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The Infected One
Fatal Absolution General Tso's Alliance
893
|
Posted - 2014.03.07 15:20:00 -
[1] - Quote
The toxic nature of this community is one of the main reasons I stopped reading the forums in the first place. Get a group of short bus riding window lickers in a room and **** one of them off, and the rest start crying just as hard. 1.8 brings changes to the game, some good, some not so good. We will have to adapt (As we always do) and continue on (As we always do) regardless of what happens.
I've made MANY actual constructive and to the best of my ability non biased ideas regarding full light weapon balance, and people start with constructive thoughts and reasoning. Then as soon as one window licker gets up in arms calling something totally OP and saying that it should be nerfed into the ground, the whole concept of a civil discussion is thrown out the window.
You want balance to the rifles, here, again. (This is based on 1.8 damage specs based on the fact that the rifles are now doing roughly the same DPS, except the Gal Plasma rifle, it shouldn't have been nerfed as it was the worst of all the rifles since we got the new ones)
RR: Long range king, higher hip-fire dispersion (This stops it from being both amazing at its intended long range role, as well as being great in close quarters)
SCR: High alpha, medium to long range, medium hip-fire dispersion (overheat and semi auto fire prevent this weapon from becoming king outside its intended range, can contend with CR inside medium range and not totally UP against RR while still inside its optimal)
CR: High rate of fire, short to medium range, small hip-fire dispersion (Burst fire prevents this weapon from becoming king outside its intended ranges, can contend with SCR inside medium range and not totally UP against Plasma rifle inside its optimal)
AR (Gal plasma rifle): Higher single shot damage (Than it currently has), medium rate of fire, short range, very accurate hip-fire, fully auto (Short range prevents this weapon from becoming king at longer ranges, and brings it back to its intended role of being the CQC rifle of choice)
Finally Remove the assault variants of all other weapons, because they all outshine the others intended roles. The Plasma rifle is currently the most UP rifle that we have (I got called a proto using scrub last night for using the Aloteck burst AR and the Creodron Breach AR LOL).
The ASCR out performs the Plasma rifle in CQC because its full auto and has a higher fire rate, damage, larger magazine, range, standard level reload speed and the overheat on the ASCR is negligible unless you are firing again right after a reload (Which still gets you another half magazine without running it on an Aamar assault suit)
The ACR out performs the ASCR and Plasma rifle in CQC because it is also full auto, with roughly the same magazine size, higher fire rate, standard level reload speed, and more balanced shield/armor damage profile.
The ARR out performs all of the above with respect to being slightly evenly matched with the ACR in CQC because of the fire rate, damage output per shot landed, standard level reload speed, and most importantly the fact that its optimal range still doesn't change that much from the standard variant.
I know its our sandbox and we can use whatever we want in whatever way, but the assault variants of each weapon just add to this game being broken. If we removed the assault variants of each of these, we would have the specialized niche weapons that CCP had originally intended when we only had the Gal AR and its variants as what were supposed to be Place holders until we got the other racial weapons, and no one weapon would out shine another inside its respective optimal range.
Yes that would make less weapons to chose from in the rifle category, but you don't really see much in the way of variants of the shotgun, MD (Could stand to have the breach and assault versions removed), PLC, Forge and HMG (Because no other racial heavy weapons, thus the Place holders), and they do fine in their niche and we are getting the racial side arms in 1.8 which adds to variety in play style already.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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The Infected One
Fatal Absolution General Tso's Alliance
893
|
Posted - 2014.03.07 15:22:00 -
[2] - Quote
Reserved
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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ads alt
DROID EXILES General Tso's Alliance
81
|
Posted - 2014.03.07 15:25:00 -
[3] - Quote
ccp logibro...
If you expect patch notes soon, you're gunna have a bad time
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
537
|
Posted - 2014.03.07 15:32:00 -
[4] - Quote
Asks for civil conversation, insults the community in the second sentence...
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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The Infected One
Fatal Absolution General Tso's Alliance
899
|
Posted - 2014.03.07 15:36:00 -
[5] - Quote
Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Zaaeed Massani
RisingSuns
35
|
Posted - 2014.03.07 15:39:00 -
[6] - Quote
Having not read the OP yet, I feel compelled to tell you that anytime someone asks for polite or civil conversation, it's a red flag to me. Because the thread almost always becomes laden with insults and derogatory remarks. Oftentimes by the OP themselves.
That said, I'll go read the OP now. |
The Infected One
Fatal Absolution General Tso's Alliance
901
|
Posted - 2014.03.07 15:44:00 -
[7] - Quote
Zaaeed Massani wrote:Having not read the OP yet, I feel compelled to tell you that anytime someone asks for polite or civil conversation, it's a red flag to me. Because the thread almost always becomes laden with insults and derogatory remarks. Oftentimes by the OP themselves.
That said, I'll go read the OP now. Noted, and expected. That being said, I do try and keep as neutral as possible on constructive posts. Getting derogatory just leads to the death of any actual conversation.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1743
|
Posted - 2014.03.07 15:50:00 -
[8] - Quote
The Infected One wrote:The toxic nature of this community is one of the main reasons I stopped reading the forums in the first place. Get a group of short bus riding window lickers in a room and **** one of them off, and the rest start crying just as hard. 1.8 brings changes to the game, some good, some not so good. We will have to adapt (As we always do) and continue on (As we always do) regardless of what happens.
I've made MANY actual constructive and to the best of my ability non biased ideas regarding full light weapon balance, and people start with constructive thoughts and reasoning. Then as soon as one window licker gets up in arms calling something totally OP and saying that it should be nerfed into the ground, the whole concept of a civil discussion is thrown out the window.
You want balance to the rifles, here, again. (This is based on 1.8 damage specs based on the fact that the rifles are now doing roughly the same DPS, except the Gal Plasma rifle, it shouldn't have been nerfed as it was the worst of all the rifles since we got the new ones)
RR: Long range king, higher hip-fire dispersion (This stops it from being both amazing at its intended long range role, as well as being great in close quarters)
SCR: High alpha, medium to long range, medium hip-fire dispersion (overheat and semi auto fire prevent this weapon from becoming king outside its intended range, can contend with CR inside medium range and not totally UP against RR while still inside its optimal)
CR: High rate of fire, short to medium range, small hip-fire dispersion (Burst fire prevents this weapon from becoming king outside its intended ranges, can contend with SCR inside medium range and not totally UP against Plasma rifle inside its optimal)
AR (Gal plasma rifle): Higher single shot damage (Than it currently has), medium rate of fire, short range, very accurate hip-fire, fully auto (Short range prevents this weapon from becoming king at longer ranges, and brings it back to its intended role of being the CQC rifle of choice)
Finally Remove the assault variants of all other weapons, because they all outshine the others intended roles. The Plasma rifle is currently the most UP rifle that we have (I got called a proto using scrub last night for using the Aloteck burst AR and the Creodron Breach AR LOL).
The ASCR out performs the Plasma rifle in CQC because its full auto and has a higher fire rate, damage, larger magazine, range, standard level reload speed and the overheat on the ASCR is negligible unless you are firing again right after a reload (Which still gets you another half magazine without running it on an Aamar assault suit)
The ACR out performs the ASCR and Plasma rifle in CQC because it is also full auto, with roughly the same magazine size, higher fire rate, standard level reload speed, and more balanced shield/armor damage profile.
The ARR out performs all of the above with respect to being slightly evenly matched with the ACR in CQC because of the fire rate, damage output per shot landed, standard level reload speed, and most importantly the fact that its optimal range still doesn't change that much from the standard variant.
I know its our sandbox and we can use whatever we want in whatever way, but the assault variants of each weapon just add to this game being broken. If we removed the assault variants of each of these, we would have the specialized niche weapons that CCP had originally intended when we only had the Gal AR and its variants as what were supposed to be Place holders until we got the other racial weapons, and no one weapon would out shine another inside its respective optimal range.
Yes that would make less weapons to chose from in the rifle category, but you don't really see much in the way of variants of the shotgun, MD (Could stand to have the breach and assault versions removed), PLC, Forge and HMG (Because no other racial heavy weapons, thus the Place holders), and they do fine in their niche and we are getting the racial side arms in 1.8 which adds to variety in play style already. +1 Infected One. The roles/ranges you've listed for the various longarms i'm 100% on board with. If your system was implemented we'd have balance and interesting, meaningful tactical choices to make. The one thing i do want to stress is that CCP pay careful attention to the overlap in effective ranges which will keep engagements interesting and allow personal skill to make a difference when engagement range isn't in one's favour(e.g. Plasma rifle vs. Combat Rifle ). It's something you've already mentioned in your post but something i want to stress. It's a level of fine-tuning we simply haven't reached yet but definitely something desireable for the long run.
Agreed that the auto variants muddy up the balance achived by the above, but getting rid of them completely feels like a big price to pay for achieving balance. If CCP would implement a meaningful recoil we could keep the range profiles essentially the same(actually whatever maximum %age nerf that didn't mess up the racial range profiles), lower damage, bump up dispersion and let recoil do the rest.
That would be my preference - really want to keep the auto variants.
I support SP rollover.
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Onesimus Tarsus
Bragian Order Amarr Empire
1434
|
Posted - 2014.03.07 15:54:00 -
[9] - Quote
As if any of the discussions here, civil or otherwise, have made a microscopic dent in the game. At all. Ever.
Unless you're just addicted to wetsuit paperdolls...
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
372
|
Posted - 2014.03.07 15:55:00 -
[10] - Quote
So, we do remove all variants of the AR, correct?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Zaaeed Massani
RisingSuns
35
|
Posted - 2014.03.07 15:57:00 -
[11] - Quote
The Infected One wrote:Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing?
So if you haven't been reading the forums lately, how would you have any idea how they are as of late? (devil's advocate here)
Thoughtful post, but removing all the non-standard variants of weapons is the TL;DR here, right? Doesn't necessarily strike me as a permanent fix. Personally, I like my ACR strictly because it's full auto. I probably wouldn't mind the AScR, either. I hate all tactical and burst weapons.
If you remove all non-standard variants of weapons, people will be pidgeonholed into using either weapons they don't like or suits they don't like, after 1.8 is implemented. For example:
I'm Gallente and I enjoy RP, so I stick with either Gallente or Minmatar tech. I really, really like the ACR and MD, and so those seem like the logical weapon choices for me with the 1.8 changes taken into account (planning on rolling Min Commando). I hate all tactical and burst-fire weapons, as said before, so I would be stuck with either a broken weapon (plasma AR) or a weapon I don't like (CR). I like Gallente suits, I like their look, I like armor-tanking, I like the innate armor reps...and I like AR. But AR didn't need hit with the nerf bat, and so I'm somewhat discouraged from using them. I lovelovelove the MD. When you get good with it, it can wreck. I'm somewhat excited to see how 1.8 plays out, because I'm already rather good with it. That, combined with the fact that the ACR isn't getting hit as hard as some other weapons and has a better shields/armor damage profile than most, makes Minmatar Commando seem the obvious role for me. I'm going to have to grit my teeth and deal with running a suit with notably less ehp than its peers, but I hope the innate 10% damage boost makes it worth it.
I suppose we will see. |
The Infected One
Fatal Absolution General Tso's Alliance
909
|
Posted - 2014.03.07 15:57:00 -
[12] - Quote
I love my ACR on my Min scout, I really do, but until CCP actually fixes the balance between the assault variants I think it would be best if they were removed only due to the fact that CCP has the tendency to over do things on quite the grand scale (See Tac AR). I do agree with your thought that the assault variants should have larger recoil and dispersion on their hip fire as when you are in closer, aiming down sights gives near pin point accuracy anyway, even in short bursts.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Viktor Hadah Jr
Critical-Impact
2933
|
Posted - 2014.03.07 15:58:00 -
[13] - Quote
Forums are a terrible place, I would never advice anyone I know in dust to start reading the forums. If I could I would like to push people of the forums and to actually play the game. It is pretty fun when you get away from all the nitpicking of the forums.
Templar BPO(250Mil)
EVE Pilot
I feed off your tears
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Hagintora
Chatelain Rapid Response Gallente Federation
290
|
Posted - 2014.03.07 16:01:00 -
[14] - Quote
I agree with Vrain, I'd much rather they tweak the profiles of the assault variants than remove them completely. Removal, I feel, should be last resort. |
The Infected One
Fatal Absolution General Tso's Alliance
909
|
Posted - 2014.03.07 16:03:00 -
[15] - Quote
Zaaeed Massani wrote:
So if you haven't been reading the forums lately, how would you have any idea how they are as of late? (devil's advocate here)
I stopped reading the forums a while ago because of all the negative posts and lack of time to do so. Since changing jobs I have had considerably more time to check in and see whats going on and am trying to look at things from a more constructive point of view instead of focusing on all the QQ. In the last 3 months I have been able to keep the forums open in one window and continue to do my job in the others, and since 1.8 was fast approaching I've been keeping an eye on how people are reacting to the changes that have been made from 1.7, and the changes that will be made in 1.8.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
318
|
Posted - 2014.03.07 16:05:00 -
[16] - Quote
Discussion implies two-way communication but unfortunately, there is no such thing here. CCP tells us what they're going to and nothing we say will change what they do, mostly because we don't see the changes until just before they're released and there is no time to improve those changes.
In principle I agree with you TC, I'd rather people be more constructive but I understand peoples frustration too. |
The Infected One
Fatal Absolution General Tso's Alliance
909
|
Posted - 2014.03.07 16:06:00 -
[17] - Quote
ResistanceGTA wrote:So, we do remove all variants of the AR, correct? That would be part of making each race have their own niche, yes. Besides, how often do you see the variants of the AR being used, aside from ***** and giggles "Lets go full burst/breach/tac AR squad this game"?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
540
|
Posted - 2014.03.07 16:13:00 -
[18] - Quote
The Infected One wrote:Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing? It does stand out like a sore thumb but I also noted that you would like to remove the assault variants from CR, ScR and RR right? How are, say Amarrians supposed to assault anything with semi auto ScR? Give the assault variants drawbacks would be my suggestion.
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Cody Sietz
Bullet Cluster Legacy Rising
2557
|
Posted - 2014.03.07 16:21:00 -
[19] - Quote
They need a complete rebalance. If the weapons stay as they are, I agree that we should just do away with all the variants.
However, we would be able to keep the variants if the normal version of each weapon was a little more unique.
Let each weapon have a hard counter and be useful in some situations. Currently, the AR/PR is the only they got right.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Infected One
Fatal Absolution General Tso's Alliance
925
|
Posted - 2014.03.07 16:22:00 -
[20] - Quote
Hecarim Van Hohen wrote:The Infected One wrote:Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing? It does stand out like a sore thumb but I also noted that you would like to remove the assault variants from CR, ScR and RR right? How are, say Amarrians supposed to assault anything with semi auto ScR? Give the assault variants drawbacks would be my suggestion. It would be preferred to simply give the assault variants drawbacks, but as I stated above, but with CCPs track record in "Slightly" adjusting things, I doubt that it would go over very well. On the note about the semi auto SCR: Even without an Aamar suit I have been able to use the semi auto SCR to great effect when assaulting objectives. The damage output of the rifle is high enough that you can drop most suits 1 on 1 or even 2 on 1 (In their favor) before having to switch to a side arm. I have SCR prof 4, and running with just the ADV one on a Min Assault without damage mods has proven to be very effective in these cases, it just takes a little more mindfulness on the heat build up. Which is what makes good SCR users good with them in the first place. One shouldn't expect to be able to take 3 on 1 scenarios and come out on top 90% of the time time with any single weapon, that's what we have side arms for.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Cody Sietz
Bullet Cluster Legacy Rising
2557
|
Posted - 2014.03.07 16:22:00 -
[21] - Quote
Hecarim Van Hohen wrote:The Infected One wrote:Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing? It does stand out like a sore thumb but I also noted that you would like to remove the assault variants from CR, ScR and RR right? How are, say Amarrians supposed to assault anything with semi auto ScR? Give the assault variants drawbacks would be my suggestion. Yes, the AScR is pretty much better the the AR is every way. It even does more dmg then the AR.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Onesimus Tarsus
Bragian Order Amarr Empire
1437
|
Posted - 2014.03.07 16:41:00 -
[22] - Quote
Viktor Hadah Jr wrote:Forums are a terrible place, I would never advice anyone I know in dust to start reading the forums. If I could I would like to push people of the forums and to actually play the game. It is pretty fun when you get away from all the nitpicking of the forums.
No, it isn't.
Unless you're just addicted to wetsuit paperdolls...
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
542
|
Posted - 2014.03.07 16:51:00 -
[23] - Quote
The Infected One wrote:Hecarim Van Hohen wrote:The Infected One wrote:Hecarim Van Hohen wrote:Asks for civil conversation, insults the community in the second sentence... Its not an insult, its a general statement of how this place works as of late. If that's all you're taking away from this, why even bother posing? It does stand out like a sore thumb but I also noted that you would like to remove the assault variants from CR, ScR and RR right? How are, say Amarrians supposed to assault anything with semi auto ScR? Give the assault variants drawbacks would be my suggestion. It would be preferred to simply give the assault variants drawbacks, but as I stated above, but with CCPs track record in "Slightly" adjusting things, I doubt that it would go over very well. On the note about the semi auto SCR: Even without an Aamar suit I have been able to use the semi auto SCR to great effect when assaulting objectives. The damage output of the rifle is high enough that you can drop most suits 1 on 1 or even 2 on 1 (In their favor) before having to switch to a side arm. I have SCR prof 4, and running with just the ADV one on a Min Assault without damage mods has proven to be very effective in these cases, it just takes a little more mindfulness on the heat build up. Which is what makes good SCR users good with them in the first place. One shouldn't expect to be able to take 3 on 1 scenarios and come out on top 90% of the time time with any single weapon, that's what we have side arms for.
CCP track record is bad that's for sure but I would rather to suffer the pain (I haven't used the ScR after I started to skill back into heavies few months back so my opinion might hold little value to some) so they achieve balance rather than just remove variety from the picture.
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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The Infected One
Fatal Absolution General Tso's Alliance
929
|
Posted - 2014.03.07 17:15:00 -
[24] - Quote
Hecarim Van Hohen wrote:
CCP track record is bad that's for sure but I would rather to suffer the pain (I haven't used the ScR after I started to skill back into heavies few months back so my opinion might hold little value to some) so they achieve balance rather than just remove variety from the picture.
Adding higher dispersion and some actual recoil to the assault variants, and maybe decreasing their effective range slightly might be enough to balance them against themselves but chances are that the Gal Plasma rifle will still be UP in comparison in its intended niche. Even if the Gal Plasma rifle was 100% to shields and 100% to armor wouldn't solve the issue because of its short range unless they brought its ROF a little more compared to the other assault variants.
I can see the ACR having higher recoil during sustained fire due to the high ROF. The ARR would have to have its ROF lowered due to its longer range and damage per shot. The ASCR could have its muzzle flash a little larger (It is shooting pulse beams of light) brought back to hamper accuracy during sustained fire. The Gal Plasma rifle could have its ROF increased by ~12% to help bring it to the front of the pack in close quarters (Where it is intended to be)
We would all have our assault variants, they would be useful, but once again they wouldn't overshadow the Gal Plasma rifle in its intended role.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Meeko Fent
Kirkinen Risk Control Caldari State
1929
|
Posted - 2014.03.07 17:16:00 -
[25] - Quote
Onesimus Tarsus wrote:Viktor Hadah Jr wrote:Forums are a terrible place, I would never advice anyone I know in dust to start reading the forums. If I could I would like to push people of the forums and to actually play the game. It is pretty fun when you get away from all the nitpicking of the forums. No, it isn't. Yes, yes it is.
Because you Wanted to be Something your Not.
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
543
|
Posted - 2014.03.07 17:18:00 -
[26] - Quote
The Infected One wrote:Hecarim Van Hohen wrote:
CCP track record is bad that's for sure but I would rather to suffer the pain (I haven't used the ScR after I started to skill back into heavies few months back so my opinion might hold little value to some) so they achieve balance rather than just remove variety from the picture.
Adding higher dispersion and some actual recoil to the assault variants, and maybe decreasing their effective range slightly might be enough to balance them against themselves but chances are that the Gal Plasma rifle will still be UP in comparison in its intended niche. Even if the Gal Plasma rifle was 100% to shields and 100% to armor wouldn't solve the issue because of its short range unless they brought its ROF a little more compared to the other assault variants. I can see the ACR having higher recoil during sustained fire due to the high ROF. The ARR would have to have its ROF lowered due to its longer range and damage per shot. The ASCR could have its muzzle flash a little larger (It is shooting pulse beams of light) brought back to hamper accuracy during sustained fire. The Gal Plasma rifle could have its ROF increased by ~12% to help bring it to the front of the pack in close quarters (Where it is intended to be) We would all have our assault variants, they would be useful, but once again they wouldn't overshadow the Gal Plasma rifle in its intended role. Buff Gal AR so it's then king of it's intended role?
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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The Infected One
Fatal Absolution General Tso's Alliance
931
|
Posted - 2014.03.07 17:22:00 -
[27] - Quote
Hecarim Van Hohen wrote:The Infected One wrote:Hecarim Van Hohen wrote:
CCP track record is bad that's for sure but I would rather to suffer the pain (I haven't used the ScR after I started to skill back into heavies few months back so my opinion might hold little value to some) so they achieve balance rather than just remove variety from the picture.
Adding higher dispersion and some actual recoil to the assault variants, and maybe decreasing their effective range slightly might be enough to balance them against themselves but chances are that the Gal Plasma rifle will still be UP in comparison in its intended niche. Even if the Gal Plasma rifle was 100% to shields and 100% to armor wouldn't solve the issue because of its short range unless they brought its ROF a little more compared to the other assault variants. I can see the ACR having higher recoil during sustained fire due to the high ROF. The ARR would have to have its ROF lowered due to its longer range and damage per shot. The ASCR could have its muzzle flash a little larger (It is shooting pulse beams of light) brought back to hamper accuracy during sustained fire. The Gal Plasma rifle could have its ROF increased by ~12% to help bring it to the front of the pack in close quarters (Where it is intended to be) We would all have our assault variants, they would be useful, but once again they wouldn't overshadow the Gal Plasma rifle in its intended role. Buff Gal AR so it's then king of it's intended role? Yes, because its supposed to be the top dog in close quarters as far as the rifles go. The other races variants are supposed to be knock offs (Racial adaptations) of the Gal AR as their answer to its close quarters supremacy.
No variant of the Gal AR out performs its racial counterpart, why should ours out perform its main?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Zaaeed Massani
RisingSuns
36
|
Posted - 2014.03.07 17:24:00 -
[28] - Quote
Hecarim Van Hohen wrote:The Infected One wrote:Hecarim Van Hohen wrote:
CCP track record is bad that's for sure but I would rather to suffer the pain (I haven't used the ScR after I started to skill back into heavies few months back so my opinion might hold little value to some) so they achieve balance rather than just remove variety from the picture.
Adding higher dispersion and some actual recoil to the assault variants, and maybe decreasing their effective range slightly might be enough to balance them against themselves but chances are that the Gal Plasma rifle will still be UP in comparison in its intended niche. Even if the Gal Plasma rifle was 100% to shields and 100% to armor wouldn't solve the issue because of its short range unless they brought its ROF a little more compared to the other assault variants. I can see the ACR having higher recoil during sustained fire due to the high ROF. The ARR would have to have its ROF lowered due to its longer range and damage per shot. The ASCR could have its muzzle flash a little larger (It is shooting pulse beams of light) brought back to hamper accuracy during sustained fire. The Gal Plasma rifle could have its ROF increased by ~12% to help bring it to the front of the pack in close quarters (Where it is intended to be) We would all have our assault variants, they would be useful, but once again they wouldn't overshadow the Gal Plasma rifle in its intended role. Buff Gal AR so it's then king of it's intended role? If CCP did this I would be so happy I'd probably run Gallente commando with plasma AR & ...ok well I'm not sure what else. PC if it wasn't so terrible. |
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
18
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Posted - 2014.03.07 17:28:00 -
[29] - Quote
If more of these children had fathers in the home the community would be less prone to the whine/rant approach. Who else can you blame for the problems of an entire community but society and the breakdown of each successive generation.
Here is an example. I want a bike and pester my dad, he gets annoyed and kicks the hell out of me . He then puts me to work so I can contribute to purchasing my bike.
I want a bike I beg my mom, she says we can't afford it. I throw a tantrum and she becomes concerned. I then use that concern to weasel my bike out of her over the next week. She finally caves because she is to lazy to enforce any form of discipline. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1748
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Posted - 2014.03.07 17:30:00 -
[30] - Quote
Vulcanus Lightbringer wrote:Discussion implies two-way communication but unfortunately, there is no such thing here. CCP tells us what they're going to and nothing we say will change what they do, mostly because we don't see the changes until just before they're released and there is no time to improve those changes.
In principle I agree with you TC, I'd rather people be more constructive but I understand peoples frustration too. Bittervet b*itching aside, and repeating myself and others, this is CCP's single biggest lost opportunity and also their single biggest lost synergy. Patch notes released 1-2 weeks before a patch effectively gives the community no opportunity to act as a failsafe for catching destructive changes before they make it into the game.
When you couple this with how long destructive elements are left in the game(current examples: District locking, FW balance, tank spam - There are literally dozens more of varying severity), any concerns that players who have the best interests of the game at heart have regarding communications/input/patch notes are imo completely warrranted. Futhurmore, these conversation belong on the forums and only on the forums. Skype and IRC are useful and allow for different and productuve forms of communication, but in terms of interaction between CCP and the playerbase the conversation needs to be public and accessible and archived in a central location. This should be obvious to all parties concerned, it's really communications 101.
Because of hours spent in-game, players are absolutely the best qualified group when it comes to finding game-breaking mechanics. This game has already paid a considerable price for ignoring that fact. As DUST's systems and complexity evolve the benefits of bouncing proposed changes off the playerbase only increases. I don't see a way around this, tbh.
I support SP rollover.
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