|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Mossellia Delt
Militaires Sans Jeux
984
|
Posted - 2014.03.05 11:24:00 -
[1] - Quote
I'm not sure how to feel about this. Though I wanted DMG mods balanced, I fear for the already underpowered sniper rifle. (No not the redliners who use it, people like myself who actually leave the redline and use it). Another big worry is heavies vs scouts with the heavies suit bonus.
I was a supporter of scouts being the heavies counter, but even high alpha weapons seem pointless vs the heavy when used by a scout now.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Mossellia Delt
Militaires Sans Jeux
992
|
Posted - 2014.03.05 12:03:00 -
[2] - Quote
ROCKO THE HELLHOUND wrote:nerfing rifles while buffing MD's in the same update is a very dangerous move - in fact it is exactly the kind of move that produces FOTM-Spamfests over and over again.
have you at least COMPLETELY striped the MD's explosions of the side-effect of COMPLETELY disrupting rifle aiming at ranges of 40 meters and above, denying them any chance of firing back anywhere near efficient? i doubt it - new FOTM "confirmed"... - please listen to your community and exclude the MD-Buff from 1.8!
also - decreasing TTK is great, i fully support it - but with decreasing damage-per-shot without increasing clip-size, it just becomes more and more an un-stylish pain: when do you ever see someone reload or only head-shooting in a Sci-Fi movie? barely/ not enough damage-per-clip to kill tough ground-troopers with bodyshots alone opposes stylish, Sci-Fi gameplay... .
BTW - will my MLT Locus Grenades (/Blueprint) have it's carrying capacity reduced to 1 now? it already has higher (PG) fitting-requirements than my ADV M1's... - please consider info/ changes here.
MD won't be fotm. With heavies running around with their reduction to splash damage
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Mossellia Delt
Militaires Sans Jeux
993
|
Posted - 2014.03.05 12:45:00 -
[3] - Quote
Ryme Intrinseca wrote:CCP's take on the current vehicle/infantry 'balance': AV is OP! Nerf damage mods and AV weapon proficiency! 2 AV grenades is plenty!
Av nades shouldnt be your go to av, they should be the finisher after using real av gear
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Mossellia Delt
Militaires Sans Jeux
993
|
Posted - 2014.03.05 12:50:00 -
[4] - Quote
Ryme Intrinseca wrote:Mossellia Delt wrote:Ryme Intrinseca wrote:CCP's take on the current vehicle/infantry 'balance': AV is OP! Nerf damage mods and AV weapon proficiency! 2 AV grenades is plenty! Av nades shouldnt be your go to av, they should be the finisher after using real av gear Shame the real gear is almost useless as it is and is getting nerfed even further into the ground.
Two competent players working together using adv forge guns > any tank outside the redline currently
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
|
|
|