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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.03.08 18:41:00 -
[1] - Quote
I do agree that the med suit slot layouts need reworking, but I believe making the H/L even between the assaults and logi is the best for both. On paper it does sound like a good idea to make total slot count the same, but I will go over why this is a bad idea.
The Logi is already slower, has less eHP, and reduced combat efficiency due to lack of a sidearm. With these differences in mind, a slayer logi with the same modules as an assault player would be inferior if both had the same H/L layout.
Now if we take away 1 extra slot from the logi, and it is completely combat ineffective. It would be to slow to run away from a fight, not enough tank to survive the fight, and not enough firepower to win a fight. This would lead the logi to be in worse shape than the pre 1.8 scout ever was.
I think with an even H/L slots count, better base combat stats, as well as a bonus to killing, would define the assault class, as well as make it superior to any slayer logi. This creates balance.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
231
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Posted - 2014.03.08 19:04:00 -
[2] - Quote
Hagintora wrote:The implication of your post would suggest, then, that Assaults are currently equal to Logi's in versatility, and power. If that were true, we'd see more people using Assaults, and Slayer Logi's would be more of a novelty. Read the first line of my post, as you seemed to not have read it. I point out that med suits slots need to be reworked. I also posted why, and how this would create balance. I am a logi and am saying that us logis should lose slots to equal the assaults. This in it self implies that I see the issue of the imbalance as it currently stands and I have proposed a well thought out solution. Pleases make sure you comprehend someones post before commenting on it.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
232
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Posted - 2014.03.08 19:43:00 -
[3] - Quote
Hagintora wrote:You said that if Logi's and Assaults had equal slot layouts, that the Assault would outshine the Logi. You said that if 1 slot were taken away from the Logi that it would be combat ineffective. These two statements imply that both suits are currently balanced with one another, hence, my comment. I can see how my first comment might have misled you. My first post assumes the reader is tracking the OP, and I was talking in response to having one less slot than the assault. I once again want to apologize for not being clear enough.
However, your first comment response to me was on the point about the current build, not taking in to acount I was talking about a fix for post 1.8.
Your second response does nothing but point out I had some bad wording,and over all is nothing more than you being a troll. This is apparent by your lack of contributing to the debate, and lack of forming any rebutal. There for, any further response on your part will be ignored.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
234
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Posted - 2014.03.11 02:18:00 -
[4] - Quote
Auris Lionesse wrote:Meee One wrote:Summ Dude wrote:Meee One wrote:Was expecting a thread by assault class users about getting relevant bonuses.
I found a thread screaming "we're jealous of logis and we want their slots". ....I find the "we" part of that kinda funny. Nothing constructive or useful then? Says the person who refuses to acknowledge this thread relating to dropsuit changes. It shows assaults are faster AND better tanked with GREATER regen ability (base stats),yet you still want to steal a slot from logis. Protip:Check the 2nd post. Speed doesn't mean anything. The regen on assaults is nothing. Caldari shields should rep passively and gallente should be able to achieve 40-50 armor reps. Gallente can't even active tank. Amarr can't resist tank. Logis are simply better assaults at the moment. If speed mattered more than three people would run proto min assault. Speed and regen will be relevant in 1.8 with the adjusted TTK. A fast suit will be able to break contact and get to cover to regen. This whole topic on balancing is off track, as all of the suggested ideas are assuming game play will be exactly the same after the next patch.
Damage mods at the old values combined with extra mod slots is why everyone went logi in the first place. At the start of 1.8, the extra mod slots is too much still, but the assaults new bonuses will help almost even it out. After which, we do need to make all the med suits equal in H/L slots. This allows the logi to still overcome the speed, regen, and tank differences the assault has, but will never be able to attain as much of either.
With one less H/L slots EVEN with buffs to the stats of the logi, and the logi will have no choices in how to build their suits. All mods slots would be devoted to tank only. This would still leave us with less ehp than what is achievable by assaults, less effective regen abilities, as well as being slow moving ducks waddling around, with not enough firepower to survive. This would make this suit a novelty for the rich isk/sp players only.
All med suits all the core should be the same. The only differences should be the logi gets more equipment and reduced speed to the extra weight, and differences in class bonuses. This means regen, HP, stamina and H/L need to be the same across the board. They should be the same suits, with just minor modifications that allow them to perform in there specialty effectively. Assaults bonuses to their weapon and ability to carry a sidearm makes the combat superior to killing the logi, even the amar with their sidearm. The logis slower speed makes them sitting ducks, but they can put out equipment to help their team effectively.
A high slot with shield extender is greater than a uplink. A low slot with an armor plate is greater than a rep tool. A sidearm is greater than nanoinjector. These are reasons why we cannot count total slots of a suit, and have to treat them as just part of the specialization bonus the suit gets. The only reason to have a different slot layout would be if the were their own tree and type of suit. As it is, to try out a logi, you have to spec into the basic med. This is basically an assault suit stripped of the role bonus. This implies these are the same suits, and should be built at the core the same. This would balance the two specializations out.
Sage /thread
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