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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
460
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Posted - 2014.03.17 07:42:00 -
[1] - Quote
Solution. Reverse advanced and proto logi layours with they're assault counter parts. So all proto assaults have most slots and advanced assaults are either equal or better. No reason for a logi to have more equipment slots and same slots as per your suggestion. Sidearm doesn't make up for the improved fitting capabilities of a logi.
I'd rather gave an assault suit with no sidearm and the room to fit whatever I want. Which is what the logi does.
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
590
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Posted - 2014.03.28 16:31:00 -
[2] - Quote
Assaults should be the hac's. Logistics should be logistics. Basics are any of the tech 1 hulls.
Give assaults and logis 4 bonuses, 2 for medium skill and 2 for assault/logi skill. Basic get 2 weaker bonuses.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
757
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Posted - 2014.04.28 18:58:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Dunce Masterson wrote:+1
Well done! I agree with every you have written on this post.
I would like to see the bonuses moved to the suits like the bonuses are on the ships in EVE online and have a 3rd bonus added for example:
Basic suit bonus: X% per level
Assault suit bonus:Y% per level Assault suit bonus:Z% per level
This would also make it easier to define the roles of drop suits, the basic suit bonus could be a small bonus to something beneficial to the suit like reload speed of heavy weapons on the heavies and a smaller cross bonus between assault and commando suits like a 5% damage bonus to racial weapons for the assault suits and 1% less weapon buff to the use of racial weapons the Amarr commando would get a 4% reduction to leaser weapon heat build up per level. You may very much like Zeylon Rho's idea
That guys post makes no sense.
Current system: Skill: Amarr Assault - unlocks suit, 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per level of skill.
Suit: Amarr Assault - .... you get the above skill bonus if and only if you are wearing this suit (STD, ADV, PRO).
Suggested Change: Skill: Amarr Assault - unlocks suits.
Suit: Amarr Assault - (STD, ADV, or PRO) - Grants 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per rank of Amarr Assault skill.
Was current system introduced in 1.8? It's never been this before and I've never heard of this before lol. He's insane. It's always been the second. Not to mention they're the exact same thing. There's only one assault suit. Lol
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Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
757
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Posted - 2014.04.28 19:17:00 -
[4] - Quote
John Demonsbane wrote:Auris Lionesse wrote:
That guys post makes no sense.
Current system: Skill: Amarr Assault - unlocks suit, 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per level of skill.
Suit: Amarr Assault - .... you get the above skill bonus if and only if you are wearing this suit (STD, ADV, PRO).
Suggested Change: Skill: Amarr Assault - unlocks suits.
Suit: Amarr Assault - (STD, ADV, or PRO) - Grants 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per rank of Amarr Assault skill.
Was current system introduced in 1.8? It's never been this before and I've never heard of this before lol. He's insane. It's always been the second. Not to mention they're the exact same thing. There's only one assault suit. Lol
What he's saying that at present, if you have Amarr assault skilled up to level 5, that equates to a 25% heat reduction bonus. On ANY Amarr assault. So, if you use: A-1: 25% A/1: 25% ak.0: 25% What he is proposing is that instead, the bonus is locked to the SUIT, not the skill. So, if you use: A-1: 5% A/1: 15% ak.0: 25% I don't support this idea for 3 reasons. One, it only encourages protostomping and makes the disparity between rich and poor corps even bigger. Two, it brings back useless skills, namely level 2 and 4, which would give you nothing in return. Three, this isn't EvE and people need to get over that. FPS's are different animals. Oh lmao he did a horrible job explaining that. Awful idea. Current system is correct. I agree with the first two but I disagree with the third. This game is eve: dust 514, an knocks in neweden and eve. Technically this is eve it's jut ccp shanghai has done a terrible transfer of eve mechanics. But what this game is is offtopic I guess so nvm that.
We do need to take the bonuses from eve though. 2 bonuses for basic suits and 4 bonuses for specialized suits and a role bonus. He made a weird version of this which I've already been suggesting for months lol.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
757
|
Posted - 2014.04.28 19:24:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:John Demonsbane wrote:Auris Lionesse wrote:
That guys post makes no sense.
Current system: Skill: Amarr Assault - unlocks suit, 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per level of skill.
Suit: Amarr Assault - .... you get the above skill bonus if and only if you are wearing this suit (STD, ADV, PRO).
Suggested Change: Skill: Amarr Assault - unlocks suits.
Suit: Amarr Assault - (STD, ADV, or PRO) - Grants 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per rank of Amarr Assault skill.
Was current system introduced in 1.8? It's never been this before and I've never heard of this before lol. He's insane. It's always been the second. Not to mention they're the exact same thing. There's only one assault suit. Lol
What he's saying that at present, if you have Amarr assault skilled up to level 5, that equates to a 25% heat reduction bonus. On ANY Amarr assault. So, if you use: A-1: 25% A/1: 25% ak.0: 25% What he is proposing is that instead, the bonus is locked to the SUIT, not the skill. So, if you use: A-1: 5% A/1: 15% ak.0: 25% I don't support this idea for 3 reasons. One, it only encourages protostomping and makes the disparity between rich and poor corps even bigger. Two, it brings back useless skills, namely level 2 and 4, which would give you nothing in return. Three, this isn't EvE and people need to get over that. FPS's are different animals. NO NO NO I misunderstood the idea at first also. it is functionally the same as how bonuses and skill levels work. I will provide examples of how Zeylon's idea works. Example: Amarr assault skill: level 5 Amarr assault dropsuit bonus: 5% reduction of laser weaponry heat buildup. result: 25% (5% x lv 5) reduction of laser weapon heat buildup reduction per level. It is the same as the status quo in this regard, but the advantage the idea is that you can have new special dropsuits of the same specialization (assault, logi, sentinel, commando, etc) but have different bonuses. Those different bonuses would be leveled up by the same skill as the normal dropsuits. Example: Amarr assault skill: level 3 "Guardian" Amarr assault (new special dropsuit) dropsuit bonus: 2% damage increase against Gallente and Minmatar dropsuits. Result: 6% (2% x lv 3) increase to Gallente and Minmatar dropsuits. Amarr scout skill: level 4 "Blood Raider" Amarr scout (new special dropsuit) dropsuit bonus: 2% weapon damage increase when hitting enemies from the back. Result: 8% (2% x lv 4) weapon damage increase to enemies hit from the back. If your Amarr assault skill is level 5, you will get the maximum bonus, even if wearing only standard. The bonus will be different however depending on what variant of the Amarr assault you're wearing.
But that's how it already works. At least pre 1.8 I haven't played 1.8 but this is completely new to me. This is already like this because assault suits are supposed to have 2 bonuses for the medium skill and 2 bonuses for assault. did they move it to skills in 1.I because if they didn't his system is flat out wrong.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
758
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Posted - 2014.04.28 19:49:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Auris Lionesse wrote:KAGEHOSHI Horned Wolf wrote:John Demonsbane wrote:Auris Lionesse wrote:
That guys post makes no sense.
Current system: Skill: Amarr Assault - unlocks suit, 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per level of skill.
Suit: Amarr Assault - .... you get the above skill bonus if and only if you are wearing this suit (STD, ADV, PRO).
Suggested Change: Skill: Amarr Assault - unlocks suits.
Suit: Amarr Assault - (STD, ADV, or PRO) - Grants 5% reduction to laser heat build-up, and 5% bonus to shield recharge rate per rank of Amarr Assault skill.
Was current system introduced in 1.8? It's never been this before and I've never heard of this before lol. He's insane. It's always been the second. Not to mention they're the exact same thing. There's only one assault suit. Lol
What he's saying that at present, if you have Amarr assault skilled up to level 5, that equates to a 25% heat reduction bonus. On ANY Amarr assault. So, if you use: A-1: 25% A/1: 25% ak.0: 25% What he is proposing is that instead, the bonus is locked to the SUIT, not the skill. So, if you use: A-1: 5% A/1: 15% ak.0: 25% I don't support this idea for 3 reasons. One, it only encourages protostomping and makes the disparity between rich and poor corps even bigger. Two, it brings back useless skills, namely level 2 and 4, which would give you nothing in return. Three, this isn't EvE and people need to get over that. FPS's are different animals. NO NO NO I misunderstood the idea at first also. it is functionally the same as how bonuses and skill levels work. I will provide examples of how Zeylon's idea works. Example: Amarr assault skill: level 5 Amarr assault dropsuit bonus: 5% reduction of laser weaponry heat buildup. result: 25% (5% x lv 5) reduction of laser weapon heat buildup reduction per level. It is the same as the status quo in this regard, but the advantage the idea is that you can have new special dropsuits of the same specialization (assault, logi, sentinel, commando, etc) but have different bonuses. Those different bonuses would be leveled up by the same skill as the normal dropsuits. Example: Amarr assault skill: level 3 "Guardian" Amarr assault (new special dropsuit) dropsuit bonus: 2% damage increase against Gallente and Minmatar dropsuits. Result: 6% (2% x lv 3) increase to Gallente and Minmatar dropsuits. Amarr scout skill: level 4 "Blood Raider" Amarr scout (new special dropsuit) dropsuit bonus: 2% weapon damage increase when hitting enemies from the back. Result: 8% (2% x lv 4) weapon damage increase to enemies hit from the back. If your Amarr assault skill is level 5, you will get the maximum bonus, even if wearing only standard. The bonus will be different however depending on what variant of the Amarr assault you're wearing. But that's how it already works. At least pre 1.8 I haven't played 1.8 but this is completely new to me. This is already like this because assault suits are supposed to have 2 bonuses for the medium skill and 2 bonuses for assault. did they move it to skills in 1.I because if they didn't his system is flat out wrong. Functionally that is how things already works, but there is a fundamental difference; you cannot add new suits that use the same skills but with different bonuses. That is because the skill determines the bonus, to to add a new suit with a different bonus it would require a new skill. The difference in what Zeylon suggests is simply that you would be able to have a bunch of variant (much like weapons have variants, like "tactical", "breach", "assault") that use the same skill. So you could have more options within your suit type without having to skill into completely new suits. The same skill can unlock and benefit more suits. Functionally the same, but more room for variety.
That's why I'm asking if this changed in 1.8 Because that's already how it worked in 1.7 and this would only apply to mediums. There's only one assault cruiser per race in eve. We don't need assault suit variants.
If it was correct like eve I get two bonuses from the medium skill as an assault. And as a logi I get two bonuses from the medium skill. Then two bonuses for assault skill to the assault and two bonuses to the logi through the logi skill. All the bonuses are tied to the suits an just vary in effectiveness based on the skills level. Dust is not here yet but this system foundation was already in place in 1.7
Our bonuses are already suit tied so as I said his post makes no sense unless his "current system" was introduced in 1.8 and it's completely new because this has never been the system before 1.8.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
758
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Posted - 2014.04.28 19:52:00 -
[7] - Quote
Edit oops I meant medium suit skill not "mediums" I'm typing from a phone sorry.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
761
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Posted - 2014.04.28 21:18:00 -
[8] - Quote
Yeah I don't care anymore. The forums just wonked out on me and said I had HTML in my post. Not sure what they mean by that but it deleted my draft and I don't have the patience to type it out again. Maybe later.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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