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Talos Alomar
Subdreddit Test Alliance Please Ignore
2097
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Posted - 2014.03.05 15:47:00 -
[1] - Quote
So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
Balls.
That is all.
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TITANIC Xangore
Subdreddit Test Alliance Please Ignore
432
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Posted - 2014.03.05 15:51:00 -
[2] - Quote
That's an easy one. You don't run the AA suit. You don't fight for the Empire. You stick the the Minmatar and the Caldari. No dirty Amar need worry. the slot layout is fine, just keep shield tanking.... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3718
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Posted - 2014.03.05 16:34:00 -
[3] - Quote
They really needed to give medium suit slots a "balance" pass when they were redoing the other suits. Their current philosophy on Sentinels, Commandos, and Scouts is for absolute balance in slots across the races, with no exceptions.
Every race's High Slots + Low Slots = Any other race at the same level. The suits are defined more by other differences like internal reps, hacking bonuses, and speed (bad for Amarr Scouts). Amarr suits got a hard shift from dual-tank to high-hp armor tank. Given all that, I think I "will" touch the balance issue that Talos did not.
Medium Suits had the same hp adjustment as the other ones, but no slot changes. The slots BEFORE this were problematic, in that Amarr were down a slot every level AND they were also slanted towards high slots (even with an armor-tanking reputation then as well).
Medium suits have received similar shifts as the other suits as well. Gallente suits have innate armor reps. Minmatar suits ALL have a hacking bonuses. Despite this balancing element, the Amarr are still shorted a slot.
The current "slot" allotment for medium/assault frames is generally: MLT: 3 STD: 4 ADV: 5 PRO: 7
The Amarr are shorted one across the board on the Assault frames: A-MLT: 2 ******** 2H 0L A-STD: 3 ******** 2H 1L A-ADV: 4 ******** 2H 2L A-PRO: 6 ******** 3H 3L
The build here is slanted towards high slots as well, and then even/dual tank afterwards. So there's an unholy combination of an awkward slot layout for armor tanking (until PRO, where it's... serviceable?), and a slot shortage.
My suggestion would be to give the Amarr medium frames their missing slot, and reapportion slots to be more appropriate for an armor tank (note, they could also just copy the Gallente layout as they have on some other frames): A-MLT: 3 ******** 1H 2L A-STD: 4 ******** 1H 3L A-ADV: 5 ******** 1H 4L A-PRO: 7 ******** 2H 5L
Note that the Logis are a different matter entirely, and that's not necessarily an Amarr balance problem.
Logi Slots (H + L + E): STD: A:6 (2/2/2) C:5 (2/1/2) G:5 (0/2/3) M:7 (2/2/3) ADV: A:9 (3/3/3) C:8 (3/2/3) G:8 (2/3/3) M:9 (3/3/3) PRO: A:10 (3/4/3) C:12 (5/4/3) G:12 (3/5/4) M:12 (4/4/4)
This ignores the Sidearm slot on the Amarr (which seems stupid, really, and without the innate reps or repper bonus, the Amarr Logi has no claim to "assault"-anything). Even so, the Amarr comes out ahead on slots compared to Caldari/Gallente at STD and ADV, then takes a big hit vs. the other suits at PRO. Both the Amarr and the Caldari also now suffer the issue of having the same number of equipment slots as scouts at STD. Ouch. These differences were begging for a balance change, but they didn't get one.
The Amarr is behind with Assault, but.. kinda ahead with at STD/ADV with logi... then behind again at PRO. This needed a balance pass CCP, badly. You shouldn't have adjusted stats while ignoring slots.
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
226
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Posted - 2014.03.05 17:50:00 -
[4] - Quote
This has been a long time coming. The Amarr MLT has been super awkward since its introduction. Damage mods getting nerfed too. Bleh.
It's time for a change.
Quote:My suggestion would be to give the Amarr medium frames their missing slot, and reapportion slots to be more appropriate for an armor tank (note, they could also just copy the Gallente layout as they have on some other frames): A-MLT: 3 ******** 1H 2L A-STD: 4 ******** 1H 3L A-ADV: 5 ******** 1H 4L A-PRO: 7 ******** 2H 5L
Yes, please. That's your brick tank. The Gallente would still have the innate reps. We could just be really fat, and would never be dual tanks of note with 2H (and mostly 1H) for the progression. Though I'd be fine with 2H 3L for ADV too. |
Mordecai Sanguine
What The French Red Whines
497
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Posted - 2014.03.05 18:00:00 -
[5] - Quote
Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
The problem is than CCP REALLY think than giving 30 more armor base ehp make the Amarr an armor brick unit And they sacrifice a slot for these ****** 30ehp......
Gallente are the SAME than Amarr but faster with native regen (save a lsot) and almost the same ehp (30ehp...). Amarr needs way more ehp in armor since they must waste a slot if they want repair while gallente can just stack armor and then having better results than amarr WITH a regen. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3727
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Posted - 2014.03.05 18:10:00 -
[6] - Quote
Mordecai Sanguine wrote:Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
The problem is than CCP REALLY think than giving 30 more armor base ehp make the Amarr an armor brick unit And they sacrifice a slot for these ****** 30ehp...... Gallente are the SAME than Amarr but faster with native regen (save a lsot) and almost the same ehp (30ehp...). Amarr needs way more ehp in armor since they must waste a slot if they want repair while gallente can just stack armor and then having better results than amarr WITH a regen.
I get the impression that they think we're sacrificing speed for that 30 ehp (since that's the case on the other suit frames, no slot differences). That's a whole different set of WTF, really (since armor plate's speed hit is much less for much more hp).
This raises the question of why the slots are still different if they obviously felt that 30hp = speed hit only, not slots, on the other frame sizes.
Dren and Templar equipment stats, wrong since release.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2102
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Posted - 2014.03.05 19:05:00 -
[7] - Quote
Zeylon Rho wrote:Mordecai Sanguine wrote:The problem is than CCP REALLY think than giving 30 more armor base ehp make the Amarr an armor brick unit And they sacrifice a slot for these ****** 30ehp...... Gallente are the SAME than Amarr but faster with native regen (save a lsot) and almost the same ehp (30ehp...). Amarr needs way more ehp in armor since they must waste a slot if they want repair while gallente can just stack armor and then having better results than amarr WITH a regen. I get the impression that they think we're sacrificing speed for that 30 ehp (since that's the case on the other suit frames, no slot differences). That's a whole different set of WTF, really (since armor plate's speed hit is much less for much more hp). This raises the question of why the slots are still different if they obviously felt that 30hp = speed hit only, not slots, on the other frame sizes.
We should keep in mind that the suit does have some other bonuses I've highlighted here.
It seems as if the Amarr Assault has a built in standard CPU booster, advanced PG booster, and a basic cardiac regulator built in compared to the cal/gal suits.
The fitting bonuses the AA has is less, but still notable when compared to the Min, but the minnie suit does have better stamina regen at the cost of a whole gob of tank compared to the AA.
I've been more or less ok with the AA missing a slot under the idea that they have a bunch of mods just built right in to the suit, in a way.
Changing the amarr suit to a pure armor tanker and then devaluing damage mods make the high slots so much less worth it so the fitting bonuses are rendered irrelevant by the fact the mods that are worthwhile to fit on the suit are all low slots.
I'd be ok with still being down a slot if the layout were changed to be able to let AA users actually take advantage of the suits current upsides.
Balls.
That is all.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3729
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Posted - 2014.03.05 19:25:00 -
[8] - Quote
All saw the fitting/stamina bonuses, but I think those are ill-advised as well. I'd just prefer another slot honestly. We already have the option of fitting modules to alter pg/cpu when given a slot.
A large disparity with fitting just means, what... the Amarr will be able to something silly like fit a cloak easier? Fit all proto-easier? Those aren't great balance issues either. I'd prefer a slot readjustment along the lines I listed, even at the expense of the fitting/stamina gap.
Dren and Templar equipment stats, wrong since release.
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CCP Logibro
C C P C C P Alliance
5567
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Posted - 2014.03.05 21:22:00 -
[9] - Quote
Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
23
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Posted - 2014.03.05 21:31:00 -
[10] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. well, the best assault slots are now the amarr logi, and the scouts. and is it harder then typing numbers in a spreadsheet? edit: also, any chance we can get another high slot module that armor tanked suits will actually care about? right now it will be 1 damage mod, and rest will be shield extenders. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 21:36:00 -
[11] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
Oh, well. Awesome. Good to know that's why it didn't change.
Any info on what you guys might be looking at as far as what the new layout could be?
Balls.
That is all.
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CCP Logibro
C C P C C P Alliance
5570
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Posted - 2014.03.05 21:41:00 -
[12] - Quote
Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be?
If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
342
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Posted - 2014.03.05 21:56:00 -
[13] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
So, that either means: A) No dropsuit respec now, so we can have one when we get around to finally finishing all the suits. B) We get one now, and an optional one for only Medium frames in the future. C) We get no respecs and we must live with choices we made due to the information being entirely unavailable.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Kaughst
Nyain San Renegade Alliance
228
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Posted - 2014.03.05 21:56:00 -
[14] - Quote
CCP Logibro wrote:Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be? If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
I wonder. Is 1.8 really the last update before the 'next major evolution'? Which wont be until after fanfest being about a month and something days away.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
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Posted - 2014.03.05 22:43:00 -
[15] - Quote
ResistanceGTA wrote:So, that either means: A) No dropsuit respec now, so we can have one when we get around to finally finishing all the suits. B) We get one now, and an optional one for only Medium frames in the future. C) We get no respecs and we must live with choices we made due to the information being entirely unavailable. It really isn't so black-and-white as you list it here. It's not hard to sort of see how the medium slot rebalance will go, based on the updated scout and heavy lines that *do* reflect CCP's updated thinking on each race's slot philosophy. Look at how CCP is treating the slot configurations on the already-published figures coming for 1.8 and you can see what you can expect.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
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Posted - 2014.03.05 22:45:00 -
[16] - Quote
CCP Logibro wrote:If you ask CCP Remnant nicely he might share. I hear he likes fillet steak. Please oh great and mighty CCP Remnant, shower us with your graces! Give us the knowledge about the upcoming slot changes or tweaks! There will likely be steak if you deem us worthy of a response! Help us, CCP Remnant, you're our only hope!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 22:46:00 -
[17] - Quote
CCP Logibro wrote:Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be? If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
I'll make sure to have some handy, then. Or I could mail it from Montana to Shanghai...
Balls.
That is all.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2224
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Posted - 2014.03.05 22:48:00 -
[18] - Quote
IMO, the answer is not adding a low slot, because our suits are too damn slow as it is. A buff to base armor makes more sense, because in reality what we lose is the slot AND speed for 30 armor, which is pathetic.
It's a good suit now only because it has by far the best bonus of all the assault suits. That will be less true in the future. So, I think probably giving the equivalent of a std plate base armor advantage instead of 30 would be fair. Maybe a complex plate worth at proto.
(Amarr Logi is a whole other deal because the sidearm is really useful and it's harder to translate that into other slots. It definitely needs work though.)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 22:54:00 -
[19] - Quote
John Demonsbane wrote:IMO, the answer is not adding a low slot, because our suits are too damn slow as it is. A buff to base armor makes more sense, because in reality what we lose is the slot AND speed for 30 armor, which is pathetic.
It's a good suit now only because it has by far the best bonus of all the assault suits. That will be less true in the future. So, I think probably giving the equivalent of a std plate base armor advantage instead of 30 would be fair. Maybe a complex plate worth at proto.
(Amarr Logi is a whole other deal because the sidearm is really useful and it's harder to translate that into other slots. It definitely needs work though.)
A low slot doesn't have to be filled with another armor plate.
Profile dampeners or biotics to offset the slow nature of the amarr suit. A cardiac reg on an amarr suit can beat most other medium dropsuits to points.
Balls.
That is all.
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Dunce Masterson
Savage Bullet
28
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Posted - 2014.03.05 22:57:00 -
[20] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
wow (paragraph i will not post here) here let me help you
amarr MLT 1 high 2 low amarr standard 2 high 2 low amarr advanced 2 high 3 low amarr prototype 3 high 4 low |
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The Attorney General
2413
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Posted - 2014.03.05 23:00:00 -
[21] - Quote
CCP Logibro wrote: If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
Playful or not, this type of response is just sad given the state of things.
Remnant should be held to answer for the myriad problems with dropsuit balance, instead of teased for info on potential future corrections to the fundamental structure of the game.
Remnant should have a full plan available for Fanfest, but CCP don't play that.
Mr. Hybrid Vayu.
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low genius
The Sound Of Freedom Renegade Alliance
1333
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Posted - 2014.03.05 23:03:00 -
[22] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
that's... surprising.
so we're going to have an amarr armour based assault suit with one low slot at basic? that seems useless to me. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7882
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Posted - 2014.03.05 23:43:00 -
[23] - Quote
Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
Meh I never hybrid tanked. Hybrid tanking is a sin.
All the AA I know used Complex Damage mods in their high slots.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2105
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Posted - 2014.03.06 01:03:00 -
[24] - Quote
True Adamance wrote:
Meh I never hybrid tanked. Hybrid tanking is a sin.
All the AA I know used Complex Damage mods in their high slots.
A fit I used fairly often had extenders in the highs, with a repper and a cardiac regulator in the lows. Called it my marchin suit. Got to the points before some peoples LAVs came in.
A cardiac reg on the high base stamina stats of the AA was a great thing.
Balls.
That is all.
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Kaughst
Nyain San Renegade Alliance
229
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Posted - 2014.03.06 01:41:00 -
[25] - Quote
Vespasian Andendare wrote:CCP Logibro wrote:If you ask CCP Remnant nicely he might share. I hear he likes fillet steak. Please oh great and mighty CCP Remnant, shower us with your graces! Give us the knowledge about the upcoming slot changes or tweaks! There will likely be steak if you deem us worthy of a response! Help us, CCP Remnant, you're our only hope!
Remnant arise arise arise
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3734
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Posted - 2014.03.06 02:07:00 -
[26] - Quote
Dunce Masterson wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. wow (paragraph i will not post here) here let me help you amarr MLT 1 high 2 low amarr standard 2 high 2 low amarr advanced 2 high 3 low amarr prototype 3 high 4 low
I don't want to give the impression that I'm stuck on the numbers I gave.
I like: A-MLT: 3 ******** 1H 2L A-STD: 4 ******** 1H 3L A-ADV: 5 ******** 1H 4L A-PRO: 7 ******** 2H 5L
Personally I think it's an interesting setup, but it was just an example of a more armor-focused suit.
Quote:Though I'd be fine with 2H 3L for ADV too.
You have the same idea as Dunce, and it's fine. I do kinda like my 2H 5L for PRO a little better, but that may just be me.
Dren and Templar equipment stats, wrong since release.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2105
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Posted - 2014.03.06 02:55:00 -
[27] - Quote
Zeylon Rho wrote: You have the same idea as Dunce, and it's fine. I do kinda like my 2H 5L for PRO a little better, but that may just be me.
No, you're not alone. Part of the reason I am ok with a high base stat/lower slot count design is that it makes the suit different than the Gallente medium frames.
Swinging the setup so that you have that many lows is good enough to keep the flavor distinct enough.
Balls.
That is all.
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JDEZ09
Dark Side Alliance
39
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Posted - 2014.03.06 03:38:00 -
[28] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
Thanks for the heads up. Yea ive been Amarr Assault this entire time and I dont plan on changing that.
Now that weapons will actually damage their intended bonuses, shield tanking the suit sounds like a viable option. What with the dmg mod nerf coming. I think that for the proto Amarr Assault. The "Servicable one". It could use that extra high slot. Switch it up from the logi variant which now gets the extra low slot.
CCP is making the necesary changes to the bonuses that are kind of paving the way for an extra slot to be a possibility down the road. The Amarr Asaault gets great benefits with the new light weapons cpu/pg bonus. This makes it possible for some of the deadliest, most versatile suits of AA thus far. The core/proficiency skills are going to definitely become more important in order to have a competitive edge when it comes to dropsuit stress fitting.
The Amarr Assault can stress fit like none other, dont forget that.
Lets see the 4th slot come up for the Amarr assault, this will cause players to definitely have to choose between going all out on the armor or having some pretty good shields and casual armor. |
Xaviah Reaper
Nyain San Renegade Alliance
257
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Posted - 2014.03.06 04:56:00 -
[29] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
CCP, this is "exactly" why we ask for these details in advance so that you "can" get the chance to fix these issues before hand... posting such update info on the forums is a form of testing. Testing should be carried out both by the developer and by a completely individual test group for different perspectives and approaches to the ideas you develop. Its key in the computing industry in every area :)
Keep up the great work, very much looking forward to 1.8 though. thanks guys
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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jaksol returns
highland marines IMMORTAL REGIME
10
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Posted - 2014.03.06 05:27:00 -
[30] - Quote
Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
I don't use the AA any-more (needed the gallente so I cn go toe to toe with light protos) but as is it is my favorite suit I can armor it and shield it for a more balanced suit.
Sacrifice is a choice you make, Loss is a choice made for you .
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matsumoto yuichi san
SVER True Blood General Tso's Alliance
29
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Posted - 2014.03.06 13:57:00 -
[31] - Quote
well not much point in damage mods, now, except maybe 1 and that means 2 of those high slots really need to be shield, precision enhancers and range enhancers are not worth it because it's like ooh 4m more range on top of 10, it's so tiny it's not going to matter you are blind as a bat regardless
just saying |
Free Beers
Imperfects Negative-Feedback
1902
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Posted - 2014.03.06 20:25:00 -
[32] - Quote
CCP Logibro wrote:Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be? If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
So when are we going back to beta? Moving to PC would allow for test servers which i think is a wise move by ccp. Even if most of ccp's decisions are utterly terrible
o7 ginger
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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D legendary hero
Ultramarine Corp
1790
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Posted - 2014.03.06 21:10:00 -
[33] - Quote
Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
still better than mimatar assault. Amarr scout > minmatar assault.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Kilo Shells
G.L.O.R.Y
37
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Posted - 2014.03.07 02:06:00 -
[34] - Quote
Would you trade 10 PG and 50 CPU for that slot? Just wondering.
True Caldari Assault
forget to tell you, I left some remotes on your tank....
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3744
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Posted - 2014.03.07 02:16:00 -
[35] - Quote
Kilo Shells wrote:Would you trade 10 PG and 50 CPU for that slot? Just wondering.
At Proto? Yes. At MLT? No...
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3744
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Posted - 2014.03.07 02:20:00 -
[36] - Quote
D legendary hero wrote:
still better than mimatar assault. Amarr scout > minmatar assault.
Huh?
Off-topic, for starters. Also, the Minmatar Assault has more slots, more hp (75 or so), more speed, more combat-focused bonuses, and would generally curb-stomp the Amarr Assault in every conceivable way. That's the most ridiculous thing I've ever read, and I read politics everyday.
Dren and Templar equipment stats, wrong since release.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7954
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Posted - 2014.03.07 02:40:00 -
[37] - Quote
Zeylon Rho wrote:D legendary hero wrote:
still better than mimatar assault. Amarr scout > minmatar assault.
Huh? Off-topic, for starters. Also, the Minmatar Assault has more slots, more hp (75 or so), more speed, more combat-focused bonuses, and would generally curb-stomp the Amarr Assault in every conceivable way. That's the most ridiculous thing I've ever read, and I read politics everyday.
Zeylon for that single post I luff you long tyme....mmmmk?
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
159
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Posted - 2014.03.07 03:10:00 -
[38] - Quote
CCP Logibro wrote:Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be? If you ask CCP Remnant nicely he might share. I hear he likes fillet steak. Regal Cut?
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2118
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Posted - 2014.03.07 04:08:00 -
[39] - Quote
Kilo Shells wrote:Would you trade 10 PG and 50 CPU for that slot? Just wondering.
Hard call. Always have to keep in mind that there is a stamina boost too.
If it's just the cpu/pg, then yes. If it means giving up the built in cardiac regulator too, I'm not so sure.
I think the Amarr suit should also have a faster sprint speed and melee damage, so it would be like it had a good amount of biotics built in to the suit, as the suit description does go out of it's way to specify that the suit bonds itself to the wearer in a more pronounced and painful way.
Plus it would help make the Amarr suit distinct from the Gallente. If the only changes to the suit are making it focused on low slots and giving it one more of them it would come out looking just like a Gallente frame without the innate reps. Something needs to be done to make sure this suit keeps a distinct flavor. Adding the effects of a few other biotics does that better than any slot layout could do.
Balls.
That is all.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3766
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Posted - 2014.03.07 04:20:00 -
[40] - Quote
Talos Alomar wrote:Kilo Shells wrote:Would you trade 10 PG and 50 CPU for that slot? Just wondering. Hard call. Always have to keep in mind that there is a stamina boost too. If it's just the cpu/pg, then yes. If it means giving up the built in cardiac regulator too, I'm not so sure. I think the Amarr suit should also have a faster sprint speed and melee damage, so it would be like it had a good amount of biotics built in to the suit, as the suit description does go out of it's way to specify that the suit bonds itself to the wearer in a more pronounced and painful way. Plus it would help make the Amarr suit distinct from the Gallente. If the only changes to the suit are making it focused on low slots and giving it one more of them it would come out looking just like a Gallente frame without the innate reps. Something needs to be done to make sure this suit keeps a distinct flavor. Adding the effects of a few other biotics does that better than any slot layout could do.
I don't see it as being 1:1 anyhow. The HUGE fitting advantage being lost? Sure. However, I'd imagine the Amarr Assault would keep a slight PG advantage over some other suits, and maybe have lower CPU than others, etc. It's not a matter of just making the Amarr *lower* than everyone else.
Same with the stamina. I'd imagine even without a large stamina buff, the Amarr would still have the most stamina because... that's typically the case? It doesn't necessarily need a Cardiac Regulator's worth of bonus, but the standard edge the Amarr get is fine.
You can see those same trends on the new suits (higher general stamina, and not fitting superiority... but slight variances between races).
The melee damage bonus seems to generally be in Minmatar favor, if trends elsewhere are any indication. I like slightly varied slot layouts (like 2/5) because it can distinguish what the suit can do more, but it affords you the possibility of CHOOSING how you want to vary the suit with a slot instead of a fixed bonus that's preordained. Melee is typically very impractical anyhow.
I figure unique slot layouts, the general racial tendencies (brickish armor tank, higher than average stamina, lower speed usually), and unique bonuses can combine to individualize the suits plenty. This is doubly true if they move the bonuses to the suit to allow for multiple Assault frames with difference bonuses attached to different suits.
Dren and Templar equipment stats, wrong since release.
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Mordecai Sanguine
What The French Red Whines
521
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Posted - 2014.03.07 10:55:00 -
[41] - Quote
The "Stamina Bonus"
Guys we're the slowest suit, and we're intended to stack plates making us even more slower..... What the point about Stamina ? Running longer ? On the slowest suit ?
It's not even an advantage......
We are supposed to be the Brick tanking suit. And what they gave us to do it ? NOTHING. We have same lsots than gallente/same hp (30ehp is nothing) and just more STAMINA ????
How the Hell Stmaina can make us Brick Tanking ?????
I mean we have the same slots than gallente BUT they have Native Regen. Which means a fully fitted Gallente suits will be the SAME than Amarr BUT with Regen and faster......
That's STUPID. |
PLAYSTTION
GamersForChrist
65
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Posted - 2014.03.07 11:29:00 -
[42] - Quote
Talos Alomar wrote:So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
I disagree. I am an assault gk.0 user and have 517 armour.the amarr assaults i see have 400-500 armour and have a higher starting shield. Also the gk.0 has 4 slots, to balance cpu pg you need 2 plates and 2 reppers so you can't have all plates without sacrificing a grenade or high slot. I think its pretty balanced.
-Open Beta Vet-14.5 mil sp-
Laser+Flaylock
Dust 514 recruitment link here
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The-Errorist
674
|
Posted - 2014.05.05 10:57:00 -
[43] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Are you sure we can expect those changes in a future update? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3916
|
Posted - 2014.05.05 14:18:00 -
[44] - Quote
The-Errorist wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Are you sure we can expect those changes in a future update?
Touche
Dren&Templar Tragedy.
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The-Errorist
678
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Posted - 2014.05.06 05:42:00 -
[45] - Quote
The-Errorist wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Are you sure we can expect those changes in a future update? I'm guessing the answer is a definite maybe.
Stop interpreting the Dust/Legion news from others, get it from the source: http://www.twitch.tv/ccp (then click videos)
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Dunce Masterson
Savage Bullet
97
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Posted - 2014.05.06 15:52:00 -
[46] - Quote
CCP would have to give the Amarr medium frames an extra 135 armor HP base that's 345 base armor HP to compensate for the missing low slot and slower speed.
I don't even know why I bother.
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Mordecai Sanguine
What The French Red Whines.
677
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Posted - 2014.05.06 16:54:00 -
[47] - Quote
Dunce Masterson wrote:CCP would have to give the Amarr medium frames an extra 135 armor HP base that's 345 base armor HP to compensate for the missing low slot and slower speed.
Seems they forgot the "hundred" then ^^
A 60 hp bonus would be fine, but 30 is way too low (we lost speed for this **** ? Duude.) |
JDEZ09
Dark Side Alliance
58
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Posted - 2014.05.07 01:37:00 -
[48] - Quote
It seriously just needs the extra slot like all the other suits. the AA is really easy to fit.
That or more ehp. |
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