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DEZKA DIABLO
0uter.Heaven
351
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Posted - 2014.03.08 05:10:00 -
[1] - Quote
Everyone complains scouts aren't scouts, there a rapid assault at best, blah blah blah. I've heard people say they want shared scout vision in squad to make them scouts , but would you really?
Scouts would be ok with it as long as it was a passive mod that was built in the suit that you could turn on or off or even a equipment only for scouts that relayed to squad with a timer an large cooldown.
But would you really want this in game or would it be too op?
I mean imagine pc, one squad has a cal an gall scout with range an percision mods with speed running and scanning on foot with no warning to enemies, the rest of their squads are a mix between dampened scouts, logis , heavies an dampened assaults.
Would this bring to high a level of ewar or turn it to scout 514?
Thoughts on the scout drone with optional sharedsquad vision or a modul that produced this on a timer( scout only?)
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4880
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Posted - 2014.03.08 05:13:00 -
[2] - Quote
Perhaps a little less complaining about the complaining and a little more about the drone itself.....
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1842
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Posted - 2014.03.08 05:14:00 -
[3] - Quote
1: drone warfare is not EWAR.
2: This is more like a combat probe.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Lorhak Gannarsein
Science For Death
1984
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Posted - 2014.03.08 05:16:00 -
[4] - Quote
We HAVE shared squad vision.
Assault ak.0 w/ScR+ScP 4LYFE
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4880
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Posted - 2014.03.08 05:18:00 -
[5] - Quote
Lorhak Gannarsein wrote:We HAVE shared squad vision. for passive scanning anyway, not too sure bout los.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Roy Ventus
Axis of Chaos
1278
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Posted - 2014.03.08 05:22:00 -
[6] - Quote
Introducing a module for shared vision would help, as long as it's limited in capabilities.
The more shared vision modules you stack on, the longer your shared vision holds up the more you gain a penalty for range and precision. Something like that.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DEZKA DIABLO
0uter.Heaven
351
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Posted - 2014.03.08 06:08:00 -
[7] - Quote
I wouldn't want it perminant , something either to skill into or a built in on/off switch in your gun/equip menu.
I personally have been scout since beta, and I think the new cal scout an gal especially with range an percision would be excellent to send out, turn on shared vision, then drop a ob without anyone knowing they were scanned an give them time to search for cover.
An NO I'm not complaining since I am a scout I just find it stupid that a scout needs to waste a slot in order to share what it scouts.
So if it had a built in on/off switch it could be awesome BUT the discussion is DO YOU THINK IT WOULD BE OP?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Awry Barux
Ametat Security Amarr Empire
1509
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Posted - 2014.03.08 06:16:00 -
[8] - Quote
DEZKA DIABLO wrote:Everyone complains scouts aren't scouts, there a rapid assault at best, blah blah blah. I've heard people say they want shared scout vision in squad to make them scouts , but would you really?
Scouts would be ok with it as long as it was a passive mod that was built in the suit that you could turn on or off or even a equipment only for scouts that relayed to squad with a timer an large cooldown.
But would you really want this in game or would it be too op?
I mean imagine pc, one squad has a cal an gall scout with range an percision mods with speed running and scanning on foot with no warning to enemies, the rest of their squads are a mix between dampened scouts, logis , heavies an dampened assaults.
Would this bring to high a level of ewar or turn it to scout 514?
Thoughts on the scout drone with optional sharedsquad vision or a modul that produced this on a timer( scout only?)
I think that sounds good.
A properly role-based MMO should REQUIRE every role to be on a team in a competitive environment. No WoW raid group goes in with no tanks, or no heals, or no DPS, or even with only one class of tanks, heals, or DPS. You should NEED scouts for EWAR, you should NEED heavies to control tight CQC areas, you should NEED logis to keep your squad fighting efficiently, and assaults/commandos should provide the all-around fighting DPS core to work around the other classes. Ideally you should NEED a variety of race specializations, too.
Respec in 1.8 due to huge battlefield role shift for MinLogi!
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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mr musturd
0uter.Heaven
414
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Posted - 2014.03.08 11:11:00 -
[9] - Quote
Lorhak Gannarsein wrote:We HAVE shared squad vision. no we dont |
voidfaction
Void of Faction
172
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Posted - 2014.03.08 13:12:00 -
[10] - Quote
mr musturd wrote:Lorhak Gannarsein wrote:We HAVE shared squad vision. no we dont
I have heard tell by some scouts that we do. One even says it is and says they use it as if it's an exploit.
I would not know because I don't run in squads. If it is then its a bug that needs fixed or turned into a feature. I would vote on fixed as I don't want my passive shared if I get in a squad.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4895
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Posted - 2014.03.08 13:23:00 -
[11] - Quote
voidfaction wrote:mr musturd wrote:Lorhak Gannarsein wrote:We HAVE shared squad vision. no we dont I have heard tell by some scouts that we do. One even says it is and says they use it as if it's an exploit. I would not know because I don't run in squads. If it is then its a bug that needs fixed or turned into a feature. I would vote on fixed as I don't want my passive shared if I get in a squad. Well it doesn't so no need, the dudes were probably just trolololing you bud.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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voidfaction
Void of Faction
172
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Posted - 2014.03.08 13:33:00 -
[12] - Quote
Sinboto Simmons wrote:voidfaction wrote:mr musturd wrote:Lorhak Gannarsein wrote:We HAVE shared squad vision. no we dont I have heard tell by some scouts that we do. One even says it is and says they use it as if it's an exploit. I would not know because I don't run in squads. If it is then its a bug that needs fixed or turned into a feature. I would vote on fixed as I don't want my passive shared if I get in a squad. Well it doesn't so no need, the dudes were probably just trolololing you bud.
I'm sure that is it. |
Scout Registry
Nos Nothi
1405
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Posted - 2014.03.08 13:34:00 -
[13] - Quote
Sinboto Simmons wrote:Perhaps a little less complaining about the complaining and a little more about the drone itself..... +1 for Recon Drone -1 for Shared Squad Sight. Again. |
Scheneighnay McBob
Learning Coalition College
4230
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Posted - 2014.03.08 14:43:00 -
[14] - Quote
Scouts can be scouts; just most people don't use them that way.
I am your scan error.
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voidfaction
Void of Faction
174
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Posted - 2014.03.08 14:52:00 -
[15] - Quote
scout drone? is that not what a scanner is? It uses a mod slot and provides shared vision. scout drone is not needed. now if i could mark a target for squad... but that is squad leader job.
I can get both the options by being squad leader while wearing a scout suit using an active scanner. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4900
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Posted - 2014.03.08 15:00:00 -
[16] - Quote
Scheneighnay McBob wrote:Scouts can be scouts; just most people don't use them that way. honestly there isn't much incentive to do so.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Drapedup Drippedout
0uter.Heaven
544
|
Posted - 2014.03.08 15:05:00 -
[17] - Quote
DEZKA DIABLO wrote:I wouldn't want it perminant , something either to skill into or a built in on/off switch in your gun/equip menu.
I personally have been scout since beta, and I think the new cal scout an gal especially with range an percision would be excellent to send out, turn on shared vision, then drop a ob without anyone knowing they were scanned an give them time to search for cover.
An NO I'm not complaining since I am a scout I just find it stupid that a scout needs to waste a slot in order to share what it scouts.
So if it had a built in on/off switch it could be awesome BUT the discussion is DO YOU THINK IT WOULD BE OP?
IMO, the scanner should not be shared, but the passive scans should be. Think about this, 1 single piece of equipment scans and shares all information with squad, while up to 3 mods (2xprecision enh and 1x range ext) on a Galscout are not shared at all??? That doesn't make sense to me. The active scanner should be for that said individual only, if you ewar tank your scout, then it should be squad 'shared' as your main role on the battlefield is intel.
This would allow all classes the capability to scan and share, but would help to balance out the risk v reward of scanners vs damps as they would both require SP investments to run efficiently. Also the rework the gallogi bonus to reward length of shared passive scans or a BIG buff to passive range enh (like out to max 40-50m), then armor tank(or damps and range ext) and precision enh mods and voila! you have a proto scanning with enough lows to run a plethora of fits.
Pro-fit Prophet
"Gimme yo lunch money"
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voidfaction
Void of Faction
174
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Posted - 2014.03.08 15:11:00 -
[18] - Quote
Drapedup Drippedout wrote:DEZKA DIABLO wrote:I wouldn't want it perminant , something either to skill into or a built in on/off switch in your gun/equip menu.
I personally have been scout since beta, and I think the new cal scout an gal especially with range an percision would be excellent to send out, turn on shared vision, then drop a ob without anyone knowing they were scanned an give them time to search for cover.
An NO I'm not complaining since I am a scout I just find it stupid that a scout needs to waste a slot in order to share what it scouts.
So if it had a built in on/off switch it could be awesome BUT the discussion is DO YOU THINK IT WOULD BE OP? IMO, the scanner should not be shared, but the passive scans should be. Think about this, 1 single piece of equipment scans and shares all information with squad, while up to 3 mods (2xprecision enh and 1x range ext) on a Galscout are not shared at all??? That doesn't make sense to me. The active scanner should be for that said individual only, if you ewar tank your scout, then it should be squad 'shared' as your main role on the battlefield is intel. This would allow all classes the capability to scan and share, but would help to balance out the risk v reward of scanners vs damps as they would both require SP investments to run efficiently. Also rework the gallogi bonus to reward length of shared passive scans or a BIG buff to passive range enh (like out to max 40-50m), then armor tank(or damps and range ext) and precision enh mods and voila! you have a proto scanning logi with enough lows to run a plethora of fits.
I dont want passive shared because If im trying to sneak up on target i dont want it shared with squad. if i want them to see what i see then i can always pull out a scanner to share it with them. so now it is a choice instead of forced shared vision.
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DEZKA DIABLO
0uter.Heaven
351
|
Posted - 2014.03.08 15:30:00 -
[19] - Quote
voidfaction wrote:Drapedup Drippedout wrote:DEZKA DIABLO wrote:I wouldn't want it perminant , something either to skill into or a built in on/off switch in your gun/equip menu.
I personally have been scout since beta, and I think the new cal scout an gal especially with range an percision would be excellent to send out, turn on shared vision, then drop a ob without anyone knowing they were scanned an give them time to search for cover.
An NO I'm not complaining since I am a scout I just find it stupid that a scout needs to waste a slot in order to share what it scouts.
So if it had a built in on/off switch it could be awesome BUT the discussion is DO YOU THINK IT WOULD BE OP? IMO, the scanner should not be shared, but the passive scans should be. Think about this, 1 single piece of equipment scans and shares all information with squad, while up to 3 mods (2xprecision enh and 1x range ext) on a Galscout are not shared at all??? That doesn't make sense to me. The active scanner should be for that said individual only, if you ewar tank your scout, then it should be squad 'shared' as your main role on the battlefield is intel. This would allow all classes the capability to scan and share, but would help to balance out the risk v reward of scanners vs damps as they would both require SP investments to run efficiently. Also rework the gallogi bonus to reward length of shared passive scans or a BIG buff to passive range enh (like out to max 40-50m), then armor tank(or damps and range ext) and precision enh mods and voila! you have a proto scanning logi with enough lows to run a plethora of fits. I dont want passive shared because If im trying to sneak up on target i dont want it shared with squad. if i want them to see what i see then i can always pull out a scanner to share it with them. so now it is a choice instead of forced shared vision. That's why I said on/off switch in my og post, anybody read anymore?!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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voidfaction
Void of Faction
175
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Posted - 2014.03.08 15:34:00 -
[20] - Quote
DEZKA DIABLO wrote:voidfaction wrote:Drapedup Drippedout wrote:DEZKA DIABLO wrote:I wouldn't want it perminant , something either to skill into or a built in on/off switch in your gun/equip menu.
I personally have been scout since beta, and I think the new cal scout an gal especially with range an percision would be excellent to send out, turn on shared vision, then drop a ob without anyone knowing they were scanned an give them time to search for cover.
An NO I'm not complaining since I am a scout I just find it stupid that a scout needs to waste a slot in order to share what it scouts.
So if it had a built in on/off switch it could be awesome BUT the discussion is DO YOU THINK IT WOULD BE OP? IMO, the scanner should not be shared, but the passive scans should be. Think about this, 1 single piece of equipment scans and shares all information with squad, while up to 3 mods (2xprecision enh and 1x range ext) on a Galscout are not shared at all??? That doesn't make sense to me. The active scanner should be for that said individual only, if you ewar tank your scout, then it should be squad 'shared' as your main role on the battlefield is intel. This would allow all classes the capability to scan and share, but would help to balance out the risk v reward of scanners vs damps as they would both require SP investments to run efficiently. Also rework the gallogi bonus to reward length of shared passive scans or a BIG buff to passive range enh (like out to max 40-50m), then armor tank(or damps and range ext) and precision enh mods and voila! you have a proto scanning logi with enough lows to run a plethora of fits. I dont want passive shared because If im trying to sneak up on target i dont want it shared with squad. if i want them to see what i see then i can always pull out a scanner to share it with them. so now it is a choice instead of forced shared vision. That's why I said on/off switch in my og post, anybody read anymore?!
yes i read. as a done responded to. the on/off switch (scout drone idea) is just the same thing as the active scanner. a tool that uses a mod slot for shared vision.
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