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Billi Gene
504
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Posted - 2014.03.09 10:04:00 -
[1] - Quote
as it currently stands: using ISK as a currency within DUST is an impediment to the integration of New Eden's economies.
would not using a planetary currency better suit DUST?
The SOE epic arc makes mention of planetary currency and its limitations. Exchange rates could be set between isk and 'pk', and monitored and adjusted as needed. Corp. and player wallets would need to be changed to display both currencies and the current exchange rate.
Transferral of funds from either platform being the major influence on the galactic exchange rate, faction/(npc) corp standing could be used to further influence the exchange rate, and provide much needed activities for Dust players.
Daily/weekly/monthly soft cap's on transferral amounts could be used to introduce tiered tax rates, to further bleed off any substantial funds being moved into DUST's economy.
The benefits of removing isk from Dust should be readily apparent, and as far as i can see, the only downfall is time spent coding the change into both games... given that might be a rather large task, and yet loyalty points were once added to EvE, so the task is not without precedent.....
this suggestion is of course without any knowledge of current plans for the further integration of DUST into EvE.
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Billi Gene
509
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Posted - 2014.03.10 00:16:00 -
[2] - Quote
Hynox Xitio wrote:I'd like the idea of different empires having different currency, but they'd never do that.
Also in theory, wouldn't removing ISK also remove an EVE player's capacity to reward Dust players for their work? Sounds like we'd still be getting the short end of the stick.
hence the exchange rate.
already we are looking towards a time when the economies will mesh, to achieve that, there will need to be an exchange rate.
EvE players, by DUSTs standards, are rich.. rich beyond compare. My trader alt made an easy 40million isk PROFIT trading t1 ammo in a couple of systems know for heavy pirating, and made that amount over a period of 3 days. I had the minerals in stock, so the only real investment was hauling the ammo thru high sec. Many other people can tell you of much greater profits, and I am only new to the game.
To mesh the economies without breaking DUST beyond repair, will require an exchange rate and possibly a transfer cap.
Changing DUST to Planetary Currency streamlines the process, and has precedents in New Eden lore.
Dunce Masterson wrote:well im all for removing isk from the game entirely and moving to a BPO system with a decent skill point investment to unlock them at least until the game is actually finished and they have delivered all the content they originally promised us.
i'd be great to see a Resources and Production skill tree in DUST, but removing currency from the game would end any idea of meshing the New Eden markets.
Mercs SHOULD be able to mine small amounts of ore and to refine for minerals. Where Eve players might make 100 units from a single run of a Blueprint, DUST players could make 1 unit from a single run of a DUST Blueprint, again it would create another activity for DUSTers.
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Billi Gene
509
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Posted - 2014.03.10 01:25:00 -
[3] - Quote
for sure, after all they employ how many economists now? (yes i know they do, the question is how many?)
but
at current rates, a merc's ability to generate capital is laughable when compared to a capsuleer's. If this ten year plan includes lv4 missions for mercs then sure i can see some sort of parity.... except that even running proto suits a merc won't get near to the costs involved in running Eve side missions where the cost for ammo would still dwarf said proto suits.
Without comparable costing and risk vs reward structures, DUST could never be considered Eve's economically sound equal. The ability to generate large sums of currency by the management of resources and through industrial process is without a doubt the calling card of EvE Online. DUST's role in the greater scheme will always be secondary, specifically DUST's political presence, and by way of merely having TERRAtorial dominion-economic. Merc's may at some point be gifted the ability to procure planetary resources, and maybe even mine in belts, but transportation will always fall to capsuleers.
To continue on the idea of planetary currency: 5000isk might set up a civilian for life, but how much is that in planetary currency?
i'd wager that there is currently no exchange rate mentioned in-game to answer that question. As such transferral of DUST over to planetary currency would provide its own metric.
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Billi Gene
514
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Posted - 2014.03.10 07:17:00 -
[4] - Quote
Maken Tosch wrote:I see where you're coming from OP.
If DUST were so separate from Eve Online, maybe this idea of yours would have been considered. But since DUST and Eve are not so separate from each other, the ISK system will have to stay. Besides, this will just distract CCP and divert unnecessary resources into something that favors a currency that Eve Online players don't even use or probably don't even care enough to know about it. Let's also not forget that there are now Eve and DUST players sharing corporations as well as faction loyalty points. We are just too connected at this point to consider changing currencies.
But I do agree that industry should play a key role in this. CCP announced back in Fanfest 2013 that DUST players will handle the harvesting of materials and then send those materials to Eve players where then they can be used to manufacture infantry gear. This alone will open up a whole new level of meta gaming and a whole new market for DUST players to thrive in. But knowing the complexity out that, it will take time.
until DUST is opened to EvE's market system, the two games are for all intents and purposes separate. Everything in EvE revolves around market forces, right down to piracy for profit and miner ganking. EvE pilots will adapt, most won't give two hoots, nor should they, items sold on markets will automatically revert to either isk or pk depending on which game you are playing in. Without social interaction between a capsuleer and merc there is no need to consider anything other than your native currency.
Corp wallets already divide funds based on game of origin, loyalty points afaik are not corporation wide, rather they are player owned and non-transferrable. Any dreams of laundering isk thru the corp wallet should have dissipated several months ago, when CCP made sure that doing so was impossible, there is no reason to think that corp wallets will suddenly allow unfiltered funds to dilute DUST's economy simply because the markets mesh.
As we look forward to a time when the markets will mesh, we are also looking forward to a time when DUST will be flooded with big alliance isk. CCP are well on top of this, and the suggestion to introduce PK is in no way unconsidered in its implications.
Mercs gathering resources from districts is as old news as it is far from realisation, it's a 'one day/wishful thinking' scenario. As far as EvE players geting upset about stuff goes, I should bet that if or when mercs take control of districts and PI, that there would be far more outrage than for having all currency between the games regulated via an exchange rate. And aside from a pipe dream of district ownership controlling PI, when peer to peer trading goes live (and assuming that at some point the BPO already seeded into EvE-side NPC corps, become unlocked) DUST corps with access to industrialists will be able to supply gear to their members for next to no real cost.
EvE players will Never kowtow to DUST's mercs, but they will certainly test the system to its limits in order to identify weaknesses that are ripe for abuse and profit. EvE players, even if/when PI goes to the mercs, will still control the shipping lanes, production lines and research facilities. Most DUSTers might have no idea about what that means, but essentially it means that Capsuleers hold all the cards, and mercs both lore wise and mechanically, are stuck in the role of the lower class in a caste system that for the love of a developer for its main client base, will most likely never change.
So really this is all about DUST? yes.... the last thing we need in DUST is having to be beholden to the alliance politics and shenanigans that most of DUST's player base not only will not know about, but won't want to know about.
how can we set this up to have as little as possible impact on a EvE and DUST's market Economy, whilst still having a system in place for the movement of credit and goods through both games, that is transparent and easy to manage and make changes to?
Introduce a separate currency for DUST, effectively reinforcing the class divide. Give DUST a separate economy then tie it into EVE's Market. DUST would effectively become a nation of consumers protected by an exchange rate monitored by an impartial body interested in the greater health of both nations. DUST's planetary currency could then be tied into empire politics and thus it would be that even funds moved from null would have a rationale based in game lore for the depletion of excess funds, the limitation on funds movable and a moving point exchange rate and tax system.
or at least... that is how the idea goes.....
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Billi Gene
514
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Posted - 2014.03.10 07:26:00 -
[5] - Quote
Galvan Nized wrote: Sure you could let materials from a planets serve as the exchange. The issue here is that in Eve those materials would have to be of so little value but remarkably rare. Rare to create a market and little value as to not flood Dust with too much Isk way too fast. Economics wouldn't allow this.
this point here is why Merc controlled PI is a pipe dream....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Billi Gene
514
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Posted - 2014.03.10 07:27:00 -
[6] - Quote
Maken Tosch wrote:It doesn't matter at this point. ISK is here to stay and it's not going to be replaced by some currency that no one knows or even cares about.
planetary currency is actually talked about in certain EvE missions.....
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My Beard makes Alpha's sook :P
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Billi Gene
514
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Posted - 2014.03.10 07:34:00 -
[7] - Quote
Maken Tosch wrote:Billi Gene wrote:Maken Tosch wrote:It doesn't matter at this point. ISK is here to stay and it's not going to be replaced by some currency that no one knows or even cares about. planetary currency is actually talked about in certain EvE missions..... But nobody cares about it because it's not something they use directly. It has no benefit to Eve players other than just being lore.
i dont understand you fascination with whether someone cares about something as a basis for its inherent value.
I don't really care for or indeed particularly like gravity... but that doesnt change its fundamental role in my life and indeed in the continuing operation of the solar system that i live in and one could speculate that it does indeed have some say in the ongoing day to day of the galaxy and possibly the universe.... but to many people really care about gravity.... (?)
you tell me...
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Billi Gene
514
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Posted - 2014.03.10 07:42:00 -
[8] - Quote
Maken Tosch wrote:Billi Gene wrote:Maken Tosch wrote:Billi Gene wrote:[quote=Maken Tosch]blahblah bahl BLAAAH..... blahblahblah..blah blaaah I see what you did there. I'm not falling for that trap.
and yet the logic is sound is it not?
we dont need people to fall in love with and want to marry a financial system in an online game.
we do need to make sure that the game runs smoothly?
edit:blaah
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Billi Gene
514
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Posted - 2014.03.10 07:58:00 -
[9] - Quote
medomai grey wrote:If they remove isk from Dust_514, I'd take it as a sign that CCP is withdrawing their resources from Dust and intend to let it die.
Economy is supposed to be a big thing in this game... if it ever gets here...
and what could possibly be holding it back?
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Billi Gene
515
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Posted - 2014.03.11 06:29:00 -
[10] - Quote
General12912 wrote:this will completely wreck our upcoming player trading. anyways, each faction does have their own currency in a way. its called loyalty points. and with them you can get gear better than the gear at the regular market. shocker, isnt it?
dust already has a split currency market place, thats where you get your faction items, which are really just aurum stuffs without the cashshop, shocker i know If they are the same markets, then they code is already in place to allow for split currency.
DUST gear is found under the infantry gear subsection of EVE's market. All that remains is to establish an exchange rate, which is something that is already on the books.
The only reason to establish a new coin for DUST, is to Allow the Merging of Both Markets, thereby bringing forward the day when mercs can both buy AND sell gear on the market-at player driven market prices.
deepfried salad gilliam wrote:they still wont allow exchanging of currency between dust and eve because it would inflate plex prices and potentially decrease the active eve players
DUST has added to Eve's player base, and CCP control the price of PLEX via its real world cost. As far as i can see, CCP's assertion that they will only allow isk transfer when the economies reach parity, was not a joke.
DUST desperately needs more content, and player trading is just that. I'd be a fool to think that this idea is 'the only solution', but it at least is a suggestion towards further integration of both games.
Don't just poo poo this or any idea because you don't like it, segregating the economies may well be the easiest solution to bridging the absolute wealth divide.
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My Beard makes Alpha's sook :P
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Billi Gene
515
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Posted - 2014.03.12 01:35:00 -
[11] - Quote
Gyn Wallace wrote: ... is premised upon the idea that items in Eve and Dust have an objective value, unrelated to the time players spend to earn resources. Time spent by human beings playing each game is what drives the current exchange rate between Dust and Eve (which is about [Dust isk 1 to Eve isk 5] and [Eve isk 10 to Dust isk 1]). I presume that exchange rate is holding somewhat consistently because in aggregate, it is somewhere between 5x and 10x easier to earn an isk in Eve, compared to Dust.
The exchange rate is currently driven by the ease with which isk is earned in each game, but can potentially be driven by the effect each game can have on the other. We're not seeing much of that effect on the exchange rate yet, except in the most wildly speculative sense.
I've converted about 30B Eve isk and 5 or 6B Dust isk between the games, over the course of about 150 transactions. The unofficial exchange hasn't destroyed Dust. To the contrary, I think its fostered interest in Dust among Eve players, and interest in Eve among Dust players. CCP should build an official exchange that makes it easy for Dust players to take their saved Dust isk, convert it to Eve isk, buy a plex (sold to them by an Eve player who paid CCP RL money for that plex) and keep playing Eve after their free trial runs out. CCP should build an official exchange that makes it easy for Eve players to fund Dust corps while they fight on the ground in a way that help their efforts in Eve. PC should be more than a friendly-locked isk printing machine, particularly while Dust isk is so much more valuable than Eve isk.
A currency serves a purpose and arises organically even in the absence of an official medium of exchange. When you argue for a second currency, its characteristics should serve the intended purpose. A second currency that has the same problem of being less wealth producing for a player's time spent earning it, doesn't resolve the desperate earning potentials between Eve and Dust. The only lore solution is to deflate the value of Dust isk toward parity with Eve isk. You can't do that with a second currency; you can only do that by causing price inflation within Dust to catch up with Eve prices.
You want something like parity? Multiply every isk held by a Dust player or Corp, and every payout and price in Dust by x7.5. Bingo, price equality, and easy market integration. Lore can not overpower the actual economic incentive players experience.
wait a minute.. you've transferred isk between the games?
when it comes to it, i would think that inflating the cost of a militia fit medium suit to cost 500,000 would be beyond a joke.
"hey heres that tank you ordered, that will be the cost of a t2 assault frig yeh?"
Inflating costs within DUST using isk would make "parity between the games" a living joke.
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Billi Gene
515
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Posted - 2014.03.12 06:29:00 -
[12] - Quote
Gyn Wallace wrote:Billi Gene wrote:wait a minute.. you've transferred isk between the games? Yea, I've been operating an isk exchange since last October. The isk exchange thread Customers give me isk in one game, and my alt pays their alt in the other game. They exchange their isk between games, through me. Luckily, no one has suggested the values you just offered. I don't get the joke. If the problem you're trying to solve is that Dust mercs aren't as cheap as you think they should be, try adjusting the lore to the economics of the game, instead of other way around.
what you are doing is offering a service that skirts the inability to transfer isk, you are not actually transferring isk. when something is beyond a joke... it is not meant to be funny.. hence the turn of phrase.
It may be that there is no reason to adjust the lore of new eden to suit either situation, where i have spoken of lore, it is to grease the wheels so to speak. If you feel that the lore needs adjusting perhaps you should suggest as much? in either scenario, where we have artificially inflated DUST isk or moved to an alternate currency, lore will become secondary to game design and mechanics.
The costing of mercenary gear vs capsuleer, is not a matter of rarity nor technological complexity (both lore wise and mechanically), costing should be based upon and production cost with a profit margin based upon demand and supply. If and when eve side production begins on DUST gear, the market will normalise based upon system availability (if mercs ever make it out of their starter systems). All this should be readily apparent.
Gyn Wallace wrote:An eve pilot might move his consciousness across space into another clone, as much as once a day. A Dust merc can wake up in a new clone and almost immediately perform, sometimes as often as 20 times in half an hour. Dust mercs are rarer than Eve pilots. Why would their equipment, particularly prototypes that can perform significantly better than their peers, be less expensive than the wildly more common space ships hauling garbage between space stations?
Multiplying the prices and payouts in Dust by 7.5 would make milia fits costs rise from about 5k to 37k; advanced fits costing 20k would rise to 150k; proto fits costing 150k would rise to over 1M; tanks costing 2M would rise to 15M. A proportional rise in payouts would leave no net effect on the time it would take to support someone's play style. I'm not saying that should happen. I'm saying that if that's where CCP's headed, it would make sense, if they want Dust and Eve isk to have roughly the same value.
You can't link the economies of both games, without taking the player's time in to account.
are you giving a lore explanation as to why DUST gear should cost in excess of its production material costs, or are you implying that a capsuleer that dies 20 times in an hour during a fleet engagement is somehow common? DUST gear is made to be destroyed with a frequency that pales any loss rate within EVE outside of ammunition. That Merc gear is advanced can be seen by the fact that at current pricing models the median price for a shuttle is cheaper than most mercenary fittings. To make a mercenary fitting cost as much as a frigate similarly fitted for aggression is taking the scale too far, the aggregate material costs are not proportionate, nor based upon scale of end product could they be.
Once again, you cannot ignore the material cost of the product. Inflating DUST isk artificially and to a point where basic game and market mechanics are ignored, in order to maintain it as a currency is both inelegant and overly convoluted. By giving DUST its own currency and then establishing an exchange rate, you bypass the need to inflate DUST's economy and you bring forward the date by which time we can expect Eve Production to begin supply of merc gear (also known as merging the markets).
That merc bpo already exist in EVE, as does an Infantry subsection of the Eve market, and yet we still do not have a shared economy should say more than anything i might fumble over.
I would guess that you are bleeding off isk generated from locking districts in order to turn a profit in EvE, and i respect your business model, but i do not think that you should be so short sighted as to suggest that a suit which will likely see one production run=100 units should then cost more than a frigate hull simply to satisfy a desire to maintain a single unit of currency across two very different games, with very different attrition rates and very different methods of warfare.
i look forward to discussing this more... as it is merely a suggestion.
Gyn Wallace wrote:Billi Gene wrote:edit: your argument for an inflated DUST isk to reach parity, and your argument against a DUST currency because its inherent value would be less than on par with an isk, are self defeating. I don't understand your first edit. I'm not arguing for a particular outcome, I'm describing contingencies.
you want an inflated DUST isk thereby reducing its value, yet argue against a seperate currency because its inherent value would be less than an EVE isk.......
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Billi Gene
515
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Posted - 2014.03.12 07:31:00 -
[13] - Quote
i should mention that i am not pushing this idea in order to see it become reality, nor for any facile self aggrandisment.
I do not think that a merged market will provide much in the way of dev time, that most of the work has been done already.
but i have thought a little about it, and i like many others want to see the market, and its profit potential realised.
my signature might suggest other intentions, so be it, I'm not one to pass up on a humorous twist, but i am not some tweeny-bopper full of **** and vinegar spouting trash talk for its own sake.
My intention here is to introduce an idea that might alleviate the bottleneck that is hampering a merged market place.
I hear the idea of using inflation to push DUST into viability, but a part of me wants to resist that path because my (limited) knowledge of EvE's industrial and market place systems provokes within me disquiet at the thought of DUST being used to provide incomes for Eve to the detriment of DUST players.
This is just a sentiment with me, if i have intuited wrong i apologise, and education was always the harder (for me) when hot feelings are involved, please none the less, educate me to my errors.
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My Beard makes Alpha's sook :P
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Billi Gene
516
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Posted - 2014.03.12 21:02:00 -
[14] - Quote
Gyn Wallace wrote:I'm not arguing against the current separate currencies. Currencies like Dust and Eve isk don't have an inherent value. Again, I think we're talking past one another, perhaps because you're carrying around this completely unnecessary idea of objective economic value. Things have value because we as individuals value them. You can aggregate those values, but they simply don't exist apart from subjective value judgments. If no one will pay a penny for that shuttle, it is worthless, no matter how much veld was consumed in producing it. If that Thales cost 1k worth of materials to produce, but I need it to win a PC battle that will result in locked-district income, I'd be perfectly reasonable to spend millions to get it.
I am not so sure, that i am as enthralled by the idea of objective economic value as you seem to think i am, at least not given this paragraph here.
I like the idea of fluctuating price levels, driven by supply and demand. This seems to me an indicator of a healthy market (?). And unless i've edited it out during the writing process, i am fairly sure that i've said as much earlier, ill have to reread i guess.
on revision, the central point of my initial suggestion is that i do not believe that the economies will ever reach parity. There is much talk about increasing the amount of isk floating around DUST till a normalised average comparable to a per capita Eve wealth index, or some such(?). Yet the only way to feasibly achieve this For the vast majority of DUst players is to inflate their incomes. Inflating incomes without inflating costs would ruin the game, so the hand in hand approach would be to inflate costs as well.
If Dust was a standalone game this wouldn't matter. We've already seen many adjustments to the price index.
i guess as we move towards a free market DUSTers will have to regulate their activities based on the vagaries of the supply portion of the supply and demand equation.
Hopefully isk transfers become available some time soon. >.< ( in game), so i can fund my DUST adventures with my EvE toons.....p2p trading would be even better but I'm sure should production ever start ill happyilly make what i need :P
God i sound so pithy =/
Look... i am fine with paying large sums of isk to do stuff, i am sure that the adjusted incomes will be fine, and that DUST players will not get manipulated by scrupulous eve players, because hey capitalism doesnt need to be held in check and can quite happily regulate itself...right?
in any case... guess its up to CCP >.< and you with your economic background are probably right... i just kinda still hope that ccp does not throw the mercs to the wolves without at least understanding that most of DUSTs player base didnt understand what was being said when they signed on for this....and there will be "this" and many other growing pains.
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Billi Gene
516
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Posted - 2014.03.13 00:00:00 -
[15] - Quote
Gyn Wallace wrote:I could easily have misread your post. I thought you were dissatisfied with the potential results of prices driven by supply and demand, if they resulted in Dust weapons costing more than some Eve frigates.
Re: the hand in hand approach, exactly. I don't see the downside to that approach that would deter CCP from pursuing it, specifically because a big part of the web of supplies and demands that determine prices and opportunity costs, is each players time, whether they play Dust or Eve.
the idea of disparate values does annoy me though.
if a frigate costs X in EvE it should cost X in DUST.... if they are to use the same currency. If and when the market opens, it would be nice to see mercs given the opportunity to speculate.
if a dropsuit costs the same as a frigate, and using the same ratio of payouts that we have, then we can expect the rewards to be in the region of 4 frigs. aka 4 advanced suits.
Current Jita average for say a rifter, is around 375,999, lowest sell being 469,999. Thats around 1.5m isk as an average game payout, equivalent to running a level 3 security mission. That is a parity of sorts, but the risk/reward structure favours DUST if you consider a thumbnail estimate of a BC fit at around 100m.
inflating DUST with its unEve like game structure creates disparity, and would by current costs and payouts still require a currency exchange or tax rate.
1 DUST ISK=/=1 EVE ISK,
and that annoys me..... to no end.
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Billi Gene
516
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Posted - 2014.03.13 12:10:00 -
[16] - Quote
did i get it wrong again?
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My Beard makes Alpha's sook :P
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Billi Gene
516
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Posted - 2014.03.13 12:22:00 -
[17] - Quote
General12912 wrote:i wouldnt get to use my sniper rifle if there were different currencies because i never fight for Caldari, or Amarr. and im sure im not the only one who uses weapons that arent made by their faction.
not really what i was suggesting... more as in isk but instead of InterStellar Kurrency... Planetary Kurrency, nothing at all about faction currency.
Mostly i've given up in any case, it was a nice discussion, and I've learnt a few things and I dont think we'll be seeing mercs speculating on battle ships anytime soon.
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