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Thread Statistics | Show CCP posts - 0 post(s) |
Daddrobit
PFB Pink Fluffy Bunnies
543
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Posted - 2014.03.06 11:21:00 -
[1] - Quote
I'd like to put out a thread here from the EVE side of CCP.
https://forums.eveonline.com/default.aspx?g=posts&m=3426047#post3426047
That was a thread on a balance pass that initially was just a blanket 15% buff to most of the shield reppers bar the deadspace variants, (that's like a super officer gear to you dust only players). It was almost immediately pointed out that this would make some of the modules completely outclassed and effectively useless.
https://forums.eveonline.com/default.aspx?g=posts&m=3426788#post3426788
This disparity was noticed within a day of the original posting by a dev (yay Fozzie) and it was acknowledged by the dev that it would indeed make some modules useless by inferiority, and that further consideration on values needed to be done.
And then within a week new values were posted.
https://forums.eveonline.com/default.aspx?g=posts&m=3458903#post3458903
These new values did away with the blanket buff, and instead addressed each type in a manner so as to carefully place them to where they wouldn't be outmatched by other modules of the same meta level.
That needs to be happening here desperately. Possibly the most notable extreme here mirroring the situation had in EVE was the nerf to assault rifles where you just took everything down by a blanket nerf of 11.8(7)%. I tried pointing this out in a thread here.
After the nerf, the base DPS of a basic Assault rifle will be 375, which is roughly in line with the other assault weapons only varying by a few points up to 25 less than the ACR. The other assaults are quite well balanced between themselves
After the nerf, the Breach AR will have a DPS of 300. That's 75 DPS less than it's brother, while being a harder to fit, and more expensive weapon.
Let me make the disparity even more visible here. The prototype Breach assault rifle, the CreoDron, will only have a DPS of 330.
The prototype varient, which is multiple times harder to fit and over 10 times as expensive, puts out less damage than the basic assault rifle.
It at the prototype level puts out less damage than any other basic assault weapon in the game.
In fact, the current DPS of the CreoDron is only 374. The current prototype variant puts out less DPS than the basic assault rifle after it's been nerfed.
There is something desperately wrong here, and it needs to be looked at. Show us you're listening Shanghai. Re-asses some of these values. |
soulreaper73
PFB Pink Fluffy Bunnies
760
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Posted - 2014.03.06 11:58:00 -
[2] - Quote
Daddrobit wrote:I'd like to put out a thread here from the EVE side of CCP. https://forums.eveonline.com/default.aspx?g=posts&m=3426047#post3426047That was a thread on a balance pass that initially was just a blanket 15% buff to most of the shield reppers bar the deadspace variants, (that's like a super officer gear to you dust only players). It was almost immediately pointed out that this would make some of the modules completely outclassed and effectively useless. https://forums.eveonline.com/default.aspx?g=posts&m=3426788#post3426788This disparity was noticed within a day of the original posting by a dev (yay Fozzie) and it was acknowledged by the dev that it would indeed make some modules useless by inferiority, and that further consideration on values needed to be done. And then within a week new values were posted. https://forums.eveonline.com/default.aspx?g=posts&m=3458903#post3458903These new values did away with the blanket buff, and instead addressed each type in a manner so as to carefully place them to where they wouldn't be outmatched by other modules of the same meta level. That needs to be happening here desperately. Possibly the most notable extreme here mirroring the situation had in EVE was the nerf to assault rifles where you just took everything down by a blanket nerf of 11.8(7)%. I tried pointing this out in a thread here.After the nerf, the base DPS of a basic Assault rifle will be 375, which is roughly in line with the other assault weapons only varying by a few points up to 25 less than the ACR. The other assaults are quite well balanced between themselves After the nerf, the Breach AR will have a DPS of 300. That's 75 DPS less than it's brother, while being a harder to fit, and more expensive weapon. Let me make the disparity even more visible here. The prototype Breach assault rifle, the CreoDron, will only have a DPS of 330. The prototype varient, which is multiple times harder to fit and over 10 times as expensive, puts out less damage than the basic assault rifle. It at the prototype level puts out less damage than any other basic assault weapon in the game. In fact, the current DPS of the CreoDron is only 374. The current prototype variant puts out less DPS than the basic assault rifle after it's been nerfed. There is something desperately wrong here, and it needs to be looked at. Show us you're listening Shanghai. Re-asses some of these values.
A well thought out thread sir. However, Battlecry's thread was funnier. A for effort though.
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KatanaPT
Tech Guard RISE of LEGION
538
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Posted - 2014.03.06 12:04:00 -
[3] - Quote
Well said!
Tech Guard Recruiting Spot
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Hawkings Greenback
Red Star. EoN.
112
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Posted - 2014.03.06 12:25:00 -
[4] - Quote
+1
Communicate and interact with your player base CCP, please!
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Daddrobit
PFB Pink Fluffy Bunnies
554
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Posted - 2014.03.06 17:21:00 -
[5] - Quote
Bump for visibility. |
Dauth Jenkins
Ultramarine Corp
159
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Posted - 2014.03.06 17:34:00 -
[6] - Quote
My trusty breach rifle.... So expensive, so UP.... it still works though, although I wouldn't mind a holosight on it, as it is a different variant, and feels like it's the gallente imitation of the rail rifle (which is why I use it. Same great feel, but no scrubbiness attached)
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Requin Toblat
Glitched Connection
17
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Posted - 2014.03.06 18:23:00 -
[7] - Quote
+ 1
A well though out and voiced opinion on one aspect of the proposed changes to damage by light weapon rifles coming in the soon to be launched 1.8 patch.
Although it may be too late to change the 1.8 patch itself. I hope that CCP seriously have a look and reassess the changes to damage on an individual weapon basis rather than the blanket nerfs that are in the Dev Blog. This as soon as possible, otherwise even more rifles will become useless, like level 4 & 5 skills in in Medium drop suits, As well as Basic pro to suits (More expensive without bonuses). CCP please start thinking stuff all the way through!
The proposed grenade changes are also far too sweeping and don't seem to take into account the differing types of grenade, like AV and locus, both grenades, both very different in effect and actual damage done to their intended targets. AV grenades will be practically useless in 1.8, with flux grenades probably being more useful all round. |
Delta 749
Kestrel Reconnaissance
2589
|
Posted - 2014.03.06 18:27:00 -
[8] - Quote
Sorry, Shanghai staff is on vacation and will have to get to this later
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Daddrobit
PFB Pink Fluffy Bunnies
557
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Posted - 2014.03.06 19:29:00 -
[9] - Quote
I can make this point even more clear if you want, I can compare it to the new assault sidearms coming out.
The basic magsec will have a DPS of 355.5 and an optimal range greater than the breach starting out and only gets better.
The basic bolt pistol will have a DPS of 540 and an optimal range greater than the breach starting out and only gets better.
The prototype variant of the Breach AR will put out less DPS than both of the basic variants of the new assault based sidearms and will constantly be within their optimal to get the what you can out of the Breach.
Shanghai, look at the numbers. |
Piercing Serenity
Fatal Absolution General Tso's Alliance
569
|
Posted - 2014.03.07 09:08:00 -
[10] - Quote
For you, Dadro, I'll bump this ish all day
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Korvin Lomont
United Pwnage Service RISE of LEGION
658
|
Posted - 2014.03.07 10:52:00 -
[11] - Quote
Daddrobit wrote:I'd like to put out a thread here from the EVE side of CCP. https://forums.eveonline.com/default.aspx?g=posts&m=3426047#post3426047That was a thread on a balance pass that initially was just a blanket 15% buff to most of the shield reppers bar the deadspace variants, (that's like a super officer gear to you dust only players). It was almost immediately pointed out that this would make some of the modules completely outclassed and effectively useless. https://forums.eveonline.com/default.aspx?g=posts&m=3426788#post3426788This disparity was noticed within a day of the original posting by a dev (yay Fozzie) and it was acknowledged by the dev that it would indeed make some modules useless by inferiority, and that further consideration on values needed to be done. And then within a week new values were posted. https://forums.eveonline.com/default.aspx?g=posts&m=3458903#post3458903These new values did away with the blanket buff, and instead addressed each type in a manner so as to carefully place them to where they wouldn't be outmatched by other modules of the same meta level. That needs to be happening here desperately. Possibly the most notable extreme here mirroring the situation had in EVE was the nerf to assault rifles where you just took everything down by a blanket nerf of 11.8(7)%. I tried pointing this out in a thread here.After the nerf, the base DPS of a basic Assault rifle will be 375, which is roughly in line with the other assault weapons only varying by a few points up to 25 less than the ACR. The other assaults are quite well balanced between themselves After the nerf, the Breach AR will have a DPS of 300. That's 75 DPS less than it's brother, while being a harder to fit, and more expensive weapon. Let me make the disparity even more visible here. The prototype Breach assault rifle, the CreoDron, will only have a DPS of 330. The prototype varient, which is multiple times harder to fit and over 10 times as expensive, puts out less damage than the basic assault rifle. It at the prototype level puts out less damage than any other basic assault weapon in the game. In fact, the current DPS of the CreoDron is only 374. The current prototype variant puts out less DPS than the basic assault rifle after it's been nerfed. There is something desperately wrong here, and it needs to be looked at. Show us you're listening Shanghai. Re-asses some of these values. **EDIT FOR LATER POST CONTAINING DATA** Daddrobit wrote:I can make this point even more clear if you want, I can compare it to the new assault sidearms coming out.
The basic magsec will have a DPS of 355.5 and an optimal range greater than the breach starting out and only gets better.
The basic bolt pistol will have a DPS of 540 and an optimal range greater than the breach starting out and only gets better.
The prototype variant of the Breach AR will put out less DPS than both of the basic variants of the new assault based sidearms and will constantly be within their optimal to get the what you can out of the Breach.
Shanghai, look at the numbers.
This and CCP should finally start thinking about the effect of giving all rifles basicly the same dps while giving them vastly different ranges :/ |
Daddrobit
PFB Pink Fluffy Bunnies
561
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Posted - 2014.03.07 17:18:00 -
[12] - Quote
So is there any chance of getting a blue tag response on weather or not they're willing to re-assess the numbers on weapons that are vastly underpowered for this next iteration or are they reserved for posts promising them beer and trolling about release dates? |
Joel II X
Dah Gods O Bacon
1489
|
Posted - 2014.03.07 18:06:00 -
[13] - Quote
Bumping for visibility and math.
Also, I suggest you post on the feedback forums as well if you have not done so. |
Piercing Serenity
Fatal Absolution General Tso's Alliance
569
|
Posted - 2014.03.07 22:41:00 -
[14] - Quote
bump
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Fraceska
Sinq Laison Gendarmes Gallente Federation
565
|
Posted - 2014.03.07 23:05:00 -
[15] - Quote
As I said before they need to take their game down to 0 in all figures. Release the suits and establish racial parity. Using militia weapons as your baseline build the higher tiers and variants off of that. You can add content all you want but if the core mechanics of your game don't work then future additions are going to further complicate the matter. |
Daddrobit
PFB Pink Fluffy Bunnies
564
|
Posted - 2014.03.08 01:44:00 -
[16] - Quote
Joel II X wrote:Bumping for visibility and math.
Also, I suggest you post on the feedback forums as well if you have not done so.
Good idea.
Posted a new thread on it in feedback reiterating everything here. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 02:05:00 -
[17] - Quote
What's acr dps? Like 500? |
Daddrobit
PFB Pink Fluffy Bunnies
564
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Posted - 2014.03.08 02:18:00 -
[18] - Quote
Auris Lionesse wrote:What's acr dps? Like 500?
ACR currently has a DPS of 440. It will be 400 after the patch. |
Funkmaster Whale
0uter.Heaven
1468
|
Posted - 2014.03.08 02:31:00 -
[19] - Quote
It's become increasingly evident that CCP does not adequately test their updates. EVERY SINGLE PATCH since Uprising 1.0 has been a constant flurry of (a) release broken weapon/vehicle, (b) nerf broken weapon/vehicle to uselessness, (c) rinse and repeat.
CCP, you really need to stop letting, sorry to say it, the scrubs in your office test this game. The simple fact is your "testers" are very likely not experienced enough to understand how far the number-crunching super nerds will abuse the ever living hell out of any broken weapon or mechanic you so happily and very likely will release.
Case in point: Duvolle TAC of Uprising 1.0 Case in point: CalLogi pre-nerf Case in point: Flaylock Pistol Case in point: 1.7 Tanks Case in point: CR/RR
Based on your history, I won't be shocked to see some absurdly broken FotM in 1.8.
Let me play you the song of my people!
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Rynoceros
Rise Of Old Dudes
3047
|
Posted - 2014.03.08 02:35:00 -
[20] - Quote
Page 1 til it's done. Bump.
(I want my grenades back too, for flux sake.)
I GÖú Kittens.
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Disturbingly Bored
Forum Warfare
1973
|
Posted - 2014.03.08 02:37:00 -
[21] - Quote
Funkmaster Whale wrote:The simple fact is your "testers" are very likely not experienced enough to understand how far the number-crunching super nerds will abuse the ever living hell out of any broken weapon or mechanic you so happily and very likely will release.
As a number-crunching super nerd, I can verify this mans speaks truth.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Onesimus Tarsus
Bragian Order Amarr Empire
1461
|
Posted - 2014.03.08 02:48:00 -
[22] - Quote
The inner cynic in me tells me not to bump this.
Unless you're just addicted to wetsuit paperdolls...
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gravalicious
On The Brink CRONOS.
95
|
Posted - 2014.03.08 02:57:00 -
[23] - Quote
Rynoceros wrote:Page 1 til it's done. Bump.
(I want my grenades back too, for flux sake.)
+1 for the pun, also THREAD BUMP |
xxwhitedevilxx M
Maphia Clan Corporation
1811
|
Posted - 2014.03.08 03:01:00 -
[24] - Quote
Free bump
>Bastard I : "Cce me ne... futt! XD"
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Rynoceros
Rise Of Old Dudes
3048
|
Posted - 2014.03.08 13:08:00 -
[25] - Quote
Bumpsies.
I GÖú Kittens.
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RydogV
Shadow Company HQ Lokun Listamenn
676
|
Posted - 2014.03.08 13:40:00 -
[26] - Quote
Since the Dev Blog dropped, I have read a lot of people's opinions on what's coming. I don't put a lot of faith in numbers or spreadsheets, because there are too many other variables on the battlefield that come into play. I like to do my assessment based on practical application. See how things feel and then combine that with the data.
This post talks about numbers but it also talks about processes and approach. I think that is a key takeaway that Dust 514 developers need to tack up on the walls of their cubicles or something.
I have always stated, at this stage of the game's development, Content trumps EVE Connectivity, if we really want to expand the player base with shooter fans. Shooter fans that will someday grow to appreciate all the 'other' things this game will have to offer.
However, this post stands to remind everyone that Gameplay trumps Content, in every conceivable way possible. Especially if you want those shooter fans to stick around.
Anyway, +1 for a good post. |
soulreaper73
PFB Pink Fluffy Bunnies
761
|
Posted - 2014.03.08 16:46:00 -
[27] - Quote
as the individual above stated; gameplay > content. Until that happens, dust will remain stale at best. |
Daddrobit
PFB Pink Fluffy Bunnies
577
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Posted - 2014.03.14 23:19:00 -
[28] - Quote
#SaveTheBreach |
SgtDoughnut
DUST University Ivy League
469
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Posted - 2014.03.14 23:22:00 -
[29] - Quote
gotta keep this up top. get some of the CPM to point this out too. |
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