lithkul devant
Legions of Infinite Dominion Zero-Day
146
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Posted - 2014.03.05 20:48:00 -
[1] - Quote
I think the modifier to the damage boosters should be a bit better spread then what is being suggested. Possibly we could have them as 3%, 5-6%, 8%, this would limit down on how exective the complex overall would be without declaring it literally trash. 3%4%5% just does not seem like a big enough spread to be honest, though I also firmly agree that that the 10% was way to high of a jump from 5%. Also, the weapons that received a 15% nerf, I think a 10% would have been more reasonable or even a 12%, though that is a call for the devs to make.
Concerning the mass driver....I'm not exactly sure I like this change at all, it's like you are taking a gernade out to put it into a weapon. The mass driver is a fairly well balanced weapon, people still use it plenty, maybe this will work out just fine with how damage won't be fluxed so high by the hand helds any more?
While I do agree that gernade spam can be hugely annoying, how exactly are we supposed to deal with the spamming of uplinks without some form of aoe to get rid of them fast? Unless we are using the MD, I am seeing a massive just spam of uplinks constantly all over the place, unless something is being done to fix this issue. The only way that people effectively got rid of most the spam was flux gernades, which do not even kill people (normally) they just knock off shields. Lets look past that also, to AV gernades, are you telling me now, that I can not destroy a militia LAV if I use all of my Advanced AV gernades? I think I am hearing that and I'm also hearing tankers gearing up to have even less resistance against them. We already have a major issue with vehicles just ground pounding nearly everyone this will just make it worse. I really do hope you reconsider the limit on gernades or at least specific ones which are needed for management of spam and vehicles.
I'll reserve judgement about having some new weapons in the game, I just hope they were well thought through. Also, I hope in the newsletter I'll be getting a sample size worth of these weapons to test out. Also, will we be having a small respec on sidearms or on heavy suits or anything else, this is a question I am intrested in. Perhaphs instead of a respec, a few more good SP events would be awesome.
I would love to have a clarification for the following though and what the actual bonuses will be for each gun or damage type.
" The second change we made is to the weapon proficiency skills. At the moment, they give a flat bonus to damage with a specific weapon. With Uprising 1.8 these bonuses are being changed, and will only give a bonus to attacking either shields or armor. This applies to all weapons other than the Nova Knife (which retains the damage bonus). HereGÇÖs the breakdown of the new bonuses:
Bonus to damage against shields: Plasma Cannon, Scrambler Pistol, Assault Rifle, Shotgun, Scrambler Rifle, Laser Rifle, Ion Pistol Bonus to damage against armor: Rail Rifle, Swarm Launcher, Submachine Gun, Sniper Rifle, Magsec SMG, Heavy Machine Gun, Forge Gun, Flaylock Pistol, Combat Rifle, Bolt Pistol, Mass Driver" |