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Atiim
Living Like Larry Schwag
5392
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Posted - 2014.03.07 02:20:00 -
[1] - Quote
You guys concerned about the Damage Modifier and AV Grenade nerf?
Wondering if they are going to fix vehicles?
Well I've got news for you.
Iron Wolf Saber wrote: There are no plans for the patch on changing vehicles, however we can continue to discuss possible changes via hotfixes afterwards.
Straight from the "DevHangout" channel.
-HAND
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1831
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Posted - 2014.03.07 02:21:00 -
[2] - Quote
Your **** posting needs leveling
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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RKKR
The Southern Legion League of Infamy
772
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Posted - 2014.03.07 02:26:00 -
[3] - Quote
Long live the player feedback!
Ooh wait... |
Awry Barux
Ametat Security Amarr Empire
1458
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Posted - 2014.03.07 02:26:00 -
[4] - Quote
Atiim wrote:You guys concerned about the Damage Modifier and AV Grenade nerf? Wondering if they are going to fix vehicles? Well I've got news for you. Iron Wolf Saber wrote: There are no plans for the patch on changing vehicles, however we can continue to discuss possible changes via hotfixes afterwards.
Straight from the "DevHangout" channel. -HAND
so after 3 months of data collecting, they have determined that current tank-AV balance is Working As Intended?
Respec in 1.8 due to huge battlefield role shift for MinLogi!
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7953
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Posted - 2014.03.07 02:27:00 -
[5] - Quote
Atiim wrote:You guys concerned about the Damage Modifier and AV Grenade nerf? Wondering if they are going to fix vehicles? Well I've got news for you. Iron Wolf Saber wrote: There are no plans for the patch on changing vehicles, however we can continue to discuss possible changes via hotfixes afterwards.
Straight from the "DevHangout" channel. -HAND
Tanker proceed to face palm through his own head!....Good god I want to go back to when tanking required skill...
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1832
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Posted - 2014.03.07 02:40:00 -
[6] - Quote
RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Jack Kittinger
Molon Labe. General Tso's Alliance
172
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Posted - 2014.03.07 02:40:00 -
[7] - Quote
Dump ALL the SP's into HAV!!!
not talking about a SP refund just the points I saved for a rainy day, pff of course there SHOULD be a refund but it's ccp we're about here
ad hoc
Even if hotfixes are the only thing that might be in store for vehicles, we have yet to see how much the feedback pushes them to change little things and luckily, maybe, they'll break them just the way vehicles constantly falling thru the map or spontaneously xploding makes bpo only vehicles viable.
This might not be the update we expected, or contributed feedback for, but it sure looks like it's gonna be crazy.
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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Cody Sietz
Bullet Cluster Legacy Rising
2552
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Posted - 2014.03.07 02:49:00 -
[8] - Quote
Godin Thekiller wrote:RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse. True, you can't nerf MLT tanks cause then we have less options to deal with tanks and only stands to make maddys and Gunnys harder to kill.
Tanks need tweaking, not nerfing. Honestly, it's the mods themselves and they way they fit that makes it a problem. Not to mention, most AV is garbage.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Henchmen21
Planet Express LLC
701
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Posted - 2014.03.07 02:54:00 -
[9] - Quote
Godin Thekiller wrote:RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse.
2 simple solutions that wouldn't make it worse.
1. Slow down tanks 2. Buff prox mines.
Tanks can't just run away any more so they are more cautious entering combat and will likely leave earlier because they can't just truck over prox mines with no worries and will still catch a few FG rounds up the tailpipe along the way.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Awry Barux
Ametat Security Amarr Empire
1460
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Posted - 2014.03.07 02:59:00 -
[10] - Quote
Cody Sietz wrote:Godin Thekiller wrote:RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse. True, you can't nerf MLT tanks cause then we have less options to deal with tanks and only stands to make maddys and Gunnys harder to kill. Tanks need tweaking, not nerfing. Honestly, it's the mods themselves and they way they fit that makes it a problem. Not to mention, most AV is garbage.
This makes it doubly tricky though- dropships rely on the same set of modules, and they're in a pretty good place balance-wise (except lolrails). Ditto AV- buff it too much to deal with HAVs, and suddenly LAVs and dropships are useless coffins.
Respec in 1.8 due to huge battlefield role shift for MinLogi!
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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Disturbingly Bored
Forum Warfare
1956
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Posted - 2014.03.07 03:04:00 -
[11] - Quote
Awry Barux wrote: so after 3 months of data collecting, they have determined that current tank-AV balance is Working As Intended?
Not quite. After 3 months of data collecting, they have determined that current tank-AV balanced needed an indirect AV nerf.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Poonmunch
Sanguis Defense Syndicate
811
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Posted - 2014.03.07 03:04:00 -
[12] - Quote
Jack Kittinger wrote: This might not be the update we expected, or contributed feedback for, but it sure looks like it's gonna be crazy.
That's beautiful, man.
That statement compresses it into a condensed cube of purest truth and puts it in a nutshell.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
159
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Posted - 2014.03.07 03:05:00 -
[13] - Quote
AKA they might tune some things but they won't have any big nerfs or boosts.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Meeko Fent
Kirkinen Risk Control Caldari State
1927
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Posted - 2014.03.07 03:06:00 -
[14] - Quote
Henchmen21 wrote:Godin Thekiller wrote:RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse. 2 simple solutions that wouldn't make it worse. 1. Slow down tanks 2. Buff prox mines. Tanks can't just run away any more so they are more cautious entering combat and will likely leave earlier because they can't just truck over prox mines with no worries and will still catch a few FG rounds up the tailpipe along the way. Remove sound from Proxis.
Make them blow up faster.
Give REs/Proxis X2 damage to vehicles
My opinion on how RE and RE variants can be made AV worthy.
Because you Wanted to be Something your Not.
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2025
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Posted - 2014.03.07 03:35:00 -
[15] - Quote
tanking used to be hard. there were like 25 of us in chrome and 15 until 1.7. Now it'shard to tell who the fotmers are...in fact, it's mostly fotmers. the true blue tankers are all but gone. i dont even play anymore, really...
ruined my good name, 1.7 did. i refuse to be a fotm fa88ot.
Charlotte O'Dell is the highest level unicorn!
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Atiim
Living Like Larry Schwag
5394
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Posted - 2014.03.07 03:41:00 -
[16] - Quote
Update:
Iron Wolf Saber wrote:Atiim wrote:Sorry to be so repettive, but has CCP commented on the stealth AV nerf?] No, but I have been poking them about it
Straight from DevHangout. Perhaps there's hope after all?
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7960
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Posted - 2014.03.07 03:42:00 -
[17] - Quote
Charlotte O'Dell wrote:tanking used to be hard. there were like 25 of us in chrome and 15 until 1.7. Now it'shard to tell who the fotmers are...in fact, it's mostly fotmers. the true blue tankers are all but gone. i dont even play anymore, really...
ruined my good name, 1.7 did. i refuse to be a fotm fa88ot.
I've been tanking since I discovered the joy in 1.3.....I still tank even now.... and I get so much hate for it....because the older tankers aren't around to shame me back into place I have games where I get ridiculous scores....
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Atiim
Living Like Larry Schwag
5394
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Posted - 2014.03.07 03:43:00 -
[18] - Quote
Godin Thekiller wrote:Your **** posting needs leveling Not really.
I'm just posting a quick message from what I saw. If you don't have anything constructive to offer, then please leave.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5394
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Posted - 2014.03.07 03:52:00 -
[19] - Quote
Godin Thekiller wrote:Your **** posting needs leveling Just looked up the definition of "$#!t Posting"
How's this for you?
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
361
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Posted - 2014.03.07 04:05:00 -
[20] - Quote
Though its unneeded, I'll vouch for this. Was sitting in the Dev Hangout during this.
"Increasing TTK on rifles meant they needed to make it so grenades wouldn't just be the go to response to kill people, which inadvertently nerfed AV" because CCP is laser-focused on one problem at a time that they never notice what other problems they are creating. The quotes are paraphrasing a response I got from IWS, after is me being an @$$.
See how quick the community found this issue. Every time CCP announces something, the community is able to find things the Devs overlook. Wanna know why... You have hundreds of people looking at the same stats, all formulating opinions and strategies the second you give us data. We find the holes in the design. If CCP would work with the community, these problems could be avoided.
Of course, everyone has been saying that for forever. Viva la tankspam until after Fan fest at the earliest.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Disturbingly Bored
Forum Warfare
1956
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Posted - 2014.03.07 04:09:00 -
[21] - Quote
ResistanceGTA wrote:Of course, everyone has been saying that for forever. Viva la tankspam until after Fan fest at the earliest.
I guess that means my HMG fatty will be OP until October?
:sigh:
Believe it or not, I'm really not looking forward to it. The thing was pretty much balanced. I happen to like balance.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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BattleCry1791
PFB Pink Fluffy Bunnies
455
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Posted - 2014.03.07 04:14:00 -
[22] - Quote
I'm a "I have an alt for that" kinda player.
My 3rd alt, sp wise, is my tanker. No boosters but he been maxed out a few times for SP and been cooking since the beta, so he's got proto rails and most Tank things to level 5.
I'm not an elite tanker by any means, but I can get the job done, mostly tank v tank with a damage modded gunnlogi
Here's my two bits:
the REAL tanks are fine the MLT tanks are way too buffed AV is beyond crap unless it's proto, and even then good luck...swarm lock on time, forge spool up time...the tanks are out of the picture before you can unload on them.
Fact is the hardners broke tanking/AV. That's where the problem is. Every tanker worth anything knows he's in trouble if he sees another tank and his hardner is down. That's where the problem lies.
I'm not saying nerf it or remove it, I'm just saying that's where the problem stems from.
They'd ban me, but I'm too funny and more importantly, I'm right.
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Echo 1991
WarRavens League of Infamy
83
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Posted - 2014.03.07 04:17:00 -
[23] - Quote
BattleCry1791 wrote:I'm a "I have an alt for that" kinda player.
My 3rd alt, sp wise, is my tanker. No boosters but he been maxed out a few times for SP and been cooking since the beta, so he's got proto rails and most Tank things to level 5.
I'm not an elite tanker by any means, but I can get the job done, mostly tank v tank with a damage modded gunnlogi
Here's my two bits:
the REAL tanks are fine the MLT tanks are way too buffed AV is beyond crap unless it's proto, and even then good luck...swarm lock on time, forge spool up time...the tanks are out of the picture before you can unload on them.
Fact is the hardners broke tanking/AV. That's where the problem is. Every tanker worth anything knows he's in trouble if he sees another tank and his hardner is down. That's where the problem lies.
I'm not saying nerf it or remove it, I'm just saying that's where the problem stems from. tanks are fine. Modules are the problem. The only variation between MLT ans PRO is cooldown and fitting costs. Speed is only a minor problem for me but needs a tweak.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
363
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Posted - 2014.03.07 04:21:00 -
[24] - Quote
Disturbingly Bored wrote:ResistanceGTA wrote:Of course, everyone has been saying that for forever. Viva la tankspam until after Fan fest at the earliest. I guess that means my HMG fatty will be OP until October? :sigh: Believe it or not, I'm really not looking forward to it. The thing was pretty much balanced. I happen to like balance.
I personally think everyone is putting too much stock in Heavies being OP.
People that know what they are doing will be OP. mr mustard is an amazing Scout, always has been, Scouts must be OP, always have been.
There will be plenty FotM Heavies running around who will still get wrecked. The Heavies that were destroying before the HMG buff will be god-like, but not gods. You can still die.
xSivartx, my personal Heavy, will be a beast, but if I pick up a Heavy suit, I'll still be pretty bad. If its just a bunch of RR, CR, AR, ScR Heavies, maybe they will be OP. Most people will adapt. I've been enjoying Heavy fights since they 'fixed' the HMG. I'm scared to fight a Heavy, just like back in Chrome.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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sebastian the huds
Legions of Infinite Dominion Zero-Day
48
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Posted - 2014.03.07 04:21:00 -
[25] - Quote
I just hope that this happens-
With the new and shiney guns and suits, tankers will stop being tankers for a time and enjoy the new OP FOTM before it is gone
If you only see from your point of view, you are doing it wrong.
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RKKR
The Southern Legion League of Infamy
775
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Posted - 2014.03.07 09:55:00 -
[26] - Quote
Godin Thekiller wrote:RKKR wrote:Long live the player feedback!
Ooh wait... Simple solutions won't solve it; just would make it worse.
I have no idea where you get the idea of this 'simple solutions'-thing, but with the current info released it looks like they give a **** about player feedback,...
Then again...maybe I might be surprised that they will finally use this "hot fix"-stuff they are talking about for a long time since they don't have the excuse for being busy on 1.8. |
TheD1CK
Dead Man's Game
934
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Posted - 2014.03.07 10:09:00 -
[27] - Quote
AV is not as bad as lazy Dust bunnies make it out to be 'oh I need a Wirikomi Swram or Ishukone AFG w/complex mods' The above statement is only applied to guys wanting to 1v1 HAV's Any tier of AV gear will work if you Co-ordinate it well....
- Feint attack, this is most important as you must engage the vehicle then last out his hardener duration until you have a window to take them out
- Baiting, Lure them into a trap Nothing annoys me more than a FG tickling a HAV at range This gives the HAV good reason not to approach and reduces the chances of other AV assisting before the HAV retreats to safezone and cycles
I have began starting games with my first thoughts being AV There is no other way to combat it, if you are un-prepared... you die
'D1CK by name'
'D1CK by nature'
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Korvin Lomont
United Pwnage Service RISE of LEGION
655
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Posted - 2014.03.07 10:10:00 -
[28] - Quote
Atiim wrote:You guys concerned about the Damage Modifier and AV Grenade nerf? Wondering if they are going to fix vehicles? Well I've got news for you. Iron Wolf Saber wrote: There are no plans for the patch on changing vehicles, however we can continue to discuss possible changes via hotfixes afterwards.
Straight from the "DevHangout" channel. Update: Iron Wolf Saber wrote:Atiim wrote:Sorry to be so repettive, but has CCP commented on the stealth AV nerf?] No, but I have been poking them about it Straight from DevHangout. Perhaps there's hope after all? -HAND
In that case I highly doubt there is any sort of hope. CCP is on a good way to scare even the hardest fans away from dust. Maybe CCP will be happy if the only thing left will be HAVs and may be Heavies |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
418
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Posted - 2014.03.07 10:11:00 -
[29] - Quote
CCP just wants to sell more aurum tanks.
Shanghai is so horrible at this whole "game development" thing. |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
2
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Posted - 2014.03.07 10:42:00 -
[30] - Quote
Take a look at this, I believe this would be a good solution to adress the problem with tanks.
https://forums.dust514.com/default.aspx?g=posts&m=1858385#post1858385
My tank is my dropsuit, it's kinda like your dropsuit...umm Only bigger, but just a little. :)
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