CRNWLLC
Screwy Rabbit ULC
167
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Posted - 2014.04.04 21:02:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:[UPDATE]: The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank and outperform medium frames at their own jobs. There is no need to nerf scouts, simply raise mod slot count on medium suits and the brick-tanked scouts won't be an issue. This thread was created before the brick-tanked scout problem, but I strongly believe my proposed slot layout solution for mediums will solve the issue. Read on, I will explain.[...]
Yeah, I think this is a great idea. Never really thought about it, but the gimped assault slot layout is heinous. Logis have extra equipment slots and extra PG/CPU at the cost of some EHP, but shouldn't also have such better module slot layouts. Granted, they (mostly, <3 Amarr logi) don't have sidearms, but I don't think it justifies the current difference.
I personally would be happy with a 5-6-7 basic-to-proto slot layout, instead of the (mostly) current 4-5-7 layout, since at least the suits would be more viable at the lower levels.
I'd still prefer to swap, or at least even out, the regen rates/delay times of scouts and assaults because, I don't think it makes sense to reward scout suit users (myself among them--Gal scout since the beginning of 1.6) for engaging enemies toe-to-toe; by giving them much larger regen amounts and much shorter delays than the assault suits, they are put at a double advantage, since not only can the scout suits sport almost as much EHP, they can move like ninjas and recover 20% - 50% faster, by default. That's absurd. Additionally, the improved rates/delay times of scout suits don't really make sense in light of the intended use of the suit--that is, scouts are built mostly for recon and alpha, and they already have the ability to take cover quickly and stay off the radar while they recover. Assaults, on the other hand, are in theory geared toward skirmishing and more face-to-face encounters, yet they are slower and louder and therefore can't find a good place to lay low as well as scouts, which they need to do since their regen times are so much longer.
***NOTE FOR HATERS/TROLLS: I am not prescribing anything or bad-mouthing any suit building approach or fitting when I talk about what suits are "built for" or what they are in theory "geared toward". Read the item descriptions if you want to split hairs, cuz that's all I have to say about that.
My other dropsuit is a Python.
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