Heathen Bastard
The Bastard Brigade
1069
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Posted - 2014.03.04 21:27:00 -
[1] - Quote
Before, tanking was choice intensive.
Do I make a brawling blaster, get up in their face and hammer to crush the enemy resistance for my team?
Do I make a railtank and secure vehicular dominance for my team?
Do I make a missile tank and get laughed at until I start managing to actually hit someone and they **** their pancreas out in shock?
Now it's just: Do I use a railtank, or am I a moron? Do I use a gunni or am I feeling masochistic today?
Rails have: Better DPS, better range, work the best with damage mods(Bigger numbers means better scaling from percentage values), and if used on a gunni, enough armor to be considered dual-tanked
Blasters have: better ability to take on infantry(not by much) and... they sound neat?
Missiles have: enough alpha to take down everything except a shield tank with it's hardener up. Nothing inspires more maniacal laughter than using one of these on full auto against a clumped up team.
Gunnis have: great fittings. lots of CPU and enough PG, great passive regen(you want to take me down with a swarm launcher? LOL!) and magnificent acceleration.
Maddys have: higher top speed, not quite enough CPU, decent PG and paltry shields can get impressive regen at complex level mods. Moves just about right
Suggestions:
-change weapon mods: they're already different modules, so make them have different effects. Railguns: Heat generation down or rotation speed up. Blasters: Damage, pure and simple. Missiles: cuts reload time significantly.
-Limit of one hardener per type(no more double shield Hardener BS. you can still use one of each(Shield/Armor), but even currently, this is generally not suggested as hardeners are resource hogs)
-Change LARGE turrets: Railguns: higher heat generation, make missing costly. Blasters: add spread, this will make it inefficient for taking on single targets smaller than other vehicles while maintaining it's suppressing ability against infantry. Missiles: just about right, actually.
-Change SMALL turrets: Railguns: small rails are in a pretty good place. Blasters: Lower fire rate(10 instead of 14 RPS) increase damage per shot, add small spread that can be lowered by zooming in. Missiles: Again, pretty good place right now, only small gun that functions noticeably differently from it's large variant.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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