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shaman oga
Nexus Balusa Horizon
1753
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Posted - 2014.03.09 00:46:00 -
[1] - Quote
They don't have f.....g RE. BTW i don't always fall into traps, after they do it the first time without being seen you cac expect it and if you are clever enough you can avoid the trap, but hell, it's so boring... RE>>>flux RE>>>flux I can't walk for a meter, i can't turn a corner without fluxing it before, i'm not even safe when i kill the RE carrier. It's very boring, it's very cheap ( if enemy is not camping with equipment spam, then it's more than legit).
---- Suggestion part -----
- Don't let throw RE for more than 1 meter (little throwing distance is needed to attach them to vehicles)
- Delete equipping time (to use them as a proper AV)
- Give 3 at STD, 4 at ADV, 5 at PRO and don't let hives resupply them (RE are equipments not grenades or bullets)
- Nerf range from 5 to 2/3 meters.
- Don't let bleeding merc detonate RE (otherwise i want to autoinject myself if i have an injector)
- Make RE shine/blink for 1 second after they are placed (because now they are more invisible than nades)
Imo, RE usage is right when:
- Enemies are camping with spammed equipment (long list of +5 & +50 are the proof)
- You place them and set a trap (for infantry and vehicles)
- You attach them to an enemy vehicle and you detonate them
Cheap tactics are (some people deserve them, but most not)
- Jihad jeeps
- Throwing RE and use them like grenades (with a wider range)
- Set traps at Uplinks
- Death rush (if enemies are not camping)
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Speedy McFaster
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2014.03.09 00:49:00 -
[2] - Quote
As a Logi, my OCD will not tolerate heavies with light weapons. I must kill all heavies with light weapons. RRs and GLU-TACs are for Logis.
If you get near the 7+ people I'm repping I'll rip your face off.
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shaman oga
Nexus Balusa Horizon
1755
|
Posted - 2014.03.09 00:54:00 -
[3] - Quote
Speedy McFaster wrote:As a Logi, my OCD will not tolerate heavies with light weapons. I must kill all heavies with light weapons. RRs and GLU-TACs are for Logis. Do you even bother to read threads or you just answer after you read the title?
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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One Eyed King
Eyniletti Rangers Minmatar Republic
481
|
Posted - 2014.03.09 00:55:00 -
[4] - Quote
Why not just post this on any one of the other RE QQ threads?
Looking for the scout hangout?
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shaman oga
Nexus Balusa Horizon
1755
|
Posted - 2014.03.09 00:57:00 -
[5] - Quote
One Eyed King wrote:Why not just post this on any one of the other RE QQ threads?
Because i can do a new one.
Plus it's not QQ.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Ghosts Chance
Inf4m0us
1230
|
Posted - 2014.03.09 02:55:00 -
[6] - Quote
as an avid remote user i have to say your right, after the first trap they are unlikely to fall for a second time.
and thats the point, its a denyal tactic, while you dig out my remotes im buying myself time to position myself for the inevitable firefight thats about to take place, the RE is a tool to ensure you start a fight with control on your side.
its an area denial weapon :P
throwing them means i can toss them down stairs now and use them to push people back rather then just hold people back.
it makes them more viable, rather then just hilarious. |
Beck Weathers
Brutor Vanguard Minmatar Republic
714
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Posted - 2014.03.09 03:13:00 -
[7] - Quote
I Have to Disagree, as a scout who uses REs constantly, i get some of the same people over and over and over with REs, tho i would say that its only about 50% of the playerbase that "never learn" The eay is to use diferant tricks, sometimes I set an RE in the spot I know they will back into when i OBVIOUSLY toss one at them.
Also droping them stright down from the top of buildings is hilarious.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Aaroniero d'Lioncourt
448
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Posted - 2014.03.09 03:17:00 -
[8] - Quote
shaman oga wrote:Speedy McFaster wrote:As a Logi, my OCD will not tolerate heavies with light weapons. I must kill all heavies with light weapons. RRs and GLU-TACs are for Logis. Do you even bother to read threads or you just answer after you read the title? TL:DR It's not a post about heavies+RR, it's about RE.
In his defense he meant OCD as Obsessive Co.ck Disorder.
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Ivy Zalinto
Bobbit's Hangmen
312
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Posted - 2014.03.09 03:26:00 -
[9] - Quote
Ive actually done everything there but the jihad jeeps...Im a cheap bastard with isk and the lav costs me money...
However i dont think the re's should shine at all. Unless you make grenades shine through the air when thrown. Blast radius needs to stay the same...its extremely difficult to get a person within three meters of a trap, 5 is just right and 6 would be way too much.
I would like to add a suggestion though...LET ME STICK RE'S TO BOTH FRIENDLY AND ENEMY INFANTRY! this would be amazing and something that no game so far has let me do.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
664
|
Posted - 2014.03.09 03:29:00 -
[10] - Quote
shaman oga wrote:One Eyed King wrote:Why not just post this on any one of the other RE QQ threads?
Because i can do a new one. Plus it's not QQ. The entire "suggestion" block is nothing but QQ..
shaman oga wrote: Don't let throw RE for more than 1 meter don't let hives resupply them Nerf range from 5 to 2/3 meters Don't let bleeding merc detonate RE
Cheap tactics are (some people deserve them, but most not)
Jihad jeeps Throwing RE and use them like grenades (with a wider range) Set traps at Uplinks Death rush (if enemies are not camping) .
Don't want to die to one? Then get out of that friggin corner! Sitting there in a heavy suit farming kills, then complaining when you die? What a hypocrite.
If you can read this, it means you are reading.
Unless you are skimming
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Tectonic Fusion
1230
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Posted - 2014.03.09 04:15:00 -
[11] - Quote
Denied.
Solo Player
Squad status: Locked
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Speedy McFaster
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2014.03.09 04:22:00 -
[12] - Quote
shaman oga wrote:Speedy McFaster wrote:As a Logi, my OCD will not tolerate heavies with light weapons. I must kill all heavies with light weapons. RRs and GLU-TACs are for Logis. Do you even bother to read threads or you just answer after you read the title? TL:DR It's not a post about heavies+RR, it's about RE.
I did read the thread I just processed it wrong. But now that its processed right, I like blowing up heavies with REs, light weapons or not.
If you get near the 7+ people I'm repping I'll rip your face off.
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Galvan Nized
Deep Space Republic
788
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Posted - 2014.03.09 05:39:00 -
[13] - Quote
You really can't throw REs that far, you might get 2-3m if you jump (thoroughly tested from rooftops too). Just flat footed you get about 1m. Let's not act like you're throwing these across the map. You can easily throw a grenade at least 5x as far, with a jump most likely 10x.
Why is everyone so butthurt over remotes? The after down switch is the only thing that is an issue right now. Even it has a nice counter, STOP DANCING ON THE CORPSE. Woohoo you killed the scout, you saw him throw a remote GTFO. |
Joel II X
Dah Gods O Bacon
1540
|
Posted - 2014.03.09 05:49:00 -
[14] - Quote
I saw REs on the topic so I thought I'd drop in and say I love them.
If REs were a woman, I'd marry her. DIBS! |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4938
|
Posted - 2014.03.09 05:54:00 -
[15] - Quote
REs have a smaller range than nades if you can't get away then:
A: you're not paying attention.
or
B:You're suit is too slow.
Both in general are the players' fault not the attacker's.
And the old Uplink bomb is funny as hell don't be hating.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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shaman oga
Nexus Balusa Horizon
1761
|
Posted - 2014.03.09 18:47:00 -
[16] - Quote
RE current mechanic is not defendable, i appreciate them as AV, i appreciate them to clear camped rooms, but they are clearly not working this way.
If you use them as AV they are balanced and the deal enough damage but they need tweaks, they have to be faster to deploy.
If you use them as AI they are unbalanced, they have a 360-¦ degree range, while an anti infantry mine should cover an angle of 60-¦-90-¦. They are almost invisible, more invisible when lag is involved (have you ever seen nanohives moving when you throw them).
Please, don't be fool, i love explosives, probably more than a lot of you, but imo they are not working well.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Jack McReady
DUST University Ivy League
1148
|
Posted - 2014.03.09 20:02:00 -
[17] - Quote
shaman oga wrote:They don't have f.....g RE.BTW i don't always fall into traps, after they do it the first time without being seen you cac expect it and if you are clever enough you can avoid the trap, but hell, it's so boring... RE>>>flux RE>>>flux I can't walk for a meter, i can't turn a corner without fluxing it before, i'm not even safe when i kill the RE carrier. It's very boring, it's very cheap ( if enemy is not camping with equipment spam, then it's more than legit). DISCLAIMER: i have level 5 in demolition skill, I USE RE---- Suggestion part -----
- Don't let throw RE for more than 1 meter (little throwing distance is needed to attach them to vehicles)
- Delete equipping time (to use them as a proper AV)
- Give 3 at STD, 4 at ADV, 5 at PRO and don't let hives resupply them (RE are equipments not grenades or bullets)
- Nerf range from 5 to 2/3 meters.
- Don't let bleeding merc detonate RE (otherwise i want to autoinject myself if i have an injector)
- Make RE shine/blink for 1 second after they are placed (because now they are more invisible than nades)
PLUS: those changes will benefit ADV and PRO version because at the moment they are useless for a some reasons:
- Activation time does not count if can detonate them after your death.
- Activation time is not important if you have to place them on vehicles you have to remain unseen anyway.
- Equipping time seems the same on all tiers.
- The only advantage on proto level RE is that you have 4 of them, but the cost is insane (30k isk)
Imo, RE usage is right when:
- Enemies are camping with spammed equipment (long list of +5 & +50 are the proof)
- You place them and set a trap (for infantry and vehicles)
- You attach them to an enemy vehicle and you detonate them
Cheap tactics are (some people deserve them, but most not)
- Jihad jeeps
- Throwing RE and use them like grenades (with a wider range)
- Set traps at Uplinks
- Death rush (if enemies are not camping)
PRO tip: to kill a vehicle attach all 3 RE (better if in the sweet spot), then flux it or throw an AV nade, otherwise you will probably not kill the vehicle. Lets clear something up: RE drop infront of you to the ground apporx 1 m away, when jumping the inertia carries them out to approx 3 meters. They have a delay and can be destroyed while thrown in air in 0.1s from any weapons dps. This is nowhere unbalanced or undefendable even for a heavy.
You are just bad. |
shaman oga
Nexus Balusa Horizon
1765
|
Posted - 2014.03.09 20:35:00 -
[18] - Quote
Jack McReady wrote:
Lets clear something up: RE drop infront of you to the ground apporx 1 m away, when jumping the inertia carries them out to approx 3 meters. They have a delay and can be destroyed while thrown in air in 0.1s from any weapons dps. This is nowhere unbalanced or undefendable even for a heavy.
You are just bad.
Probably i'm not the better dust player, but i've never seen a RE explode while in air, not mine and not the one of another player.
Some people in this thread just answered with what they think about RE, saying their opinion on them, some other just accuse me, if you need to accuse the OP and not answer with some good points i believe you have to "git gud" not me.
BTW i can throw RE farther than 1 meter, remember that i use them, i'm talking about things i know. In regards of AoE they have full 5 meter, only PRO nades kills me at that distance.
Let me make an example based on 1.8. I take a scout and a heavy in a hallway. The heavy see the scout and chase him, he hear the sound of the RE around the corner, the clever heavy flux the zone and get a +5, he hears the sound again, he must flux again, he can proceed and kill the scout, but the scout will probably trigger the RE after his death, so he flux and get another +5. He hears that sound again , game over, nade count is 2 he can't pass there.
I agree on RE as wayblocker but they don't work correctly, after the first flux nade, the heavy must be able to pass and the scout have already gained the time to escape or he want to fight the heavy, the heavy must have the possibility to kill or be killed by the scout, but not die because he trigger the explosive after his death.
It can seem that with my suggestion of removing equipping time i say everything and its opposite, but it's not like that, if they don't let throw them and give a 1 sec blink to the RE both the scout and the heavy have the possibility to kill each other. The scout will play on timing and drop a RE before the heavy can see it blink and the heavy will have chance of killing the scout without exploding.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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