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G Torq
ALTA B2O
466
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Posted - 2014.03.09 19:56:00 -
[1] - Quote
Press LIKE here if you think work on the above is better than what Musta's --->
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
480
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Posted - 2014.03.10 07:12:00 -
[2] - Quote
I-Shayz-I wrote:OOOOH I can help guys!
I recorded myself using the standard laser rifle with and without damage mods. Using damage mods gave a significant increase in damage output, and I can upload the video if you would like me to. It was against a heavy frame, no skills in laser rifle, in a minmatar suit. Hi I-Shayz-I (You need a simpler name )
Sure, if you can upload it via a file-share instead of youtube, to ensure we get the source file.
Alternatively, I can share a Google Spreadsheet with you, where you can enter how many shots fired vs damage tanken and resists for Shield and Armor. Then I can review that and update the report accordingly. (this is basically the same sheet as we have been using, so integrating it should be fairly trivial)
Note: It is critical that we get an exact count on shots (see the ammo-count before and after), and exact shield and armor damage counts along with resists/effectiveness. Also, there must be no ongoing shield-regen or armor repairing, as these will make exact read-outs near impossible.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
593
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Posted - 2014.04.01 19:35:00 -
[3] - Quote
WUT ANG wrote:Why hasn't ccp hit the like button on this post at least comment and say thanks for helping them communicate to the community. +3 to you guys Poke them on Twitter/Facebock/whatever and tell them to bluetag this thread :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
595
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Posted - 2014.04.01 20:57:00 -
[4] - Quote
John Demonsbane wrote:Musta Tornius wrote:Well damage mod helps against armour and shield whereas proficiency is only shields. The 10% bonus for commando translates straight into 10% dps increase too so it's well worth it. Add on some proficiency and you're doing decent amount of damage quickly (not to mention adding a dmg mod too). Right, but considering the nonlinear damage output, is a 10% increase of damage over a shorter firing time > base damage with a longer firing time? That's the real question. ehh... no - without defining "shorter" and "longer" more precisely, cannot answer.
Assuming you mean shorter = 60 shots (no heat-mitigation, until burnout), and longer = 80(?) shots (max heat-mitigation, until burnout)
Standard LR @ 60 shots: 2630.7 pts Standard LR @ 60 shots + 10%: 2893.77 pts Standard LR @ 80 shots: 4235.6 pts
But for different, shorter ranges, the damage-mod is useful!
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
595
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Posted - 2014.04.01 21:00:00 -
[5] - Quote
Should probably drop this link for everyone to see: Uprising 1.8 Laser Rifle damage profiles
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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