:00 -
[4] - Quote
Harpyja wrote: LOL
*pats his SMG*
If there is an AV weapon that can kill any vehicle with just one person, then it'd have to be in one full clip. If all you need to do is shoot the vehicle four times in a row, I think that's EZ mode. Absolutely no strategy, no tactics, just make sure all rounds hit. Swarms will be ridiculously easy to use because it's just lock-fire-lock-fire.. etc, and that's me being a noob not knowing how to rapid fire the swarm and empty the clip in a few seconds. Forges take some more skill, but with their pinpoint accuracy and vehicles being big targets, it's not hard to master.
The current state of affairs requires more than one clip from a single AV weapon to destroy a tank, which is where it should be. A couple guys working together should effectively not need to reload. It seems to me that AV just doesn't want to get over the fact that they can no longer by themselves take out a tank without reloading.
Haha. If you think that SMG will help you, I'd be more than happy to introduce you to my Boundless HMGs and CRs. I'd laugh if you could even put up half a clip before dying.
Where are you getting this from? Where has any AV player ever said anything involving a clip of any kind? What relevance does that even have? Or is this your way of avoiding the actual discussion at hand?
But while we're on this point, wouldn't that also make HAVs "EZ-Mode?" There's no tactics required when fighting AV, just activate your hardener and forget.
Thanks for admitting to HAVs being EZ-Mode; and to being a FOTM Scrub. It saved me the time of having to win an another argument against you.
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AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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