Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WonLon Tong
Onikanabo Brigade Caldari State
16
|
Posted - 2014.03.08 00:15:00 -
[1] - Quote
Max you could get would be a 25% bonous and that would be an absolute glass cannon. |
Cody Sietz
Bullet Cluster Legacy Rising
2562
|
Posted - 2014.03.08 00:16:00 -
[2] - Quote
It would be a bad idea.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Sam Tektzby
Better Hide R Die
299
|
Posted - 2014.03.08 00:20:00 -
[3] - Quote
Bad bad idea
Support - Tactician/Support
Deteis - Orator
BHD since MAG
|
Zahle Undt
Bullet Cluster Legacy Rising
848
|
Posted - 2014.03.08 00:24:00 -
[4] - Quote
Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Disturbingly Bored
Forum Warfare
1968
|
Posted - 2014.03.08 00:25:00 -
[5] - Quote
You can get better than a 25% bonus with 3x damage mods currently.
Removing the stacking penalty won't make them useful.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Castor Crave
Orbital Flares
407
|
Posted - 2014.03.08 00:28:00 -
[6] - Quote
Zahle Undt wrote:Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage. Since they multiply the total and not just the base damage, the bonus from four damage mods under these conditions would actually be 21.55%.
Mercenary Log
|
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
233
|
Posted - 2014.03.08 00:43:00 -
[7] - Quote
No.
Let me reiterate. HAYLE NAW.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
|
Galvan Nized
Deep Space Republic
774
|
Posted - 2014.03.08 00:43:00 -
[8] - Quote
Castor Crave wrote:Zahle Undt wrote:Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage. Since they multiply the total and not just the base damage, the bonus from four damage mods under these conditions would actually be 21.55%.
Yep, and if you have high proficiency that compounds as well. Granted, you must be hitting either shields/armor.
With stacking penalties 4 dmg mods with lvl 5 proficiency in 1.8 you get 131.42% more damage than base.
Without stacking penalties that is 139.78% more than base.
|
Heimdallr69
Ancient Ecchi
1790
|
Posted - 2014.03.08 00:57:00 -
[9] - Quote
WonLon Tong wrote:Max you could get would be a 25% bonous and that would be an absolute glass cannon.
Would it be OP?
(BUFF TO AV) Lol yeah cuz galente wouldn't be op...
Removed inappropriate content - CCP Logibro
|
WonLon Tong
Onikanabo Brigade Caldari State
16
|
Posted - 2014.03.08 01:08:00 -
[10] - Quote
Heimdallr69 wrote:WonLon Tong wrote:Max you could get would be a 25% bonous and that would be an absolute glass cannon.
Would it be OP?
(BUFF TO AV) Lol yeah cuz galente wouldn't be op...
NO IT WILL BE EPISODE III: RETURN OF THE CAL LOGI |
|
Zahle Undt
Bullet Cluster Legacy Rising
849
|
Posted - 2014.03.08 02:45:00 -
[11] - Quote
Disturbingly Bored wrote:You can get better than a 25% bonus with 3x damage mods currently. Removing the stacking penalty won't make them useful. EDIT: Zahle Undt wrote:Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage. Not correct. In 1.7, as the game currently is: 1 Complex Mod = +10% damage 2 Complex Mods = +19.5% damage 3 Complex Mods = +26.3% damage 4 Complex Mods = +30% damage 5 Complex Mods = +31.3% damage
Really, the stacking penalty is this low!? Well hell, there's the problem. I thought they had like a 50% stacking penalty currently. They should have just made it a 50% stacking penalty and left the base values be.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Altina McAlterson
Pure Innocence. EoN.
908
|
Posted - 2014.03.08 02:55:00 -
[12] - Quote
Zahle Undt wrote:Disturbingly Bored wrote:You can get better than a 25% bonus with 3x damage mods currently. Removing the stacking penalty won't make them useful. EDIT: Zahle Undt wrote:Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage. Not correct. In 1.7, as the game currently is: 1 Complex Mod = +10% damage 2 Complex Mods = +19.5% damage 3 Complex Mods = +26.3% damage 4 Complex Mods = +30% damage 5 Complex Mods = +31.3% damage Really, the stacking penalty is this low!? Well hell, there's the problem. I thought they had like a 50% stacking penalty currently. They should have just made it a 50% stacking penalty and left the base values be. It's the same as in EVE and they really should look at changing it because the fittings in DUST are not comparable at all. Ships in EVE have many more slots than dropsuits plus fits in EVE tend to be very specialized so it isn't uncommon to stack several similar modules.
With the reduced slot count and more generalized fittings the current stacking penalty leads to imbalance. Penalty needs to be increased for anything past the first module.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
|
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
164
|
Posted - 2014.03.08 03:00:00 -
[13] - Quote
Better Idea. Make Dmg Mods Dmg type specific. :D
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
|
Vag Eye Lenol
Council of Planetary Management
48
|
Posted - 2014.03.08 03:05:00 -
[14] - Quote
WonLon Tong wrote:Heimdallr69 wrote:WonLon Tong wrote:Max you could get would be a 25% bonous and that would be an absolute glass cannon.
Would it be OP?
(BUFF TO AV) Lol yeah cuz galente wouldn't be op... NO IT WILL BE EPISODE III: REVENGE OF THE CAL LOGI
might not be a bad idea |
Tectonic Fusion
1222
|
Posted - 2014.03.08 03:57:00 -
[15] - Quote
Why can't people understand that it would be a good thing? It's either this or keep the proficiency bonus the same as it is now, but leave damage mods useless. Using complex shields is already better than using damage mods, so this is just really sad...
Solo Player
Squad status: Locked
|
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
234
|
Posted - 2014.03.08 04:01:00 -
[16] - Quote
There was a time long long ago when damage mods had no stacking penalty.
And it was terrible.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
|
Disturbingly Bored
Forum Warfare
1976
|
Posted - 2014.03.08 04:33:00 -
[17] - Quote
Altina McAlterson wrote:With the reduced slot count and more generalized fittings the current stacking penalty leads to imbalance. Penalty needs to be increased for anything past the first module.
Here's the thing: even though the numbers for the Damage Mods looks like a lot, it isn't. Damage Mods look downright underpowered compared to shield extenders, even in 1.7. On a Caldari Logi, for example:
CalLogi base HP (+25% bonuses): 225 shields, 112.5 armor, 281.25 total HP.
1 Complex Shield Extender: +25.7% HP 2 Complex Shield Extenders: +51.5% HP 3 Complex Shield Extenders: +77.3% HP 4 Complex Shield Extenders: +103.1% HP 5 Complex Shield Extenders: +128.8% HP (if it fits)
Now, compare that to the Damage Mods above, and tell me that Damage Mods are overpowered and need a nerf.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
4878
|
Posted - 2014.03.08 04:34:00 -
[18] - Quote
Soldier Sorajord wrote:Better Idea. Make Dmg Mods Dmg type specific. :D Even better idea: bring out more useful highslot mods, then move to lowslot.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
bamboo x
Eternal Beings Proficiency V.
156
|
Posted - 2014.03.08 04:34:00 -
[19] - Quote
AV damage mods should exist, and be allowed to stack.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
|
Logi Bro
Brutor Vanguard Minmatar Republic
2988
|
Posted - 2014.03.08 04:35:00 -
[20] - Quote
Shyeer Alvarin wrote:There was a time long long ago when damage mods had no stacking penalty.
And it was terrible.
They were 100% more effective back then.
5 modules from right now with stacking penalties will give you more than 5 modules from post 1.8 without stacking penalties.
And that's assuming you fill five high slots with dmg mods, which would take a massive amount of CPU, and also a massive amount of implied tank.
H
M
G
|
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3174
|
Posted - 2014.03.08 04:42:00 -
[21] - Quote
As this thread has shown, none of you people knew the formula at all yet continually bitched for very specific damage mod nerfs.
Now as a result, you're getting a nerf that needed to happen in a different way.
Consider this a life lesson. Knowing what the hell you're talking about before crying for change will give you better results. |
Disturbingly Bored
Forum Warfare
1976
|
Posted - 2014.03.08 05:03:00 -
[22] - Quote
Himiko Kuronaga wrote:As this thread has shown, none of you people knew the formula at all yet continually bitched for very specific damage mod nerfs.
The thing that blows my mind is that CCP does know the formulas, and somehow thinks the nerfs are a good idea as well...
It's like whoever the guy in charge is has a pathological hatred of simple math.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
|
|
|
Pages: 1 :: [one page] |