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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
223
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Posted - 2014.03.06 23:51:00 -
[1] - Quote
The OP post is well thought out, and was a pleasant read. Most of the ideas are sound, but are not without some flaws.
You brought up some good points about how damage mods will now be way more inferior to shields due to longer TTK in 1.8. Vs the same suit, your tank should be the deciding factor though, not by damage mods. Choosing which way you tank should have meaning, but with high damage mods, it is hard to truely gauge what weapons are OP and which are UP. As I have pointed out in the past, biotics should be shared H/L slot modules. This would lead to diverse fittings, and a generally funner game.
Proficiency changes are also very much needed. Being able to max a prof and then using STD weapons with higher damage outputs than a player with an advanced weapon and less prof or none is mind boggling to me. Adding the bonus to the weapons natural shield or armor bonus makes choosing the right weapon for your choosen playstyle more rewarding.
TBC.....Do not crucify me yet till my next comment.......
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
223
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Posted - 2014.03.07 00:03:00 -
[2] - Quote
(read my previous post first) This will lead to some huge imbalances of course. That is kind of where we need to be. To attain balance, we have to strip down excessive damage boosts so we can get real numbers that matter. I personally believe that with these changes, dropsuit armor and shield values will have to be reworked to compensate for weapons being great and popping shields but tickle armor (and visa versa). Shield tankers would need a boost to to shields, while having armor further reduced. Armor less shields more armor. This allows shield tankers and armor tankers forced to rely mainly on their choosen tank, but does not prevent them from buffering with their weak one. This would allow shield weapons to finish off shield users armor quickly, but also give you a panick moments when facing an armor user.
This also makes choosing the right sidearm and grenade important. Bring only vs armor weapons vs a shield user will bad and is a risk, but that makes the choice that much more important and fun
Sage /thread
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