![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Ametat Security Amarr Empire
1369
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Posted - 2014.03.04 20:15:00 -
[1] - Quote
Samantha Hunyz wrote:I believe it will be either a commando or assault. Not sure what race, but IMO armor tanked are better. They are easier to fit (cpu/pg) and can take more damage.
I'll go over pros and cons of assault, commando, and scout. Even though listen, I believe the scout sniping is inferior.
Pros of the commando: -High hp pool -Bonus to damage -can use another light weapon to be useful on non-sniper friendly maps.
Cons of commando sniping -slow as hell (not sure, but do they have equipment slots? if not harder to resupply)
Pros of assault -Mobility -Possible bonus that helps improve light weapons -can carry own ammo resupply
Cons of assualt sniping (I do not see a downside to assault sniping at this time)
Pros to scout sniping -can stay of the radar -ninja vanish in 1.8 -can carry ammo resupply
Cons to scout sniping -lol hp -no noticible increase to weapon as with the commando or assault - easily counter sniped by militia with no sp, leaving long periods of time respawning and relocating to a new spot.
None of the above.
Amarr logi: Pros: -Reasonable speed -Sidearm slot -3 highs for the correct number of damage mods -3 equipment slots for nanohives, rep hives, and uplink -Plenty of low slots for armor tanking -CPU/PG to spare Cons: -Slightly less damage than 1.8 commando |
![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Ametat Security Amarr Empire
1378
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 23:16:00 -
[2] - Quote
Samantha Hunyz wrote:Joseph Ridgeson wrote:Logistics will still probably be top dog in my opinion. Dropping ammo and a spawn point in case you get killed is really powerful. Even more so, grab a bunch of PG/CPU enhancers and use a Cloak yourself when you get caught. While the amar logi is the best choice out of the logistics suit, the lack of extra damage will hurt it in 1.8. A sniper that equips uplinks should only use them to help their team. Using them in the manner you describe is lol, and please continue to do so. I already know where you at, and know where you are going to respawn, making you easily farmed kills.
Nope. The big benefit comes from being able to bring repair hives, ammo hives, and an uplink all on one suit. I've dueled many snipers in my Amarr logi- if you're attentive, you should never eat more than one shot at a time. Your regen abilities are second to none. If you're confident in your sniping abilities (i.e. the amount of time it takes you to move out, crouch, draw a bead, and fire) , you can counter-counter-snipe better than any other suit. Worst case, they get you with a double-tap headshot because you were slow, and you respawn in a true heavy counter-counter-sniper in your fortified nest. I've never met a sniper I couldn't counter-counter-snipe with a sentinel suit and wiyrkomi/allotek hives in my nest. A commando can certainly put more damage down-range, but the big heavy hitbox and only one equipment slot is a major detriment.
Basically it's a style choice between guerrilla sniping and just big-dogging other snipers down. |