Ghost Kaisar
Fatal Absolution General Tso's Alliance
3314
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Posted - 2014.03.07 03:31:00 -
[1] - Quote
Buster Friently wrote:I'm probably a minority here, but I'm ok with heavies and tanks feeling powerful in game. they are supposed to. maybe they will be "too" powerful, we'll see.
I'm not ok with the stupidly low TTK and the dominance of the "generalist" hitscan bullet hoses though, so I'm pretty ok with the proposed 1.8 changes. I think it will change Dust for the better, and encourage build diversity and improve the importance of teamwork and tactics.
Heavies and Tanks are okay being powerful.
They just need to have crap for mobility and regen.
I'm talking about heavies being so slow, that moving from one objective to another would be a chore.
Heavies are for point defense. The only one with a mediocum of mobility should be the Minmatar Heavy, and he pays for his speed by sacrificing eHP.
If you give us heavies that have tons eHP, high resist, decent regen and only sub-par mobility, you WILL see them as FOTM.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3314
|
Posted - 2014.03.07 03:35:00 -
[2] - Quote
Nosid Katona wrote:Meeko Fent wrote:Eh, how do you KNOW its going to be Heavy and Tank Spam?
The heavy spam will counter the tank spam, and the scout spam will silence the heavies, and the Assaults will counter the Scouts, and the tanks will counter the Assaults.
It looks like the Game may have a good meta going. Just as his educated guess that Heavies and Tanks will be the FotM isn't absolute neither is your flawed meta analysis. Pray tell, how will assaults counter the scouts in a way heavies can't? How will tanks not counter everything else with the laughable state of AV? How will scouts counter heavies and not assaults at the same time?
In 1v1 scenarios, what he says is true.
Scouts will easily be able to kill a heavy in the long run, as they generally get the first shot, and they can just retreat and regen. Heavies have terrible regen, so a lone heavy is an easy kill for a scout.
Assaults counter scouts by having only slightly worse regen, but still maintaining their mobility, and having more eHP. If a scout gets a sneak attack, he better kill the assault FAST, because assaults are much harder to kill in the long run, and they can chase you through a compound if they have to.
Assaults can't do crap to tanks (even with Swarms and Grenades).
In reality, the heavy is a better counter to assaults. They tear through their suits with an HMG, and their resists make them hard to kill 1v1, or even 2v1. All a good heavy has to do is stick to cover, and they will shred assaults.
My 0.02 ISK on the matter. For all it's worth.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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