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Thread Statistics | Show CCP posts - 2 post(s) |
Talos Alomar
Subdreddit Test Alliance Please Ignore
2097
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Posted - 2014.03.05 15:47:00 -
[1] - Quote
So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place.
It's now a dedicated armor suit, but the slot layout hasn't been changed.
When the AA was a hybrid tanker and damage mods were still at 10%, having the slot layout as it is gave the AA flexibility. It could put on the best buffer a medium suit could imagine or stack armor and do crazy damage.
Now the AA is just going to be gimped. Lets compare it to the Gallente assault for armor tanking potential.
at standard, the AA has 1 low slot. The GA has 3. That's two plates and a repper, plus native regen. How the hell is the Amarr suit supposed to compete with that?
What could be put into those high slots that would balance that out?
I'm not touching the fact that the amarr suits are still down a slot compared to other races, it's more a matter of usable slots. High slots have way less utility than low for an armor tanker.
What should happen is that the H/L layout for std and militia suits need to be swapped. so the amarr suit has 1/2 at standard and 0/2 at militia. Because an amarr suit with 2 high slots on an armor suit is basically telling newbies to go **** themselves if they pick amarr.
Having an overabundance of high slots with new new changes might be more useful than I believe, but it'll be a hard sell.
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2102
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Posted - 2014.03.05 19:05:00 -
[2] - Quote
Zeylon Rho wrote:Mordecai Sanguine wrote:The problem is than CCP REALLY think than giving 30 more armor base ehp make the Amarr an armor brick unit And they sacrifice a slot for these ****** 30ehp...... Gallente are the SAME than Amarr but faster with native regen (save a lsot) and almost the same ehp (30ehp...). Amarr needs way more ehp in armor since they must waste a slot if they want repair while gallente can just stack armor and then having better results than amarr WITH a regen. I get the impression that they think we're sacrificing speed for that 30 ehp (since that's the case on the other suit frames, no slot differences). That's a whole different set of WTF, really (since armor plate's speed hit is much less for much more hp). This raises the question of why the slots are still different if they obviously felt that 30hp = speed hit only, not slots, on the other frame sizes.
We should keep in mind that the suit does have some other bonuses I've highlighted here.
It seems as if the Amarr Assault has a built in standard CPU booster, advanced PG booster, and a basic cardiac regulator built in compared to the cal/gal suits.
The fitting bonuses the AA has is less, but still notable when compared to the Min, but the minnie suit does have better stamina regen at the cost of a whole gob of tank compared to the AA.
I've been more or less ok with the AA missing a slot under the idea that they have a bunch of mods just built right in to the suit, in a way.
Changing the amarr suit to a pure armor tanker and then devaluing damage mods make the high slots so much less worth it so the fitting bonuses are rendered irrelevant by the fact the mods that are worthwhile to fit on the suit are all low slots.
I'd be ok with still being down a slot if the layout were changed to be able to let AA users actually take advantage of the suits current upsides.
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 21:36:00 -
[3] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
Oh, well. Awesome. Good to know that's why it didn't change.
Any info on what you guys might be looking at as far as what the new layout could be?
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 22:46:00 -
[4] - Quote
CCP Logibro wrote:Talos Alomar wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. Good to know that's why it didn't change. Any info on what you guys might be looking at as far as what the new layout could be? If you ask CCP Remnant nicely he might share. I hear he likes fillet steak.
I'll make sure to have some handy, then. Or I could mail it from Montana to Shanghai...
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2103
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Posted - 2014.03.05 22:54:00 -
[5] - Quote
John Demonsbane wrote:IMO, the answer is not adding a low slot, because our suits are too damn slow as it is. A buff to base armor makes more sense, because in reality what we lose is the slot AND speed for 30 armor, which is pathetic.
It's a good suit now only because it has by far the best bonus of all the assault suits. That will be less true in the future. So, I think probably giving the equivalent of a std plate base armor advantage instead of 30 would be fair. Maybe a complex plate worth at proto.
(Amarr Logi is a whole other deal because the sidearm is really useful and it's harder to translate that into other slots. It definitely needs work though.)
A low slot doesn't have to be filled with another armor plate.
Profile dampeners or biotics to offset the slow nature of the amarr suit. A cardiac reg on an amarr suit can beat most other medium dropsuits to points.
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2105
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Posted - 2014.03.06 01:03:00 -
[6] - Quote
True Adamance wrote:
Meh I never hybrid tanked. Hybrid tanking is a sin.
All the AA I know used Complex Damage mods in their high slots.
A fit I used fairly often had extenders in the highs, with a repper and a cardiac regulator in the lows. Called it my marchin suit. Got to the points before some peoples LAVs came in.
A cardiac reg on the high base stamina stats of the AA was a great thing.
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2105
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Posted - 2014.03.06 02:55:00 -
[7] - Quote
Zeylon Rho wrote: You have the same idea as Dunce, and it's fine. I do kinda like my 2H 5L for PRO a little better, but that may just be me.
No, you're not alone. Part of the reason I am ok with a high base stat/lower slot count design is that it makes the suit different than the Gallente medium frames.
Swinging the setup so that you have that many lows is good enough to keep the flavor distinct enough.
Balls.
That is all.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2118
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Posted - 2014.03.07 04:08:00 -
[8] - Quote
Kilo Shells wrote:Would you trade 10 PG and 50 CPU for that slot? Just wondering.
Hard call. Always have to keep in mind that there is a stamina boost too.
If it's just the cpu/pg, then yes. If it means giving up the built in cardiac regulator too, I'm not so sure.
I think the Amarr suit should also have a faster sprint speed and melee damage, so it would be like it had a good amount of biotics built in to the suit, as the suit description does go out of it's way to specify that the suit bonds itself to the wearer in a more pronounced and painful way.
Plus it would help make the Amarr suit distinct from the Gallente. If the only changes to the suit are making it focused on low slots and giving it one more of them it would come out looking just like a Gallente frame without the innate reps. Something needs to be done to make sure this suit keeps a distinct flavor. Adding the effects of a few other biotics does that better than any slot layout could do.
Balls.
That is all.
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